/usr/lib/pd/extra/zexy/step~-help.pd is in pd-zexy 2.2.5-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 | #N canvas 0 0 634 373 10;
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#X obj 243 309 print~;
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#X text 50 20 step~ ::;
#X text 50 70 IN1 :;
#X text 50 110 IN2 :;
#X text 50 180 note :;
#X text 100 20 produces a unit:step:sequence or a rectangle:window
;
#X text 100 70 define \, how many samples after the float::bang:message
the rectangle:window will start;
#X text 100 110 define the length of the rectangle:window choosing
1 will produce a dirac:impulse :: unit:sample:sequence) choosing 0
will make the rectangle infinitely long :: unit:step:sequence;
#X text 100 180 1 sample equals 1:over:samplerate secs;
#X text 235 217 position;
#X text 303 239 length;
#X msg 186 283 1;
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#X obj 238 199 step~;
#X msg 268 176 0;
#X msg 301 176 44100;
#X floatatom 348 176 0 0 0 0 - - -;
#X msg 238 152 bang;
#X text 203 128 toggle::press;
#X text 48 33 This \, of course \, is a quite barbarious use of the
step~-object;
#X text 134 61 but it was fast to do and I do think it illustrates
the way it works.;
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#X text 199 18 level;
#X msg 96 65 set \$1;
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#X msg 214 64 \; pd dsp 1;
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#X obj 83 171 pack 0 50;
#X text 20 158 audio;
#X text 93 110 show level;
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#X restore 159 380 pd output;
#X msg 217 352 MUTE;
#X text 183 333 output amplitude;
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#N canvas 460 154 494 344 META 0;
#X text 12 155 HELP_PATCH_AUTHORS "pd meta" information added by Jonathan
Wilkes for Pd version 0.42.;
#X text 12 25 LICENSE GPL v2;
#X text 12 135 AUTHOR IOhannes m zmoelnig;
#X text 12 45 DESCRIPTION produces a unit:step:sequence or a rectangle
window;
#X text 12 75 INLET_0 float bang;
#X text 12 95 INLET_1 float;
#X text 12 115 OUTLET_0 signal;
#X text 12 5 KEYWORDS signal conversion;
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