/usr/share/meshlab/shaders/minnaert.gdp is in meshlab 1.3.2+dfsg1-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 | <?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- /****************************************************************************
* MeshLab o o *
* An extendible mesh processor o o *
* _ O _ *
* Copyright(C) 2005, 2009 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/ -->
<GLSLang>
<Metadata>
<Author Author="" />
<Email Email="" />
<Company Company="" />
<Shader Shader="" />
<ShaderDescription ShaderDescription="" />
<License License="" />
<Version Version="" />
</Metadata>
<VPCount numero="1">
<Filenames>
<Filename0 VertexProgram="minnaert.vert" />
</Filenames>
</VPCount>
<FPCount numero="1">
<Filenames>
<Filename0 FragmentProgram="minnaert.frag" />
</Filenames>
</FPCount>
<TexturesPlugins NumberOfPlugins="0" />
<TexturedUsed NumberUsedTU="0" />
<UniformVariables NumberOfVariables="1">
<Uniform0 Type="5" Name="m" ArraySize="1" Widget="2" Min="0" Max="10" Step="0.001">
<Values Value0="2" />
</Uniform0>
</UniformVariables>
<FogParameters FogColorR="0" FogColorG="0" FogColorB="0" FogColorA="1" Density="1" Start="0" End="1" />
<VertexProcessor CullFace="False" PolygonMode="DummieField" PolygonModeBack="6914" PolygonModeFront="6914" LocalValue="1" TwoSidedValue="0" ColorControlValue="33273" />
<FragmentProcessor Shade="7425" AlphaTest="False" AlphaFunc="516" AlphaClamp="0.5" Blending="False" BlendFuncSRC="770" BlendFuncDST="771" BlendEquation="32774" DepthTest="True" DepthFunc="515" ClampNear="0" ClampFar="1" ClearColorR="0.5019608" ClearColorG="0.5019608" ClearColorB="0.5019608" ClearColorA="1" />
<MotionData Speed="0.05" Distance="4" Rotation="False" />
<BuiltInStates>
<ModelAmbient AmbientR="0" AmbientG="0" AmbientB="0" AmbientA="1" />
<FrontMaterial AmbR="0.2" AmbG="0.2" AmbB="0.2" AmbA="1" DifR="0.9450981" DifG="0.937255" DifB="0.8862746" DifA="1" SpecR="1" SpecG="1" SpecB="1" SpecA="1" EmiR="0" EmiG="0" EmiB="0" EmiA="1" Shininess="10" />
<BackMaterial AmbR="0.2" AmbG="0.2" AmbB="0.2" AmbA="1" DifR="0" DifG="0" DifB="0" DifA="1" SpecR="0" SpecG="0" SpecB="0" SpecA="1" EmiR="0" EmiG="0" EmiB="0" EmiA="1" Shininess="0" />
<PointParameters Size="1" MinSize="0" MaxSize="1" Threshold="1" ConstantAttenuation="1" LinearAttenuation="0" QuadraticAttenuation="0" />
<Light0 Enabled="True" PosX="0" PosY="0" PosZ="-1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="1" DifR="1" DifG="1" DifB="1" DifA="1" SpecR="1" SpecG="1" SpecB="1" SpecA="1" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
<Light1 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="1" DifR="0" DifG="0" DifB="0" DifA="1" SpecR="0" SpecG="0" SpecB="0" SpecA="1" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
<Light2 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="1" DifR="0" DifG="0" DifB="0" DifA="1" SpecR="0" SpecG="0" SpecB="0" SpecA="1" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
<Light3 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="1" DifR="0" DifG="0" DifB="0" DifA="1" SpecR="0" SpecG="0" SpecB="0" SpecA="1" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
<Light4 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="1" DifR="0" DifG="0" DifB="0" DifA="1" SpecR="0" SpecG="0" SpecB="0" SpecA="1" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
<Light5 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="1" DifR="0" DifG="0" DifB="0" DifA="1" SpecR="0" SpecG="0" SpecB="0" SpecA="1" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
<Light6 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="1" DifR="0" DifG="0" DifB="0" DifA="1" SpecR="0" SpecG="0" SpecB="0" SpecA="1" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
<Light7 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="1" DifR="0" DifG="0" DifB="0" DifA="1" SpecR="0" SpecG="0" SpecB="0" SpecA="1" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
</BuiltInStates>
<BackGround>
<BackGroundMode Mode="0" />
</BackGround>
</GLSLang>
|