/usr/share/nip2/compat/7.12/Matrix.def is in nip2 7.38.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Menupullright "_New" "make a new matrix of some sort" {
Plain_item = class
Menuaction "_Plain" "make a new plain matrix widget" {
action = Matrix (identity_matrix 3);
}
Convolution_item = class
Menuaction "_Convolution" "make a new convolution matrix widget" {
action = Matrix_con 1 0 [[0, 0, 0], [0, 1, 0], [0, 0, 0]];
}
Recombination_item = class
Menuaction "_Recombination"
"make a new recombination matrix widget" {
action = Matrix_rec (identity_matrix 3);
}
Morphology_item = class
Menuaction "_Morphology" "make a new morphology matrix widget" {
action = Matrix_mor [[0, 0, 0], [0, 255, 0], [0, 0, 0]];
}
sep1 = Menuseparator;
Matrix_gaussian_item = class
Menuaction "_Gaussian" "make a gaussian matrix" {
action = class
_result {
_vislevel = 3;
s = Scale "Sigma" 0.001 10 1;
ma = Scale "Minimum amplitude" 0 1 0.2;
integer = Toggle "Integer" false;
_result
= fn s.value ma.value
{
fn
= im_gauss_imask, integer
= im_gauss_dmask;
}
}
}
Matrix_laplacian_item = class
Menuaction "_Laplacian" "make the Laplacian of a Gaussian matrix" {
action = class
_result {
_vislevel = 3;
s = Scale "Sigma" 0.001 10 1.5;
ma = Scale "Minimum amplitude" 0 1 0.1;
integer = Toggle "Integer" false;
_result
= fn s.value ma.value
{
fn
= im_log_imask, integer
= im_log_dmask;
}
}
}
}
Matrix_to_matrix_item = class
Menuaction "Con_vert to Matrix" "convert anything to a matrix" {
action x = to_matrix x;
}
#separator
Matrix_extract_item = class
Menupullright "_Extract" "extract rows or columns from a matrix" {
Rows_item = class
Menuaction "_Rows" "extract rows" {
action x = class
_result {
_vislevel = 3;
first = Expression "Extract from row" 0;
number = Expression "Extract this many rows" 1;
_result
= map_unary process x
{
process x
= extract_area 0 first (get_width x) number x;
}
}
}
Columns_item = class
Menuaction "_Columns" "extract columns" {
action x = class
_result {
_vislevel = 3;
first = Expression "Extract from column" 0;
number = Expression "Extract this many columns" 1;
_result
= map_unary process x
{
process mat
= extract_area first 0 number (get_height x) x;
}
}
}
Area_item = class
Menuaction "_Area" "extract area" {
action x = class
_result {
_vislevel = 3;
left = Expression "First column" 0;
top = Expression "First row" 0;
width = Expression "Number of columns" 1;
height = Expression "Number of rows" 1;
_result
= map_unary process x
{
process mat
= extract_area left top width height x;
}
}
}
Diagonal_item = class
Menuaction "_Diagonal" "extract diagonal" {
action x = class
_result {
_vislevel = 3;
which = Option "Extract" [
"Leading Diagonal",
"Trailing Diagonal"
] 0;
_result
= map_unary process x
{
process mat
= mat.Matrix_base (map2 extr [0..] mat.value),
which == 0
= mat.Matrix_base (map2 extr
[mat.width - 1, mat.width - 2 .. 0] mat.value);
extr n l = [l?n];
}
}
}
}
Matrix_insert_item = class
Menupullright "_Insert" "insert rows or columns into a matrix" {
// make a new 8-bit uchar image of wxh with pixels set to p
// use to generate new cells
newim w h p
= image_new w h 1
Image_format.UCHAR Image_coding.NOCODING Image_type.B_W p 0 0;
Rows_item = class
Menuaction "_Rows" "insert rows" {
action x = class
_result {
_vislevel = 3;
first = Expression "Insert at row" 0;
number = Expression "Insert this many rows" 1;
item = Expression "Set new cells to" 0;
_result
= map_unary process x
{
process x
= foldl1 (converse join_tb) (concat [top, new, bottom])
{
top
= [extract_area 0 0 w f x], f > 0
= [];
new = [(if is_Matrix x then to_matrix else id)
(newim w number item.expr)];
bottom
= [extract_area 0 f w (h - f) x], f < h
= [];
f = to_real first;
w = get_width x;
h = get_height x;
}
}
}
}
Columns_item = class
Menuaction "_Columns" "insert columns" {
action x = class
_result {
_vislevel = 3;
first = Expression "Insert at column" 0;
number = Expression "Insert this many columns" 1;
item = Expression "Set new cells to" 0;
_result
= map_unary process x
{
process x
= foldl1 (converse join_lr) (concat [left, new, right])
{
left
= [extract_area 0 0 f h x], f > 0
= [];
new = [(if is_Matrix x then to_matrix else id)
(newim number h item.expr)];
right
= [extract_area f 0 (w - f) h x], f < w
= [];
f = to_real first;
w = get_width x;
h = get_height x;
}
}
}
}
}
Matrix_delete_item = class
Menupullright "_Delete" "delete rows or columns from a matrix" {
// remove number of items, starting at first
delete first number l = take (to_real first) l ++
drop (to_real first + to_real number) l;
Rows_item = class
Menuaction "_Rows" "delete rows" {
action x = class
_result {
_vislevel = 3;
first = Expression "Delete from row" 0;
number = Expression "Delete this many rows" 1;
_result
= map_unary process x
{
process x
= foldl1 (converse join_tb) (concat [top, bottom])
{
top
= [extract_area 0 0 w f x], f > 0
= [];
bottom
= [extract_area 0 b w (h - b) x], b < h
= [];
f = to_real first;
n = to_real number;
b = f + n;
w = get_width x;
h = get_height x;
}
}
}
}
Columns_item = class
Menuaction "_Columns" "delete columns" {
action x = class
_result {
_vislevel = 3;
first = Expression "Delete from column" 0;
number = Expression "Delete this many columns" 1;
_result
= map_unary process x
{
process x
= foldl1 (converse join_lr) (concat [left, right])
{
left
= [extract_area 0 0 f h x], f > 0
= [];
right
= [extract_area r 0 (w - r) h x], r < w
= [];
f = to_real first;
n = to_real number;
r = f + n;
w = get_width x;
h = get_height x;
}
}
}
}
}
Matrix_join = class
Menupullright "_Join" "join two matricies" {
Left_right_item = class
Menuaction "_Left to Right" "join two matricies left-right" {
action a b = map_binary join_lr a b;
}
Top_bottom_item = class
Menuaction "_Top to Bottom" "joiin two matricies top-bottom" {
action a b = map_binary join_tb a b;
}
}
Matrix_rotate_item = class
Menupullright "_Rotate" "clockwise rotation by fixed angles" {
rot90 = Image_transform_item.Rotate_item.Fixed_item.Rot90_item;
rot180 = Image_transform_item.Rotate_item.Fixed_item.Rot180_item;
rot270 = Image_transform_item.Rotate_item.Fixed_item.Rot270_item;
Matrix_rot45_item = class
Menuaction "_45 Degrees"
"45 degree rotate (square, odd-length-sides only)" {
action x = map_unary rot45 x;
}
}
Matrix_flip_item = Image_transform_item.Flip_item;
#separator
Matrix_invert_item = class
Menuaction "In_vert" "calculate inverse matrix" {
action x = map_unary (converse power (-1)) x;
}
Matrix_transpose_item = class
Menuaction "_Transpose" "swap rows and columns" {
action x = map_unary transpose x;
}
#separator
Matrix_plot_scatter_item = class
Menuaction "_Plot Scatter"
"plot a scatter graph of a matrix of [x,y1,y2,..] coordinates" {
action x = class
_result {
_check_args = [
[x, "x", check_Matrix]
];
_vislevel = 3;
auto = Toggle "Auto Range" true;
xmin = Expression "X range minimum" 0;
xmax = Expression "X range maximum" 1;
ymin = Expression "Y range minimum" 0;
ymax = Expression "Y range maximum" 1;
_result
= Plot options ((x2b @ get_image @ to_image) x)
{
options
= [["style", Plot_style.POINT],
["format", Plot_format.XYYY]] ++ range;
range
= [], auto
= [["xmin", xmin.expr], ["xmax", xmax.expr],
["ymin", ymin.expr], ["ymax", ymax.expr]];
// matrix to image makes a 1-band mxn image
// we need to put columns into bands
x2b im
= bandjoin (map extract_col [0 .. w - 1])
{
w = get_width im;
h = get_height im;
b = get_bands im;
extract_col x = extract_area x 0 1 h im;
}
}
}
}
Matrix_plot_item = Hist_plot_item;
Matrix_buildlut_item = class
Menuaction "_Build LUT From Scatter"
"make a lookup table from a matrix of [x,y1,y2..] coordinates" {
action x = class
_result {
_check_args = [
[x, "x", check_Matrix]
];
_result = buildlut x;
}
}
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