/usr/include/llvm-3.5/llvm/CodeGen/MachineScheduler.h is in llvm-3.5-dev 1:3.5~svn201651-1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 | //==- MachineScheduler.h - MachineInstr Scheduling Pass ----------*- C++ -*-==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file provides an interface for customizing the standard MachineScheduler
// pass. Note that the entire pass may be replaced as follows:
//
// <Target>TargetMachine::createPassConfig(PassManagerBase &PM) {
// PM.substitutePass(&MachineSchedulerID, &CustomSchedulerPassID);
// ...}
//
// The MachineScheduler pass is only responsible for choosing the regions to be
// scheduled. Targets can override the DAG builder and scheduler without
// replacing the pass as follows:
//
// ScheduleDAGInstrs *<Target>PassConfig::
// createMachineScheduler(MachineSchedContext *C) {
// return new CustomMachineScheduler(C);
// }
//
// The default scheduler, ScheduleDAGMILive, builds the DAG and drives list
// scheduling while updating the instruction stream, register pressure, and live
// intervals. Most targets don't need to override the DAG builder and list
// schedulier, but subtargets that require custom scheduling heuristics may
// plugin an alternate MachineSchedStrategy. The strategy is responsible for
// selecting the highest priority node from the list:
//
// ScheduleDAGInstrs *<Target>PassConfig::
// createMachineScheduler(MachineSchedContext *C) {
// return new ScheduleDAGMI(C, CustomStrategy(C));
// }
//
// The DAG builder can also be customized in a sense by adding DAG mutations
// that will run after DAG building and before list scheduling. DAG mutations
// can adjust dependencies based on target-specific knowledge or add weak edges
// to aid heuristics:
//
// ScheduleDAGInstrs *<Target>PassConfig::
// createMachineScheduler(MachineSchedContext *C) {
// ScheduleDAGMI *DAG = new ScheduleDAGMI(C, CustomStrategy(C));
// DAG->addMutation(new CustomDependencies(DAG->TII, DAG->TRI));
// return DAG;
// }
//
// A target that supports alternative schedulers can use the
// MachineSchedRegistry to allow command line selection. This can be done by
// implementing the following boilerplate:
//
// static ScheduleDAGInstrs *createCustomMachineSched(MachineSchedContext *C) {
// return new CustomMachineScheduler(C);
// }
// static MachineSchedRegistry
// SchedCustomRegistry("custom", "Run my target's custom scheduler",
// createCustomMachineSched);
//
//
// Finally, subtargets that don't need to implement custom heuristics but would
// like to configure the GenericScheduler's policy for a given scheduler region,
// including scheduling direction and register pressure tracking policy, can do
// this:
//
// void <SubTarget>Subtarget::
// overrideSchedPolicy(MachineSchedPolicy &Policy,
// MachineInstr *begin,
// MachineInstr *end,
// unsigned NumRegionInstrs) const {
// Policy.<Flag> = true;
// }
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINESCHEDULER_H
#define LLVM_CODEGEN_MACHINESCHEDULER_H
#include "llvm/CodeGen/MachinePassRegistry.h"
#include "llvm/CodeGen/RegisterPressure.h"
#include "llvm/CodeGen/ScheduleDAGInstrs.h"
namespace llvm {
extern cl::opt<bool> ForceTopDown;
extern cl::opt<bool> ForceBottomUp;
class AliasAnalysis;
class LiveIntervals;
class MachineDominatorTree;
class MachineLoopInfo;
class RegisterClassInfo;
class ScheduleDAGInstrs;
class SchedDFSResult;
class ScheduleHazardRecognizer;
/// MachineSchedContext provides enough context from the MachineScheduler pass
/// for the target to instantiate a scheduler.
struct MachineSchedContext {
MachineFunction *MF;
const MachineLoopInfo *MLI;
const MachineDominatorTree *MDT;
const TargetPassConfig *PassConfig;
AliasAnalysis *AA;
LiveIntervals *LIS;
RegisterClassInfo *RegClassInfo;
MachineSchedContext();
virtual ~MachineSchedContext();
};
/// MachineSchedRegistry provides a selection of available machine instruction
/// schedulers.
class MachineSchedRegistry : public MachinePassRegistryNode {
public:
typedef ScheduleDAGInstrs *(*ScheduleDAGCtor)(MachineSchedContext *);
// RegisterPassParser requires a (misnamed) FunctionPassCtor type.
typedef ScheduleDAGCtor FunctionPassCtor;
static MachinePassRegistry Registry;
MachineSchedRegistry(const char *N, const char *D, ScheduleDAGCtor C)
: MachinePassRegistryNode(N, D, (MachinePassCtor)C) {
Registry.Add(this);
}
~MachineSchedRegistry() { Registry.Remove(this); }
// Accessors.
//
MachineSchedRegistry *getNext() const {
return (MachineSchedRegistry *)MachinePassRegistryNode::getNext();
}
static MachineSchedRegistry *getList() {
return (MachineSchedRegistry *)Registry.getList();
}
static void setListener(MachinePassRegistryListener *L) {
Registry.setListener(L);
}
};
class ScheduleDAGMI;
/// Define a generic scheduling policy for targets that don't provide their own
/// MachineSchedStrategy. This can be overriden for each scheduling region
/// before building the DAG.
struct MachineSchedPolicy {
// Allow the scheduler to disable register pressure tracking.
bool ShouldTrackPressure;
// Allow the scheduler to force top-down or bottom-up scheduling. If neither
// is true, the scheduler runs in both directions and converges.
bool OnlyTopDown;
bool OnlyBottomUp;
MachineSchedPolicy(): ShouldTrackPressure(false), OnlyTopDown(false),
OnlyBottomUp(false) {}
};
/// MachineSchedStrategy - Interface to the scheduling algorithm used by
/// ScheduleDAGMI.
///
/// Initialization sequence:
/// initPolicy -> shouldTrackPressure -> initialize(DAG) -> registerRoots
class MachineSchedStrategy {
virtual void anchor();
public:
virtual ~MachineSchedStrategy() {}
/// Optionally override the per-region scheduling policy.
virtual void initPolicy(MachineBasicBlock::iterator Begin,
MachineBasicBlock::iterator End,
unsigned NumRegionInstrs) {}
/// Check if pressure tracking is needed before building the DAG and
/// initializing this strategy. Called after initPolicy.
virtual bool shouldTrackPressure() const { return true; }
/// Initialize the strategy after building the DAG for a new region.
virtual void initialize(ScheduleDAGMI *DAG) = 0;
/// Notify this strategy that all roots have been released (including those
/// that depend on EntrySU or ExitSU).
virtual void registerRoots() {}
/// Pick the next node to schedule, or return NULL. Set IsTopNode to true to
/// schedule the node at the top of the unscheduled region. Otherwise it will
/// be scheduled at the bottom.
virtual SUnit *pickNode(bool &IsTopNode) = 0;
/// \brief Scheduler callback to notify that a new subtree is scheduled.
virtual void scheduleTree(unsigned SubtreeID) {}
/// Notify MachineSchedStrategy that ScheduleDAGMI has scheduled an
/// instruction and updated scheduled/remaining flags in the DAG nodes.
virtual void schedNode(SUnit *SU, bool IsTopNode) = 0;
/// When all predecessor dependencies have been resolved, free this node for
/// top-down scheduling.
virtual void releaseTopNode(SUnit *SU) = 0;
/// When all successor dependencies have been resolved, free this node for
/// bottom-up scheduling.
virtual void releaseBottomNode(SUnit *SU) = 0;
};
/// Mutate the DAG as a postpass after normal DAG building.
class ScheduleDAGMutation {
virtual void anchor();
public:
virtual ~ScheduleDAGMutation() {}
virtual void apply(ScheduleDAGMI *DAG) = 0;
};
/// ScheduleDAGMI is an implementation of ScheduleDAGInstrs that simply
/// schedules machine instructions according to the given MachineSchedStrategy
/// without much extra book-keeping. This is the common functionality between
/// PreRA and PostRA MachineScheduler.
class ScheduleDAGMI : public ScheduleDAGInstrs {
protected:
AliasAnalysis *AA;
MachineSchedStrategy *SchedImpl;
/// Topo - A topological ordering for SUnits which permits fast IsReachable
/// and similar queries.
ScheduleDAGTopologicalSort Topo;
/// Ordered list of DAG postprocessing steps.
std::vector<ScheduleDAGMutation*> Mutations;
/// The top of the unscheduled zone.
MachineBasicBlock::iterator CurrentTop;
/// The bottom of the unscheduled zone.
MachineBasicBlock::iterator CurrentBottom;
/// Record the next node in a scheduled cluster.
const SUnit *NextClusterPred;
const SUnit *NextClusterSucc;
#ifndef NDEBUG
/// The number of instructions scheduled so far. Used to cut off the
/// scheduler at the point determined by misched-cutoff.
unsigned NumInstrsScheduled;
#endif
public:
ScheduleDAGMI(MachineSchedContext *C, MachineSchedStrategy *S, bool IsPostRA):
ScheduleDAGInstrs(*C->MF, *C->MLI, *C->MDT, IsPostRA,
/*RemoveKillFlags=*/IsPostRA, C->LIS),
AA(C->AA), SchedImpl(S), Topo(SUnits, &ExitSU), CurrentTop(),
CurrentBottom(), NextClusterPred(NULL), NextClusterSucc(NULL) {
#ifndef NDEBUG
NumInstrsScheduled = 0;
#endif
}
virtual ~ScheduleDAGMI();
/// Return true if this DAG supports VReg liveness and RegPressure.
virtual bool hasVRegLiveness() const { return false; }
/// Add a postprocessing step to the DAG builder.
/// Mutations are applied in the order that they are added after normal DAG
/// building and before MachineSchedStrategy initialization.
///
/// ScheduleDAGMI takes ownership of the Mutation object.
void addMutation(ScheduleDAGMutation *Mutation) {
Mutations.push_back(Mutation);
}
/// \brief True if an edge can be added from PredSU to SuccSU without creating
/// a cycle.
bool canAddEdge(SUnit *SuccSU, SUnit *PredSU);
/// \brief Add a DAG edge to the given SU with the given predecessor
/// dependence data.
///
/// \returns true if the edge may be added without creating a cycle OR if an
/// equivalent edge already existed (false indicates failure).
bool addEdge(SUnit *SuccSU, const SDep &PredDep);
MachineBasicBlock::iterator top() const { return CurrentTop; }
MachineBasicBlock::iterator bottom() const { return CurrentBottom; }
/// Implement the ScheduleDAGInstrs interface for handling the next scheduling
/// region. This covers all instructions in a block, while schedule() may only
/// cover a subset.
void enterRegion(MachineBasicBlock *bb,
MachineBasicBlock::iterator begin,
MachineBasicBlock::iterator end,
unsigned regioninstrs) LLVM_OVERRIDE;
/// Implement ScheduleDAGInstrs interface for scheduling a sequence of
/// reorderable instructions.
virtual void schedule();
/// Change the position of an instruction within the basic block and update
/// live ranges and region boundary iterators.
void moveInstruction(MachineInstr *MI, MachineBasicBlock::iterator InsertPos);
const SUnit *getNextClusterPred() const { return NextClusterPred; }
const SUnit *getNextClusterSucc() const { return NextClusterSucc; }
void viewGraph(const Twine &Name, const Twine &Title) LLVM_OVERRIDE;
void viewGraph() LLVM_OVERRIDE;
protected:
// Top-Level entry points for the schedule() driver...
/// Apply each ScheduleDAGMutation step in order. This allows different
/// instances of ScheduleDAGMI to perform custom DAG postprocessing.
void postprocessDAG();
/// Release ExitSU predecessors and setup scheduler queues.
void initQueues(ArrayRef<SUnit*> TopRoots, ArrayRef<SUnit*> BotRoots);
/// Update scheduler DAG and queues after scheduling an instruction.
void updateQueues(SUnit *SU, bool IsTopNode);
/// Reinsert debug_values recorded in ScheduleDAGInstrs::DbgValues.
void placeDebugValues();
/// \brief dump the scheduled Sequence.
void dumpSchedule() const;
// Lesser helpers...
bool checkSchedLimit();
void findRootsAndBiasEdges(SmallVectorImpl<SUnit*> &TopRoots,
SmallVectorImpl<SUnit*> &BotRoots);
void releaseSucc(SUnit *SU, SDep *SuccEdge);
void releaseSuccessors(SUnit *SU);
void releasePred(SUnit *SU, SDep *PredEdge);
void releasePredecessors(SUnit *SU);
};
/// ScheduleDAGMILive is an implementation of ScheduleDAGInstrs that schedules
/// machine instructions while updating LiveIntervals and tracking regpressure.
class ScheduleDAGMILive : public ScheduleDAGMI {
protected:
RegisterClassInfo *RegClassInfo;
/// Information about DAG subtrees. If DFSResult is NULL, then SchedulerTrees
/// will be empty.
SchedDFSResult *DFSResult;
BitVector ScheduledTrees;
MachineBasicBlock::iterator LiveRegionEnd;
// Map each SU to its summary of pressure changes. This array is updated for
// liveness during bottom-up scheduling. Top-down scheduling may proceed but
// has no affect on the pressure diffs.
PressureDiffs SUPressureDiffs;
/// Register pressure in this region computed by initRegPressure.
bool ShouldTrackPressure;
IntervalPressure RegPressure;
RegPressureTracker RPTracker;
/// List of pressure sets that exceed the target's pressure limit before
/// scheduling, listed in increasing set ID order. Each pressure set is paired
/// with its max pressure in the currently scheduled regions.
std::vector<PressureChange> RegionCriticalPSets;
/// The top of the unscheduled zone.
IntervalPressure TopPressure;
RegPressureTracker TopRPTracker;
/// The bottom of the unscheduled zone.
IntervalPressure BotPressure;
RegPressureTracker BotRPTracker;
public:
ScheduleDAGMILive(MachineSchedContext *C, MachineSchedStrategy *S):
ScheduleDAGMI(C, S, /*IsPostRA=*/false), RegClassInfo(C->RegClassInfo),
DFSResult(0), ShouldTrackPressure(false), RPTracker(RegPressure),
TopRPTracker(TopPressure), BotRPTracker(BotPressure)
{}
virtual ~ScheduleDAGMILive();
/// Return true if this DAG supports VReg liveness and RegPressure.
virtual bool hasVRegLiveness() const { return true; }
/// \brief Return true if register pressure tracking is enabled.
bool isTrackingPressure() const { return ShouldTrackPressure; }
/// Get current register pressure for the top scheduled instructions.
const IntervalPressure &getTopPressure() const { return TopPressure; }
const RegPressureTracker &getTopRPTracker() const { return TopRPTracker; }
/// Get current register pressure for the bottom scheduled instructions.
const IntervalPressure &getBotPressure() const { return BotPressure; }
const RegPressureTracker &getBotRPTracker() const { return BotRPTracker; }
/// Get register pressure for the entire scheduling region before scheduling.
const IntervalPressure &getRegPressure() const { return RegPressure; }
const std::vector<PressureChange> &getRegionCriticalPSets() const {
return RegionCriticalPSets;
}
PressureDiff &getPressureDiff(const SUnit *SU) {
return SUPressureDiffs[SU->NodeNum];
}
/// Compute a DFSResult after DAG building is complete, and before any
/// queue comparisons.
void computeDFSResult();
/// Return a non-null DFS result if the scheduling strategy initialized it.
const SchedDFSResult *getDFSResult() const { return DFSResult; }
BitVector &getScheduledTrees() { return ScheduledTrees; }
/// Implement the ScheduleDAGInstrs interface for handling the next scheduling
/// region. This covers all instructions in a block, while schedule() may only
/// cover a subset.
void enterRegion(MachineBasicBlock *bb,
MachineBasicBlock::iterator begin,
MachineBasicBlock::iterator end,
unsigned regioninstrs) LLVM_OVERRIDE;
/// Implement ScheduleDAGInstrs interface for scheduling a sequence of
/// reorderable instructions.
virtual void schedule();
/// Compute the cyclic critical path through the DAG.
unsigned computeCyclicCriticalPath();
protected:
// Top-Level entry points for the schedule() driver...
/// Call ScheduleDAGInstrs::buildSchedGraph with register pressure tracking
/// enabled. This sets up three trackers. RPTracker will cover the entire DAG
/// region, TopTracker and BottomTracker will be initialized to the top and
/// bottom of the DAG region without covereing any unscheduled instruction.
void buildDAGWithRegPressure();
/// Move an instruction and update register pressure.
void scheduleMI(SUnit *SU, bool IsTopNode);
// Lesser helpers...
void initRegPressure();
void updatePressureDiffs(ArrayRef<unsigned> LiveUses);
void updateScheduledPressure(const SUnit *SU,
const std::vector<unsigned> &NewMaxPressure);
};
//===----------------------------------------------------------------------===//
///
/// Helpers for implementing custom MachineSchedStrategy classes. These take
/// care of the book-keeping associated with list scheduling heuristics.
///
//===----------------------------------------------------------------------===//
/// ReadyQueue encapsulates vector of "ready" SUnits with basic convenience
/// methods for pushing and removing nodes. ReadyQueue's are uniquely identified
/// by an ID. SUnit::NodeQueueId is a mask of the ReadyQueues the SUnit is in.
///
/// This is a convenience class that may be used by implementations of
/// MachineSchedStrategy.
class ReadyQueue {
unsigned ID;
std::string Name;
std::vector<SUnit*> Queue;
public:
ReadyQueue(unsigned id, const Twine &name): ID(id), Name(name.str()) {}
unsigned getID() const { return ID; }
StringRef getName() const { return Name; }
// SU is in this queue if it's NodeQueueID is a superset of this ID.
bool isInQueue(SUnit *SU) const { return (SU->NodeQueueId & ID); }
bool empty() const { return Queue.empty(); }
void clear() { Queue.clear(); }
unsigned size() const { return Queue.size(); }
typedef std::vector<SUnit*>::iterator iterator;
iterator begin() { return Queue.begin(); }
iterator end() { return Queue.end(); }
ArrayRef<SUnit*> elements() { return Queue; }
iterator find(SUnit *SU) {
return std::find(Queue.begin(), Queue.end(), SU);
}
void push(SUnit *SU) {
Queue.push_back(SU);
SU->NodeQueueId |= ID;
}
iterator remove(iterator I) {
(*I)->NodeQueueId &= ~ID;
*I = Queue.back();
unsigned idx = I - Queue.begin();
Queue.pop_back();
return Queue.begin() + idx;
}
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
void dump();
#endif
};
/// Summarize the unscheduled region.
struct SchedRemainder {
// Critical path through the DAG in expected latency.
unsigned CriticalPath;
unsigned CyclicCritPath;
// Scaled count of micro-ops left to schedule.
unsigned RemIssueCount;
bool IsAcyclicLatencyLimited;
// Unscheduled resources
SmallVector<unsigned, 16> RemainingCounts;
void reset() {
CriticalPath = 0;
CyclicCritPath = 0;
RemIssueCount = 0;
IsAcyclicLatencyLimited = false;
RemainingCounts.clear();
}
SchedRemainder() { reset(); }
void init(ScheduleDAGMI *DAG, const TargetSchedModel *SchedModel);
};
/// Each Scheduling boundary is associated with ready queues. It tracks the
/// current cycle in the direction of movement, and maintains the state
/// of "hazards" and other interlocks at the current cycle.
class SchedBoundary {
public:
/// SUnit::NodeQueueId: 0 (none), 1 (top), 2 (bot), 3 (both)
enum {
TopQID = 1,
BotQID = 2,
LogMaxQID = 2
};
ScheduleDAGMI *DAG;
const TargetSchedModel *SchedModel;
SchedRemainder *Rem;
ReadyQueue Available;
ReadyQueue Pending;
ScheduleHazardRecognizer *HazardRec;
private:
/// True if the pending Q should be checked/updated before scheduling another
/// instruction.
bool CheckPending;
// For heuristics, keep a list of the nodes that immediately depend on the
// most recently scheduled node.
SmallPtrSet<const SUnit*, 8> NextSUs;
/// Number of cycles it takes to issue the instructions scheduled in this
/// zone. It is defined as: scheduled-micro-ops / issue-width + stalls.
/// See getStalls().
unsigned CurrCycle;
/// Micro-ops issued in the current cycle
unsigned CurrMOps;
/// MinReadyCycle - Cycle of the soonest available instruction.
unsigned MinReadyCycle;
// The expected latency of the critical path in this scheduled zone.
unsigned ExpectedLatency;
// The latency of dependence chains leading into this zone.
// For each node scheduled bottom-up: DLat = max DLat, N.Depth.
// For each cycle scheduled: DLat -= 1.
unsigned DependentLatency;
/// Count the scheduled (issued) micro-ops that can be retired by
/// time=CurrCycle assuming the first scheduled instr is retired at time=0.
unsigned RetiredMOps;
// Count scheduled resources that have been executed. Resources are
// considered executed if they become ready in the time that it takes to
// saturate any resource including the one in question. Counts are scaled
// for direct comparison with other resources. Counts can be compared with
// MOps * getMicroOpFactor and Latency * getLatencyFactor.
SmallVector<unsigned, 16> ExecutedResCounts;
/// Cache the max count for a single resource.
unsigned MaxExecutedResCount;
// Cache the critical resources ID in this scheduled zone.
unsigned ZoneCritResIdx;
// Is the scheduled region resource limited vs. latency limited.
bool IsResourceLimited;
// Record the highest cycle at which each resource has been reserved by a
// scheduled instruction.
SmallVector<unsigned, 16> ReservedCycles;
#ifndef NDEBUG
// Remember the greatest operand latency as an upper bound on the number of
// times we should retry the pending queue because of a hazard.
unsigned MaxObservedLatency;
#endif
public:
/// Pending queues extend the ready queues with the same ID and the
/// PendingFlag set.
SchedBoundary(unsigned ID, const Twine &Name):
DAG(0), SchedModel(0), Rem(0), Available(ID, Name+".A"),
Pending(ID << LogMaxQID, Name+".P"),
HazardRec(0) {
reset();
}
~SchedBoundary();
void reset();
void init(ScheduleDAGMI *dag, const TargetSchedModel *smodel,
SchedRemainder *rem);
bool isTop() const {
return Available.getID() == TopQID;
}
/// Number of cycles to issue the instructions scheduled in this zone.
unsigned getCurrCycle() const { return CurrCycle; }
/// Micro-ops issued in the current cycle
unsigned getCurrMOps() const { return CurrMOps; }
/// Return true if the given SU is used by the most recently scheduled
/// instruction.
bool isNextSU(const SUnit *SU) const { return NextSUs.count(SU); }
// The latency of dependence chains leading into this zone.
unsigned getDependentLatency() const { return DependentLatency; }
/// Get the number of latency cycles "covered" by the scheduled
/// instructions. This is the larger of the critical path within the zone
/// and the number of cycles required to issue the instructions.
unsigned getScheduledLatency() const {
return std::max(ExpectedLatency, CurrCycle);
}
unsigned getUnscheduledLatency(SUnit *SU) const {
return isTop() ? SU->getHeight() : SU->getDepth();
}
unsigned getResourceCount(unsigned ResIdx) const {
return ExecutedResCounts[ResIdx];
}
/// Get the scaled count of scheduled micro-ops and resources, including
/// executed resources.
unsigned getCriticalCount() const {
if (!ZoneCritResIdx)
return RetiredMOps * SchedModel->getMicroOpFactor();
return getResourceCount(ZoneCritResIdx);
}
/// Get a scaled count for the minimum execution time of the scheduled
/// micro-ops that are ready to execute by getExecutedCount. Notice the
/// feedback loop.
unsigned getExecutedCount() const {
return std::max(CurrCycle * SchedModel->getLatencyFactor(),
MaxExecutedResCount);
}
unsigned getZoneCritResIdx() const { return ZoneCritResIdx; }
// Is the scheduled region resource limited vs. latency limited.
bool isResourceLimited() const { return IsResourceLimited; }
/// Get the difference between the given SUnit's ready time and the current
/// cycle.
unsigned getLatencyStallCycles(SUnit *SU);
unsigned getNextResourceCycle(unsigned PIdx, unsigned Cycles);
bool checkHazard(SUnit *SU);
unsigned findMaxLatency(ArrayRef<SUnit*> ReadySUs);
unsigned getOtherResourceCount(unsigned &OtherCritIdx);
void releaseNode(SUnit *SU, unsigned ReadyCycle);
void releaseTopNode(SUnit *SU);
void releaseBottomNode(SUnit *SU);
void bumpCycle(unsigned NextCycle);
void incExecutedResources(unsigned PIdx, unsigned Count);
unsigned countResource(unsigned PIdx, unsigned Cycles, unsigned ReadyCycle);
void bumpNode(SUnit *SU);
void releasePending();
void removeReady(SUnit *SU);
/// Call this before applying any other heuristics to the Available queue.
/// Updates the Available/Pending Q's if necessary and returns the single
/// available instruction, or NULL if there are multiple candidates.
SUnit *pickOnlyChoice();
#ifndef NDEBUG
void dumpScheduledState();
#endif
};
} // namespace llvm
#endif
|