/usr/lib/python2.7/dist-packages/libavg/textarea.py is in python-libavg 1.8.0-1.
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# -*- coding: utf-8 -*-
#
# libavg - Media Playback Engine.
# Copyright (C) 2003-2014 Ulrich von Zadow
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
# Current versions can be found at www.libavg.de
#
# Original author of this module is Marco Fagiolini <mfx at archi-me-des dot de>
#
"""
Single/Multi-Line editable text field widget for libavg
textarea module provides two classes:
1. TextArea
This is the implementation of the widget. Every instantiated TextArea
represents an editable text field, which can be set up with several styles
and behaviors.
2. FocusContext
This helps to easily route the events that comes from keyboards to an
appropriate TextArea instance, cycling focuses and dispatching events on
the selected field.
"""
g_FocusContext = None
g_LastKeyEvent = None
g_activityCallback = None
g_LastKeyRepeated = 0
g_RepeatDelay = 0.2
g_CharDelay = 0.1
KEYCODE_TAB = 9
KEYCODE_LINEFEED = 13
KEYCODE_SHTAB = 25
KEYCODE_FORMFEED = 12
KEYCODE_CRS_UP = 63232
KEYCODE_CRS_DOWN = 63233
KEYCODE_CRS_LEFT = 63234
KEYCODE_CRS_RIGHT = 63235
KEYCODES_BACKSPACE = (8,127)
KEYCODES_DEL = 63272
CURSOR_PADDING_PCT = 15
CURSOR_WIDTH_PCT = 4
CURSOR_SPACING_PCT = 4
CURSOR_FLASHING_DELAY = 600
CURSOR_FLASH_AFTER_INACTIVITY = 200
DEFAULT_BLUR_OPACITY = 0.3
import time
from libavg import avg, player, gesture
from avg import Point2D
class FocusContext(object):
"""
This class helps to group TextArea elements
TextArea elements that belong to the same FocusContext cycle focus among
themselves. There can be several FocusContextes but only one active at once
( using the global function setActiveFocusContext() )
"""
def __init__(self):
self.__elements = []
self.__isActive = False
def isActive(self):
"""
Test if this FocusContext is currently active
"""
return self.__isActive
def register(self, taElement):
"""
Register a floating textarea on this FocusContext
@param taElement: a TextArea instance
"""
self.__elements.append(taElement)
def getFocused(self):
"""
Query the TextArea element that currently has focus
@return: TextArea instance or None
"""
for ob in self.__elements:
if ob.hasFocus():
return ob
return None
def keyCharPressed(self, kchar):
"""
Inject an utf-8 encoded characted into the flow
Shift a character (Unicode keycode) into the active (w/focus) TextArea
@type kchar: string
@param kchar: a single character (if more than one, the following are ignored)
"""
uch = unicode(kchar, 'utf-8')
self.keyUCodePressed(ord(uch[0]))
def keyUCodePressed(self, keycode):
"""
Inject an Unicode code point into the flow
Shift a character (Unicode keycode) into the active (w/focus) TextArea
@type keycode: int
@param keycode: unicode code point of the character
"""
# TAB key cycles focus through textareas
if keycode == KEYCODE_TAB:
self.cycleFocus()
return
# Shift-TAB key cycles focus through textareas backwards
if keycode == KEYCODE_SHTAB:
self.cycleFocus(True)
return
for ob in self.__elements:
if ob.hasFocus():
ob.onKeyDown(keycode)
def backspace(self):
"""
Emulate a backspace character keypress
"""
self.keyUCodePressed(KEYCODES_BACKSPACE[0])
def delete(self):
"""
Emulate a delete character keypress
"""
self.keyUCodePressed(KEYCODE_DEL)
def clear(self):
"""
Clear the active textarea, emulating the press of FF character
"""
self.keyUCodePressed(KEYCODE_FORMFEED)
def resetFocuses(self):
"""
Blur every TextArea registered within this FocusContext
"""
for ob in self.__elements:
ob.clearFocus()
def cycleFocus(self, backwards=False):
"""
Force a focus cycle among instantiated textareas
TAB/Sh-TAB keypress is what is translated in a focus cycle.
@param backwards: as default, the method cycles following the order
that has been followed during the registration of TextArea
instances. Setting this to True, the order is inverted.
"""
els = []
els.extend(self.__elements)
if len(els) == 0:
return
if backwards:
els.reverse()
elected = 0
for ob in els:
if not ob.hasFocus():
elected = elected + 1
else:
break
# elects the first if no ta are in focus or if the
# last one has it
if elected in (len(els), len(els)-1):
elected = 0
else:
elected = elected + 1
for ob in els:
ob.setFocus(False)
els[elected].setFocus(True)
def getRegistered(self):
"""
Returns a list of TextArea currently registered within this FocusContext
@return: a list of registered TextArea instances
"""
return self.__elements
def _switchActive(self, active):
if active:
self.resetFocuses()
self.cycleFocus()
else:
self.resetFocuses()
self.__isActive = active
class TextArea(avg.DivNode):
"""
TextArea class is a libavg widget to create editable text fields
TextArea is an extended <words> node that reacts to user input (mouse/touch for
focus, keyboard for text input). Can be set as a single line or span to multiple
lines.
"""
def __init__(self, focusContext=None, disableMouseFocus=False,
moveCoursorOnTouch=True, textBackgroundNode=None, loupeBackgroundNode=None,
parent=None, **kwargs):
"""
@param parent: parent of the node
@param focusContext: FocusContext object which directs focus for TextArea elements
@param disableMouseFocus: boolean, prevents that mouse can set focus for
this instance
@param moveCoursorOnTouch: boolean, activate the coursor motion on touch events
"""
super(TextArea, self).__init__(**kwargs)
self.registerInstance(self, parent)
self.__focusContext = focusContext
self.__blurOpacity = DEFAULT_BLUR_OPACITY
self.__border = 0
self.__data = []
self.__cursorPosition = 0
textNode = avg.WordsNode(rawtextmode=True)
if textBackgroundNode != None:
self.appendChild(textBackgroundNode)
if not disableMouseFocus:
self.setEventHandler(avg.Event.CURSOR_UP, avg.Event.MOUSE, self.__onClick)
self.setEventHandler(avg.Event.CURSOR_UP, avg.Event.TOUCH, self.__onClick)
self.appendChild(textNode)
cursorContainer = avg.DivNode()
cursorNode = avg.LineNode(color='000000')
self.appendChild(cursorContainer)
cursorContainer.appendChild(cursorNode)
self.__flashingCursor = False
self.__cursorContainer = cursorContainer
self.__cursorNode = cursorNode
self.__textNode = textNode
self.__loupe = None
if focusContext is not None:
focusContext.register(self)
self.setFocus(False)
else:
self.setFocus(True)
player.setInterval(CURSOR_FLASHING_DELAY, self.__tickFlashCursor)
self.__lastActivity = 0
if moveCoursorOnTouch:
self.__recognizer = gesture.DragRecognizer(eventNode=self, friction=-1,
moveHandler=self.__moveHandler,
detectedHandler=self.__detectedHandler,
upHandler=self.__upHandler)
self.__loupeZoomFactor = 0.5
self.__loupe = avg.DivNode(parent=self, crop=True)
if loupeBackgroundNode != None:
self.__loupe.appendChild(loupeBackgroundNode)
self.__loupe.size = loupeBackgroundNode.size
else:
self.__loupe.size = (50,50)
avg.RectNode(fillopacity=1, fillcolor="f5f5f5", color="ffffff",
size=self.__loupe.size, parent=self.__loupe)
self.__loupeOffset = (self.__loupe.size[0]/2.0, self.__loupe.size[1]+20)
self.__loupe.unlink()
self.__zoomedImage = avg.DivNode(parent=self.__loupe)
self.__loupeTextNode = avg.WordsNode(rawtextmode=True,
parent=self.__zoomedImage)
self.__loupeCursorContainer = avg.DivNode(parent=self.__zoomedImage)
self.__loupeCursorNode = avg.LineNode(color='000000',
parent=self.__loupeCursorContainer)
self.setStyle()
def clearText(self):
"""
Clears the text
"""
self.setText(u'')
def setText(self, uString):
"""
Set the text on the TextArea
@param uString: an unicode string (or an utf-8 encoded string)
"""
if not isinstance(uString, unicode):
uString = unicode(uString, 'utf-8')
self.__data = []
for c in uString:
self.__data.append(c)
self.__cursorPosition = len(self.__data)
self.__update()
def getText(self):
"""
Get the text stored and displayed on the TextArea
"""
return self.__getUnicodeFromData()
def setStyle(self, font='sans', fontsize=12, alignment='left', variant='Regular',
color='000000', multiline=True, cursorWidth=None, border=(0,0),
blurOpacity=DEFAULT_BLUR_OPACITY, flashingCursor=False, cursorColor='000000',
lineSpacing=0, letterSpacing=0):
"""
Set TextArea's graphical appearance
@param font: font face
@param fontsize: font size in pixels
@param alignment: one among 'left', 'right', 'center'
@param variant: font variant (eg: 'bold')
@param color: RGB hex for text color
@param multiline: boolean, whether TextArea has to wrap (undefinitely)
or stop at full width
@param cursorWidth: int, width of the cursor in pixels
@param border: amount of offsetting pixels that words node will have from image
extents
@param blurOpacity: opacity that textarea gets when goes to blur state
@param flashingCursor: whether the cursor should flash or not
@param cursorColor: RGB hex for cursor color
@param lineSpacing: linespacing property of words node
@param letterSpacing: letterspacing property of words node
"""
self.__textNode.fontstyle = avg.FontStyle(font=font, fontsize=fontsize,
alignment=alignment, variant=variant, linespacing=lineSpacing,
letterspacing=letterSpacing)
self.__textNode.color = color
self.__isMultiline = multiline
self.__border = border
self.__maxLength = -1
self.__blurOpacity = blurOpacity
if multiline:
self.__textNode.width = int(self.width) - self.__border[0] * 2
self.__textNode.wrapmode = 'wordchar'
else:
self.__textNode.width = 0
self.__textNode.x = self.__border[0]
self.__textNode.y = self.__border[1]
tempNode = avg.WordsNode(text=u'W', font=font, fontsize=int(fontsize),
variant=variant)
self.__textNode.realFontSize = tempNode.getGlyphSize(0)
del tempNode
self.__textNode.alignmentOffset = Point2D(0,0)
if alignment != "left":
offset = Point2D(self.size.x / 2,0)
if alignment == "right":
offset = Point2D(self.size.x,0)
self.__textNode.pos += offset
self.__textNode.alignmentOffset = offset
self.__cursorContainer.pos = offset
self.__cursorNode.color = cursorColor
if cursorWidth is not None:
self.__cursorNode.strokewidth = cursorWidth
else:
w = float(fontsize) * CURSOR_WIDTH_PCT / 100.0
if w < 1:
w = 1
self.__cursorNode.strokewidth = w
x = self.__cursorNode.strokewidth / 2.0
self.__cursorNode.pos1 = Point2D(x, self.__cursorNode.pos1.y)
self.__cursorNode.pos2 = Point2D(x, self.__cursorNode.pos2.y)
self.__flashingCursor = flashingCursor
if not flashingCursor:
self.__cursorContainer.opacity = 1
if self.__loupe:
zoomfactor = (1.0 + self.__loupeZoomFactor)
self.__loupeTextNode.fontstyle = self.__textNode.fontstyle
self.__loupeTextNode.fontsize = int(fontsize) * zoomfactor
self.__loupeTextNode.color = color
if multiline:
self.__loupeTextNode.width = self.__textNode.width * zoomfactor
self.__loupeTextNode.wrapmode = 'wordchar'
else:
self.__loupeTextNode.width = 0
self.__loupeTextNode.x = self.__border[0] * 2
self.__loupeTextNode.y = self.__border[1] * 2
self.__loupeTextNode.realFontSize = self.__textNode.realFontSize * zoomfactor
if alignment != "left":
self.__loupeTextNode.pos = self.__textNode.pos * zoomfactor
self.__loupeTextNode.alignmentOffset = self.__textNode.alignmentOffset * \
zoomfactor
self.__loupeCursorContainer.pos = self.__cursorContainer.pos * zoomfactor
self.__loupeCursorNode.color = cursorColor
if cursorWidth is not None:
self.__loupeCursorNode.strokewidth = cursorWidth * zoomfactor
else:
w = float(self.__loupeTextNode.fontsize) * CURSOR_WIDTH_PCT / 100.0
if w < 1:
w = 1
self.__loupeCursorNode.strokewidth = w * zoomfactor
x = self.__loupeCursorNode.strokewidth / 2.0
self.__loupeCursorNode.pos1 = Point2D(x, self.__loupeCursorNode.pos1.y)
self.__loupeCursorNode.pos2 = Point2D(x, self.__loupeCursorNode.pos2.y)
if not flashingCursor:
self.__loupeCursorContainer.opacity = 1
self.__updateCursors()
def setMaxLength(self, maxlen):
"""
Set character limit of the input
@param maxlen: max number of character allowed
"""
self.__maxLength = maxlen
def clearFocus(self):
"""
Compact form to blur the TextArea
"""
self.opacity = self.__blurOpacity
self.__hasFocus = False
def setFocus(self, hasFocus):
"""
Force the focus (or blur) of this TextArea
@param hasFocus: boolean
"""
if self.__focusContext is not None:
self.__focusContext.resetFocuses()
if hasFocus:
self.opacity = 1
self.__cursorContainer.opacity = 1
else:
self.clearFocus()
self.__cursorContainer.opacity = 0
self.__hasFocus = hasFocus
def hasFocus(self):
"""
Query the focus status for this TextArea
"""
return self.__hasFocus
def showCursor(self, show):
if show:
avg.fadeIn(self.__cursorNode, 200)
if self.__loupe:
avg.fadeIn(self.__loupeCursorNode, 200)
else:
avg.fadeOut(self.__cursorNode, 200)
if self.__loupe:
avg.fadeOut(self.__loupeCursorNode, 200)
def onKeyDown(self, keycode):
"""
Inject a keycode into TextArea flow
Used mainly by FocusContext. It can be used directly, but the best option
is always to use a FocusContext helper, which exposes convenience method for
injection.
@param keycode: characted to insert
@type keycode: int (SDL reference)
"""
# Ensure that the cursor is shown
if self.__flashingCursor:
self.__cursorContainer.opacity = 1
if keycode in KEYCODES_BACKSPACE:
self.__removeChar(left=True)
self.__updateLastActivity()
self.__updateCursors()
elif keycode == KEYCODES_DEL:
self.__removeChar(left=False)
self.__updateLastActivity()
self.__updateCursors()
# NP/FF clears text
elif keycode == KEYCODE_FORMFEED:
self.clearText()
elif keycode in (KEYCODE_CRS_UP, KEYCODE_CRS_DOWN, KEYCODE_CRS_LEFT,
KEYCODE_CRS_RIGHT):
if keycode == KEYCODE_CRS_LEFT and self.__cursorPosition > 0:
self.__cursorPosition -= 1
self.__update()
elif (keycode == KEYCODE_CRS_RIGHT and
self.__cursorPosition < len(self.__data)):
self.__cursorPosition += 1
self.__update()
elif keycode == KEYCODE_CRS_UP and self.__cursorPosition != 0:
self.__cursorPosition = 0
self.__update()
elif (keycode == KEYCODE_CRS_DOWN and
self.__cursorPosition != len(self.__data)):
self.__cursorPosition = len(self.__data)
self.__update()
# add linefeed only on multiline textareas
elif keycode == KEYCODE_LINEFEED and self.__isMultiline:
self.__appendUChar('\n')
# avoid shift-tab, return, zero, delete
elif keycode not in (KEYCODE_LINEFEED, 0, 25, 63272):
self.__appendKeycode(keycode)
self.__updateLastActivity()
self.__updateCursors()
def __onClick(self, e):
if self.__focusContext is not None:
if self.__focusContext.isActive():
self.setFocus(True)
else:
self.setFocus(True)
def __getUnicodeFromData(self):
return u''.join(self.__data)
def __appendKeycode(self, keycode):
self.__appendUChar(unichr(keycode))
def __appendUChar(self, uchar):
# if maximum number of char is specified, honour the limit
if self.__maxLength > -1 and len(self.__data) > self.__maxLength:
return
# Boundary control
if len(self.__data) > 0:
maxCharDim = self.__textNode.fontsize
lastCharPos = self.__textNode.getGlyphPos(len(self.__data) - 1)
if self.__isMultiline:
if lastCharPos[1] + maxCharDim*2 > self.height - self.__border[1]*2:
if lastCharPos[0] + maxCharDim*1.5 > self.width - self.__border[0]*2:
return
if ord(uchar) == 10:
return
else:
if lastCharPos[0] + maxCharDim*1.5 > self.width - self.__border[0]*2:
return
self.__data.insert(self.__cursorPosition, uchar)
self.__cursorPosition += 1
self.__update()
def __removeChar(self, left=True):
if left and self.__cursorPosition > 0:
self.__cursorPosition -= 1
del self.__data[self.__cursorPosition]
self.__update()
elif not left and self.__cursorPosition < len(self.__data):
del self.__data[self.__cursorPosition]
self.__update()
def __update(self):
self.__textNode.text = self.__getUnicodeFromData()
if self.__loupe:
self.__loupeTextNode.text = self.__getUnicodeFromData()
self.__updateCursors()
def __updateCursors(self):
self.__updateCursor(self.__cursorNode, self.__cursorContainer, self.__textNode)
if self.__loupe:
self.__updateCursor(self.__loupeCursorNode, self.__loupeCursorContainer,
self.__loupeTextNode)
def __updateCursor(self, cursorNode, cursorContainer, textNode):
if self.__cursorPosition == 0:
lastCharPos = (0,0)
lastCharExtents = (0,0)
else:
lastCharPos = textNode.getGlyphPos(self.__cursorPosition - 1)
lastCharExtents = textNode.getGlyphSize(self.__cursorPosition - 1)
if self.__data[self.__cursorPosition - 1] == '\n':
lastCharPos = (0, lastCharPos[1] + lastCharExtents[1])
lastCharExtents = (0, lastCharExtents[1])
xPos = cursorNode.pos2.x
cursorNode.pos2 = Point2D(xPos, textNode.realFontSize.y * \
(1 - CURSOR_PADDING_PCT/100.0))
if textNode.alignment != "left":
if len(self.__data) > 0:
lineWidth = textNode.getLineExtents(self.__selectTextLine(lastCharPos,
textNode))
else:
lineWidth = Point2D(0,0)
if textNode.alignment == "center":
lineWidth *= 0.5
cursorContainer.x = textNode.alignmentOffset.x - lineWidth.x + \
lastCharPos[0] + lastCharExtents[0] + self.__border[0]
else:
cursorContainer.x = lastCharPos[0] + lastCharExtents[0] + self.__border[0]
cursorContainer.y = (lastCharPos[1] +
cursorNode.pos2.y * CURSOR_PADDING_PCT/200.0 + self.__border[1])
def __updateLastActivity(self):
self.__lastActivity = time.time()
def __tickFlashCursor(self):
if (self.__flashingCursor and
self.__hasFocus and
time.time() - self.__lastActivity > CURSOR_FLASH_AFTER_INACTIVITY/1000.0):
if self.__cursorContainer.opacity == 0:
self.__cursorContainer.opacity = 1
if self.__loupe:
self.__loupeCursorContainer.opacity = 1
else:
self.__cursorContainer.opacity = 0
if self.__loupe:
self.__loupeCursorContainer.opacity = 0
elif self.__hasFocus:
self.__cursorContainer.opacity = 1
if self.__loupe:
self.__loupeCursorContainer.opacity = 1
def __moveHandler(self, offset):
self.__addLoupe()
event = player.getCurrentEvent()
eventPos = self.getRelPos(event.pos)
if ( (eventPos[0] >= -1 and eventPos[0] <= self.size[0]) and
(eventPos[1] >= 0 and eventPos[1] <= self.size[1]) ):
self.__updateCursorPosition(event)
else:
self.__upHandler(None)
def __detectedHandler(self):
event = player.getCurrentEvent()
self.__updateCursorPosition(event)
self.__timerID = player.setTimeout(1000, self.__addLoupe)
def __addLoupe(self):
if not self.__loupe.getParent():
self.appendChild(self.__loupe)
def __upHandler (self, offset):
player.clearInterval(self.__timerID)
if self.__loupe.getParent():
self.__loupe.unlink()
def __selectTextLine(self, pos, textNode):
for line in range(textNode.getNumLines()):
curLine = textNode.getLineExtents(line)
minMaxHight = (curLine[1] * line,curLine[1] * (line + 1) )
if pos[1] >= minMaxHight[0] and pos[1] < minMaxHight[1]:
return line
return 0
def __updateCursorPosition(self, event):
eventPos = self.__textNode.getRelPos(event.pos)
if len(self.__data) > 0:
lineWidth = self.__textNode.getLineExtents(self.__selectTextLine(eventPos,
self.__textNode))
else:
lineWidth = Point2D(0,0)
if self.__textNode.alignment != "left":
if self.__textNode.alignment == "center":
eventPos = Point2D(eventPos.x + lineWidth.x / 2, eventPos.y)
else:
eventPos = Point2D(eventPos.x + lineWidth.x, eventPos.y)
length = len(self.__data)
if length > 0:
index = self.__textNode.getCharIndexFromPos(eventPos) # click on letter
if index == None: # click behind line
realLines = self.__textNode.getNumLines() - 1
for line in range(realLines + 1):
curLine = self.__textNode.getLineExtents(line)
minMaxHight = (curLine[1] * line,curLine[1] * (line + 1) )
if eventPos[1] >= minMaxHight[0] and eventPos[1] < minMaxHight[1]:
if curLine[0] != 0: # line with letters
correction = 1
if self.__textNode.alignment != "left":
if eventPos[0] < 0:
targetLine = (1, curLine[1] * line)
correction = 0
else:
targetLine = (curLine[0] - 1, curLine[1] * line)
else:
targetLine = (curLine[0] - 1, curLine[1] * line)
index = (self.__textNode.getCharIndexFromPos(targetLine)
+ correction)
else: # empty line
count = 0
for char in range(length-1):
if count < line:
if self.__textNode.text[char] == "\n":
count += 1
else:
index = char
break
break
if index == None: # click under text
curLine = self.__textNode.getLineExtents(realLines)
curLine *= realLines
index = self.__textNode.getCharIndexFromPos( (eventPos[0],curLine[1]) )
if index == None:
index = length
self.__cursorPosition = index
self.__update()
self.__updateLoupe(event)
def __updateLoupe(self, event):
# setzt es mittig ueber das orginal
# self.__zoomedImage.pos = - self.getRelPos(event.pos) + self.__loupe.size / 2.0
# add zoomfactor position
# self.__zoomedImage.pos = - self.getRelPos(event.pos) + self.__loupe.size / 2.0 -\
# ( 0.0,(self.__textNode.fontsize * self.__loupeZoomFactor))
# add scrolling | without zoom positioning
self.__zoomedImage.pos = - self.getRelPos(event.pos) + self.__loupe.size / 2.0 - \
self.getRelPos(event.pos)* self.__loupeZoomFactor + Point2D(0,5)
self.__loupe.pos = self.getRelPos(event.pos) - self.__loupeOffset
##################################
# MODULE FUNCTIONS
def init(g_avg, catchKeyboard=True, repeatDelay=0.2, charDelay=0.1):
"""
Initialization routine for the module
This method should be called immediately after avg file
load (Player.loadFile())
@param g_avg: avg package
@param catchKeyboard: boolean, if true events from keyboard are catched
@param repeatDelay: wait time (seconds) before starting to repeat a key which
is held down
@param charDelay: delay among character repetition (of an steadily pressed key)
"""
global avg, g_RepeatDelay, g_CharDelay
avg = g_avg
g_RepeatDelay = repeatDelay
g_CharDelay = charDelay
player.subscribe(player.ON_FRAME, _onFrame)
if catchKeyboard:
player.subscribe(avg.Player.KEY_DOWN, _onKeyDown)
player.subscribe(avg.Player.KEY_UP, _onKeyUp)
def setActiveFocusContext(focusContext):
"""
Tell the module what FocusContext is presently active
Only one FocusContext at once can be set 'active' and therefore
prepared to receive the flow of user events from keyboard.
@param focusContext: set the active focusContext. If initialization has been
made with 'catchKeyboard' == True, the new active focusContext will receive
the flow of events from keyboard.
"""
global g_FocusContext
if g_FocusContext is not None:
g_FocusContext._switchActive(False)
g_FocusContext = focusContext
g_FocusContext._switchActive(True)
def setActivityCallback(pyfunc):
"""
Set a callback that is called at every keyboard's keypress
If a callback of user interaction is needed (eg: resetting idle timeout)
just pass a function to this method, which is going to be called at each
user intervention (keydown, keyup).
Active focusContext will be passed as argument
"""
global g_activityCallback
g_activityCallback = pyfunc
def _onFrame():
global g_LastKeyEvent, g_LastKeyRepeated, g_CharDelay
if (g_LastKeyEvent is not None and
time.time() - g_LastKeyRepeated > g_CharDelay and
g_FocusContext is not None):
g_FocusContext.keyUCodePressed(g_LastKeyEvent.unicode)
g_LastKeyRepeated = time.time()
def _onKeyDown(e):
global g_LastKeyEvent, g_LastKeyRepeated, g_RepeatDelay, g_activityCallback
if e.unicode == 0:
return
g_LastKeyEvent = e
g_LastKeyRepeated = time.time() + g_RepeatDelay
if g_FocusContext is not None:
g_FocusContext.keyUCodePressed(e.unicode)
if g_activityCallback is not None:
g_activityCallback(g_FocusContext)
def _onKeyUp(e):
global g_LastKeyEvent
g_LastKeyEvent = None
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