/usr/include/llvm-3.5/llvm/Target/TargetFrameLowering.h is in llvm-3.5-dev 1:3.5~svn201651-1ubuntu1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 | //===-- llvm/Target/TargetFrameLowering.h ---------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Interface to describe the layout of a stack frame on the target machine.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TARGET_TARGETFRAMELOWERING_H
#define LLVM_TARGET_TARGETFRAMELOWERING_H
#include "llvm/CodeGen/MachineBasicBlock.h"
#include <utility>
#include <vector>
namespace llvm {
class CalleeSavedInfo;
class MachineFunction;
class RegScavenger;
/// Information about stack frame layout on the target. It holds the direction
/// of stack growth, the known stack alignment on entry to each function, and
/// the offset to the locals area.
///
/// The offset to the local area is the offset from the stack pointer on
/// function entry to the first location where function data (local variables,
/// spill locations) can be stored.
class TargetFrameLowering {
public:
enum StackDirection {
StackGrowsUp, // Adding to the stack increases the stack address
StackGrowsDown // Adding to the stack decreases the stack address
};
// Maps a callee saved register to a stack slot with a fixed offset.
struct SpillSlot {
unsigned Reg;
int Offset; // Offset relative to stack pointer on function entry.
};
private:
StackDirection StackDir;
unsigned StackAlignment;
unsigned TransientStackAlignment;
int LocalAreaOffset;
bool StackRealignable;
public:
TargetFrameLowering(StackDirection D, unsigned StackAl, int LAO,
unsigned TransAl = 1, bool StackReal = true)
: StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl),
LocalAreaOffset(LAO), StackRealignable(StackReal) {}
virtual ~TargetFrameLowering();
// These methods return information that describes the abstract stack layout
// of the target machine.
/// getStackGrowthDirection - Return the direction the stack grows
///
StackDirection getStackGrowthDirection() const { return StackDir; }
/// getStackAlignment - This method returns the number of bytes to which the
/// stack pointer must be aligned on entry to a function. Typically, this
/// is the largest alignment for any data object in the target.
///
unsigned getStackAlignment() const { return StackAlignment; }
/// getTransientStackAlignment - This method returns the number of bytes to
/// which the stack pointer must be aligned at all times, even between
/// calls.
///
unsigned getTransientStackAlignment() const {
return TransientStackAlignment;
}
/// isStackRealignable - This method returns whether the stack can be
/// realigned.
bool isStackRealignable() const {
return StackRealignable;
}
/// getOffsetOfLocalArea - This method returns the offset of the local area
/// from the stack pointer on entrance to a function.
///
int getOffsetOfLocalArea() const { return LocalAreaOffset; }
/// isFPCloseToIncomingSP - Return true if the frame pointer is close to
/// the incoming stack pointer, false if it is close to the post-prologue
/// stack pointer.
virtual bool isFPCloseToIncomingSP() const { return true; }
/// getCalleeSavedSpillSlots - This method returns a pointer to an array of
/// pairs, that contains an entry for each callee saved register that must be
/// spilled to a particular stack location if it is spilled.
///
/// Each entry in this array contains a <register,offset> pair, indicating the
/// fixed offset from the incoming stack pointer that each register should be
/// spilled at. If a register is not listed here, the code generator is
/// allowed to spill it anywhere it chooses.
///
virtual const SpillSlot *
getCalleeSavedSpillSlots(unsigned &NumEntries) const {
NumEntries = 0;
return 0;
}
/// targetHandlesStackFrameRounding - Returns true if the target is
/// responsible for rounding up the stack frame (probably at emitPrologue
/// time).
virtual bool targetHandlesStackFrameRounding() const {
return false;
}
/// emitProlog/emitEpilog - These methods insert prolog and epilog code into
/// the function.
virtual void emitPrologue(MachineFunction &MF) const = 0;
virtual void emitEpilogue(MachineFunction &MF,
MachineBasicBlock &MBB) const = 0;
/// Adjust the prologue to have the function use segmented stacks. This works
/// by adding a check even before the "normal" function prologue.
virtual void adjustForSegmentedStacks(MachineFunction &MF) const { }
/// Adjust the prologue to add Erlang Run-Time System (ERTS) specific code in
/// the assembly prologue to explicitly handle the stack.
virtual void adjustForHiPEPrologue(MachineFunction &MF) const { }
/// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee
/// saved registers and returns true if it isn't possible / profitable to do
/// so by issuing a series of store instructions via
/// storeRegToStackSlot(). Returns false otherwise.
virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
const std::vector<CalleeSavedInfo> &CSI,
const TargetRegisterInfo *TRI) const {
return false;
}
/// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee
/// saved registers and returns true if it isn't possible / profitable to do
/// so by issuing a series of load instructions via loadRegToStackSlot().
/// Returns false otherwise.
virtual bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
const std::vector<CalleeSavedInfo> &CSI,
const TargetRegisterInfo *TRI) const {
return false;
}
/// hasFP - Return true if the specified function should have a dedicated
/// frame pointer register. For most targets this is true only if the function
/// has variable sized allocas or if frame pointer elimination is disabled.
virtual bool hasFP(const MachineFunction &MF) const = 0;
/// hasReservedCallFrame - Under normal circumstances, when a frame pointer is
/// not required, we reserve argument space for call sites in the function
/// immediately on entry to the current function. This eliminates the need for
/// add/sub sp brackets around call sites. Returns true if the call frame is
/// included as part of the stack frame.
virtual bool hasReservedCallFrame(const MachineFunction &MF) const {
return !hasFP(MF);
}
/// canSimplifyCallFramePseudos - When possible, it's best to simplify the
/// call frame pseudo ops before doing frame index elimination. This is
/// possible only when frame index references between the pseudos won't
/// need adjusting for the call frame adjustments. Normally, that's true
/// if the function has a reserved call frame or a frame pointer. Some
/// targets (Thumb2, for example) may have more complicated criteria,
/// however, and can override this behavior.
virtual bool canSimplifyCallFramePseudos(const MachineFunction &MF) const {
return hasReservedCallFrame(MF) || hasFP(MF);
}
/// getFrameIndexOffset - Returns the displacement from the frame register to
/// the stack frame of the specified index.
virtual int getFrameIndexOffset(const MachineFunction &MF, int FI) const;
/// getFrameIndexReference - This method should return the base register
/// and offset used to reference a frame index location. The offset is
/// returned directly, and the base register is returned via FrameReg.
virtual int getFrameIndexReference(const MachineFunction &MF, int FI,
unsigned &FrameReg) const;
/// processFunctionBeforeCalleeSavedScan - This method is called immediately
/// before PrologEpilogInserter scans the physical registers used to determine
/// what callee saved registers should be spilled. This method is optional.
virtual void processFunctionBeforeCalleeSavedScan(MachineFunction &MF,
RegScavenger *RS = NULL) const {
}
/// processFunctionBeforeFrameFinalized - This method is called immediately
/// before the specified function's frame layout (MF.getFrameInfo()) is
/// finalized. Once the frame is finalized, MO_FrameIndex operands are
/// replaced with direct constants. This method is optional.
///
virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF,
RegScavenger *RS = NULL) const {
}
/// eliminateCallFramePseudoInstr - This method is called during prolog/epilog
/// code insertion to eliminate call frame setup and destroy pseudo
/// instructions (but only if the Target is using them). It is responsible
/// for eliminating these instructions, replacing them with concrete
/// instructions. This method need only be implemented if using call frame
/// setup/destroy pseudo instructions.
///
virtual void
eliminateCallFramePseudoInstr(MachineFunction &MF,
MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI) const {
llvm_unreachable("Call Frame Pseudo Instructions do not exist on this "
"target!");
}
};
} // End llvm namespace
#endif
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