This file is indexed.

/usr/lib/python2.7/dist-packages/enable/controls.py is in python-enable 4.1.0-1ubuntu3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
#-------------------------------------------------------------------------------
#
#  Define standard Enable 'control' components, like text/image labels,
#  push buttons, radio buttons, check boxes, and so on.
#
#  Written by: David C. Morrill
#
#  Date: 10/10/2003
#
#  (c) Copyright 2003 by Enthought, Inc.
#
#  Classes defined: Label
#                   RadioButton
#                   CheckBox
#
#-------------------------------------------------------------------------------

from __future__ import with_statement

# Major library imports
import os.path

# Enthought library imports
from enable.colors import ColorTrait
from traits.api import Bool, Delegate, HasTraits, Str, Trait, \
                                 TraitPrefixList
from traitsui.api import View, Group

# Local relative imports
from component import Component
from base import LEFT, RIGHT, TOP, BOTTOM, HCENTER, VCENTER, EMBOSSED, ENGRAVED, \
                 transparent_color, xy_in_bounds, add_rectangles
from enable_traits import spacing_trait, padding_trait, margin_trait,\
                          border_size_trait, image_trait
from enable_traits import position_trait, font_trait, engraving_trait
from radio_group import RadioStyle, RadioGroup


#-------------------------------------------------------------------------------
#  Constants:
#-------------------------------------------------------------------------------

empty_text_info = ( 0, 0, 0, 0 )
LEFT_OR_RIGHT = LEFT | RIGHT
TOP_OR_BOTTOM = TOP  | BOTTOM


orientation_trait = Trait( 'text', TraitPrefixList( [ 'text', 'component' ] ) )

class LabelTraits ( HasTraits ):

    text              = Str
    font              = font_trait
    text_position     = position_trait("left")
    color             = ColorTrait("black")
    shadow_color      = ColorTrait("white")
    style             = engraving_trait

    image             = image_trait
    image_position    = position_trait("left")
    image_orientation = orientation_trait

    spacing_height    = spacing_trait
    spacing_width     = spacing_trait
    padding_left      = padding_trait
    padding_right     = padding_trait
    padding_top       = padding_trait
    padding_bottom    = padding_trait
    margin_left       = margin_trait
    margin_right      = margin_trait
    margin_top        = margin_trait
    margin_bottom     = margin_trait
    border_size       = border_size_trait
    border_color      = ColorTrait("black")
    bg_color          = ColorTrait("clear")

    enabled           = Bool(True)
    selected          = Bool(False)

    #---------------------------------------------------------------------------
    #  Trait view definitions:
    #---------------------------------------------------------------------------

    traits_view = View(
        Group( 'enabled', 'selected',
               id = 'component' ),
        Group( 'text',   ' ',
               'font',   ' ',
               'color',  ' ',
               'shadow_color', ' ',
               'style',
               id    = 'text',
               style = 'custom' ),
        Group( 'bg_color{Background Color}', '_',
               'border_color', '_',
               'border_size',
               id    = 'border',
               style = 'custom' ),
        Group( 'text_position',      '_',
               'image_position',     '_',
               'image_orientation',  ' ',
               'image',
               id    = 'position',
               style = 'custom' ),
        Group( 'spacing_height', 'spacing_width', '_',
               'padding_left',   'padding_right',
               'padding_top',    'padding_bottom', '_',
               'margin_left',    'margin_right',
               'margin_top',     'margin_bottom',
               id = 'margin' )
        )

default_label_traits = LabelTraits()

#-------------------------------------------------------------------------------
#  'Label' class:
#-------------------------------------------------------------------------------

LabelTraitDelegate       = Delegate( 'delegate', redraw = True )
LayoutLabelTraitDelegate = LabelTraitDelegate( layout = True )
LabelContentDelegate     = LayoutLabelTraitDelegate( content = True )

class Label ( Component ):

    #---------------------------------------------------------------------------
    #  Trait definitions:
    #---------------------------------------------------------------------------

    delegate          = Trait( default_label_traits )
    text              = LabelContentDelegate
    font              = LabelContentDelegate
    text_position     = LayoutLabelTraitDelegate
    color             = LabelTraitDelegate
    shadow_color      = LabelTraitDelegate
    style             = LabelTraitDelegate

    image             = LayoutLabelTraitDelegate
    image_position    = LayoutLabelTraitDelegate
    image_orientation = LayoutLabelTraitDelegate

    spacing_height    = LayoutLabelTraitDelegate
    spacing_width     = LayoutLabelTraitDelegate
    padding_left      = LayoutLabelTraitDelegate
    padding_right     = LayoutLabelTraitDelegate
    padding_top       = LayoutLabelTraitDelegate
    padding_bottom    = LayoutLabelTraitDelegate
    margin_left       = LayoutLabelTraitDelegate
    margin_right      = LayoutLabelTraitDelegate
    margin_top        = LayoutLabelTraitDelegate
    margin_bottom     = LayoutLabelTraitDelegate
    border_size       = LayoutLabelTraitDelegate
    border_color      = LabelTraitDelegate
    bg_color          = LabelTraitDelegate

    enabled           = LabelTraitDelegate
    selected          = LabelTraitDelegate

    #---------------------------------------------------------------------------
    #  Trait view definitions:
    #---------------------------------------------------------------------------

    traits_view = View(
        Group( '<component>', 'enabled', 'selected',
               id = 'component' ),
        Group( '<links>', 'delegate',
               id = 'links' ),
        Group( 'text',         ' ',
               'font',         ' ',
               'color',        ' ',
               'shadow_color', ' ',
               'style',
               id    = 'text',
               style = 'custom' ),
        Group( 'bg_color{Background Color}', '_',
               'border_color', '_',
               'border_size',
               id    = 'border',
               style = 'custom' ),
        Group( 'text_position',      '_',
               'image_position',     '_',
               'image_orientation',  ' ',
               'image',
               id    = 'position',
               style = 'custom' ),
        Group( 'spacing_height', 'spacing_width', '_',
               'padding_left',   'padding_right',
               'padding_top',    'padding_bottom', '_',
               'margin_left',    'margin_right',
               'margin_top',     'margin_bottom',
               id = 'margin' )
    )

    colorchip_map = {
       'fg_color':     'color',
       'bg_color':     'bg_color',
       'shadow_color': 'shadow_color',
       'alt_color':    'border_color'
    }

    #---------------------------------------------------------------------------
    #  Initialize the object:
    #---------------------------------------------------------------------------

    def __init__ ( self, text = '', **traits ):
        self.text = text
        Component.__init__( self, **traits )

    #---------------------------------------------------------------------------
    #  Handle any trait being modified:
    #---------------------------------------------------------------------------

    def _anytrait_changed ( self, name, old, new ):
        trait = self.trait( name )
        if trait.content:
            self.update_text()
        if trait.redraw:
            if trait.layout:
               self.layout()
            self.redraw()

    #---------------------------------------------------------------------------
    #  Return the components that contain a specified (x,y) point:
    #---------------------------------------------------------------------------

    def _components_at ( self, x, y ):
        if self._in_margins( x, y ):
            return [ self ]
        return []

    #---------------------------------------------------------------------------
    #  Return whether not a specified point is inside the component margins:
    #---------------------------------------------------------------------------

    def _in_margins ( self, x, y ):
        ml = self.margin_left
        mb = self.margin_bottom
        return xy_in_bounds( x, y, add_rectangles(
            self.bounds,
            ( ml, mb, -(self.margin_right + ml), -(self.margin_top + mb) ) ) )

    #---------------------------------------------------------------------------
    #  Update any information related to the text content of the control:
    #---------------------------------------------------------------------------

    def update_text ( self ):
        text = self.text
        if text == '':
            self._text    = []
            self._tdx     = []
            self._max_tdx = self._tdy = 0
        else:
            self._text = _text = text.split( '\n' )
            gc = self.gc_temp()
            gc.set_font( self.font )
            max_tdx   = 0
            self._tdx = _tdx = [ 0 ] * len( _text )
            for i, text in enumerate( _text ):
                tdx, tdy, descent, leading = gc.get_full_text_extent( text )
                tdy += descent + 5
                max_tdx = max( max_tdx, tdx )
                _tdx[i] = tdx
            self._max_tdx = max_tdx
            self._tdy     = tdy

    #---------------------------------------------------------------------------
    #  Layout and compute the minimum size of the control:
    #---------------------------------------------------------------------------

    def layout ( self ):
        sdx  = self.spacing_width
        sdy  = self.spacing_height
        n    = len( self._text )
        if n == 0:
            tdx = tdy = sdx = sdy = 0
        else:
            tdx = self._max_tdx
            tdy = self._tdy * n
        image = self._image
        if image is not None:
            idx = image.width()
            idy = image.height()
        else:
            idx = idy = sdx = sdy = 0
        image_position = self.image_position_
        if image_position & LEFT_OR_RIGHT:
            itdx = tdx + sdx + idx
            if image_position & LEFT:
                ix = 0
                tx = idx + sdx
            else:
                tx = 0
                ix = tdx + sdx
        else:
            itdx = max( tdx, idx )
            ix   = (itdx - idx) / 2.0
            tx   = (itdx - tdx) / 2.0
        if image_position & TOP_OR_BOTTOM:
            itdy = tdy + sdy + idy
            if image_position & TOP:
                iy = tdy + sdy
                ty = 0
            else:
                iy = 0
                ty = idy + sdy
        else:
            itdy = max( tdy, idy )
            iy   = (itdy - idy) / 2.0
            ty   = (itdy - tdy) / 2.0
        bs = 2 * self.border_size
        self.min_width  = itdx + (self.margin_left  + self.margin_right  +
                                  self.padding_left + self.padding_right + bs)
        self.min_height = itdy + (self.margin_top   + self.margin_bottom  +
                                  self.padding_top  + self.padding_bottom + bs)
        self._info = ( ix, iy, idx, idy, tx, ty, tdx, self._tdy, itdx, itdy )

    #---------------------------------------------------------------------------
    #  Draw the contents of the control:
    #---------------------------------------------------------------------------

    def _draw ( self, gc, view_bounds, mode):

        # Set up all the control variables for quick access:
        ml  = self.margin_left
        mr  = self.margin_right
        mt  = self.margin_top
        mb  = self.margin_bottom
        pl  = self.padding_left
        pr  = self.padding_right
        pt  = self.padding_top
        pb  = self.padding_bottom
        bs  = self.border_size
        bsd = bs + bs
        bsh = bs / 2.0
        x, y, dx, dy = self.bounds

        ix, iy, idx, idy, tx, ty, tdx, tdy, itdx, itdy = self._info

        # Fill the background region (if required);
        bg_color = self.bg_color_
        if bg_color is not transparent_color:
            with gc:
                gc.set_fill_color( bg_color )
                gc.begin_path()
                gc.rect( x + ml + bs, y + mb + bs,
                         dx - ml - mr - bsd, dy - mb - mt - bsd )
                gc.fill_path()

        # Draw the border (if required):
        if bs > 0:
            border_color = self.border_color_
            if border_color is not transparent_color:
                with gc:
                    gc.set_stroke_color( border_color )
                    gc.set_line_width( bs )
                    gc.begin_path()
                    gc.rect( x + ml + bsh, y + mb + bsh,
                             dx - ml - mr - bs, dy - mb - mt - bs )
                    gc.stroke_path()

        # Calculate the origin of the image/text box:
        text_position = self.text_position_

        if self.image_orientation == 'text':
            # Handle the 'image relative to text' case:
            if text_position & RIGHT:
                itx = x + dx - mr - bs - pr - itdx
            else:
                itx = x + ml + bs + pl
                if text_position & HCENTER:
                   itx += (dx - ml - mr - bsd - pl - pr - itdx) / 2.0
            if text_position & TOP:
                ity = y + dy - mt - bs - pt - itdy
            else:
                ity = y + mb + bs + pb
                if text_position & VCENTER:
                   ity += (dy - mb - mt - bsd - pb - pt - itdy) / 2.0
        else:
            # Handle the 'image relative to component' case:
            itx = ity = 0.0
            if text_position & RIGHT:
                tx = x + dx - mr - bs - pr - tdx
            else:
                tx = x + ml + bs + pl
                if text_position & HCENTER:
                   tx += (dx - ml - mr - bsd - pl - pr - tdx) / 2.0
            if text_position & TOP:
                ty = y + dy - mt - bs - pt - tdy
            else:
                ty = y + mb + bs + pb
                if text_position & VCENTER:
                   ty += (dy - mb - mt - bsd - pb - pt - tdy) / 2.0

            image_position = self.image_position_
            if image_position & RIGHT:
                ix = x + dx - mr - bs - pr - idx
            else:
                ix = x + ml + bs + pl
                if image_position & HCENTER:
                   ix += (dx - ml - mr - bsd - pl - pr - idx) / 2.0
            if image_position & TOP:
                iy = y + dy - mt - bs - pt - idy
            else:
                iy = y + mb + bs + pb
                if image_position & VCENTER:
                   iy += (dy - mb - mt - bsd - pb - pt - idy) / 2.0

        with gc:
            # Draw the image (if required):
            image = self._image
            if image is not None:
                gc.draw_image( image, ( itx + ix, ity + iy, idx, idy ) )
    
            # Draw the text (if required):
            gc.set_font( self.font )
            _text = self._text
            _tdx  = self._tdx
            tx   += itx
            ty   += ity + tdy * len( _text )
            style        = self.style_
            shadow_color = self.shadow_color_
            text_color   = self.color_
            for i, text in enumerate( _text ):
                ty -= tdy
                _tx = tx
                if text_position & RIGHT:
                    _tx += tdx - _tdx[i]
                elif text_position & HCENTER:
                    _tx += (tdx - _tdx[i]) / 2.0
                # Draw the 'shadow' text, if requested:
                if (style != 0) and (shadow_color is not transparent_color):
                    if style == EMBOSSED:
                        gc.set_fill_color( shadow_color )
                        gc.set_text_position( _tx - 1.0, ty + 1.0 )
                    elif style == ENGRAVED:
                        gc.set_fill_color( shadow_color )
                        gc.set_text_position( _tx + 1.0, ty - 1.0 )
                    else:
                        gc.set_fill_color( shadow_color )
                        gc.set_text_position( _tx + 2.0, ty - 2.0 )
                    gc.show_text( text )
    
                # Draw the normal text:
                gc.set_fill_color( text_color )
                gc.set_text_position( _tx, ty )
                gc.show_text( text )


#-- Pickling Protocol ----------------------------------------------------------

    def __getstate__ ( self ):
        dict = self.__dict__.copy()
        try:
            del dict[ '_image' ]
        except:
            pass
        return dict

    def __setstate__ ( self, state ):
        self.__dict__.update( state )
        self.image = self.image

#-------------------------------------------------------------------------------
#  'CheckBox' class:
#-------------------------------------------------------------------------------

class CheckBox ( Label ):

    #---------------------------------------------------------------------------
    #  Trait definitions:
    #---------------------------------------------------------------------------

    image_base = Str( '=checkbox' )

    #---------------------------------------------------------------------------
    #  Trait editor definition:
    #---------------------------------------------------------------------------

    position = Group( '<position>', 'image_base' )

    #---------------------------------------------------------------------------
    #  Initialize the object:
    #---------------------------------------------------------------------------

    def __init__ ( self, text = '', **traits ):
        Label.__init__( self, text, **traits )
        self._select_image()

    #---------------------------------------------------------------------------
    #  Select the correct image to display:
    #---------------------------------------------------------------------------

    def _select_image ( self, *suffixes ):
        if len( suffixes ) == 0:
            suffixes = [ self._suffix() ]
        base, ext = os.path.splitext( self.image_base )
        for suffix in suffixes:
            image = '%s%s%s' % ( base, suffix, ext )
            if self.image_for( image ) is not None:
                self.image = image
                break

    #---------------------------------------------------------------------------
    #  Select the image suffix based on the current selection state:
    #---------------------------------------------------------------------------

    def _suffix ( self ):
        return [ '', '_on' ][ self.selected ]

    #---------------------------------------------------------------------------
    #  Set the selection state of the component:
    #---------------------------------------------------------------------------

    def _select ( self ):
        self.selected = not self.selected

    #---------------------------------------------------------------------------
    #  Handle the 'selected' status of the checkbox being changed:
    #---------------------------------------------------------------------------

    def _selected_changed ( self ):
        base = self._suffix()
        self._select_image( base + [ '', '_over'][ self._over == True ], base )

    #---------------------------------------------------------------------------
    #  Handle mouse events:
    #---------------------------------------------------------------------------

    def _left_down_changed ( self, event ):
        event.handled = True
        if self._in_margins( event.x, event.y ):
            event.window.mouse_owner = self
            base = self._suffix()
            self._select_image( base + '_down', base )
            self._down = True

    def _left_dclick_changed ( self, event ):
        self._left_down_changed( event )

    def _left_up_changed ( self, event ):
        event.handled           = True
        event.window.mouse_owner = self._down = None
        if self._in_margins( event.x, event.y ):
            self._select()

    def _mouse_move_changed ( self, event ):
        event.handled = True
        self._over = self._in_margins( event.x, event.y )
        if self._over:
            event.window.mouse_owner = self
            base = self._suffix()
            self._select_image(
                 base + [ '_over', '_down' ][ self._down is not None ], base )
        else:
            if self._down is None:
                event.window.mouse_owner = None
            self._select_image()

#-------------------------------------------------------------------------------
#  'RadioButton' class:
#-------------------------------------------------------------------------------

class Radio ( CheckBox, RadioStyle ):

    #---------------------------------------------------------------------------
    #  Trait definitions:
    #---------------------------------------------------------------------------

    image_base = Str( '=radio' )

    #---------------------------------------------------------------------------
    #  Set the selection state of the component:
    #---------------------------------------------------------------------------

    def _select ( self ):
        self.selected = True

    #---------------------------------------------------------------------------
    #  Handle the container the component belongs to being changed:
    #---------------------------------------------------------------------------

    def _container_changed ( self, old, new ):
        CheckBox._container_changed( self )
        if self.radio_group is old.radio_group:
            self.radio_group = None
        if self.radio_group is None:
            if new.radio_group is None:
                new.radio_group = RadioGroup()
            new.radio_group.add( self )

    #---------------------------------------------------------------------------
    #  Handle the 'selected' status of the checkbox being changed:
    #---------------------------------------------------------------------------

    def _selected_changed ( self ):
        CheckBox._selected_changed( self )
        if self.selected:
            self.radio_group.selection = self