/usr/include/wxSVGXML/svgxml.h is in libwxsvg-dev 2:1.2~dfsg0-1ubuntu1.
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// Name: svgxml.h
// Purpose: wxSvgXmlDocument - XML parser & data holder class
// Author: Vaclav Slavik
// Created: 2000/03/05
// RCS-ID: $Id: svgxml.h,v 1.6 2013/09/15 10:17:22 ntalex Exp $
// Copyright: (c) 2000 Vaclav Slavik
// Licence: wxWindows licence
//////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SVGXML_H_
#define _WX_SVGXML_H_
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "svgxml.h"
#endif
#include <wx/string.h>
#include <wx/object.h>
#include <wx/list.h>
#include <wx/hashmap.h>
#include <vector>
class wxSvgXmlNode;
class wxSvgXmlProperty;
class wxSvgXmlDocument;
class wxSvgXmlIOHandler;
class wxInputStream;
class wxOutputStream;
class wxSVGElement;
// Represents XML node type.
enum wxSvgXmlNodeType
{
// note: values are synchronized with xmlElementType from libxml
wxSVGXML_ELEMENT_NODE = 1,
wxSVGXML_ATTRIBUTE_NODE = 2,
wxSVGXML_TEXT_NODE = 3,
wxSVGXML_CDATA_SECTION_NODE = 4,
wxSVGXML_ENTITY_REF_NODE = 5,
wxSVGXML_ENTITY_NODE = 6,
wxSVGXML_PI_NODE = 7,
wxSVGXML_COMMENT_NODE = 8,
wxSVGXML_DOCUMENT_NODE = 9,
wxSVGXML_DOCUMENT_TYPE_NODE = 10,
wxSVGXML_DOCUMENT_FRAG_NODE = 11,
wxSVGXML_NOTATION_NODE = 12,
wxSVGXML_HTML_DOCUMENT_NODE = 13
};
// Represents node property(ies).
// Example: in <img src="hello.gif" id="3"/> "src" is property with value
// "hello.gif" and "id" is prop. with value "3".
class wxSvgXmlProperty
{
public:
wxSvgXmlProperty() : m_next(NULL) {}
wxSvgXmlProperty(const wxString& name, const wxString& value,
wxSvgXmlProperty *next)
: m_name(name), m_value(value), m_next(next) {}
wxString GetName() const { return m_name; }
wxString GetValue() const { return m_value; }
wxSvgXmlProperty *GetNext() const { return m_next; }
void SetName(const wxString& name) { m_name = name; }
void SetValue(const wxString& value) { m_value = value; }
void SetNext(wxSvgXmlProperty *next) { m_next = next; }
private:
wxString m_name;
wxString m_value;
wxSvgXmlProperty *m_next;
};
class wxSvgXmlAttribute {
public:
wxSvgXmlAttribute() {}
wxSvgXmlAttribute(const wxString& name, const wxString& value): m_name(name), m_value(value) {}
wxString GetName() const { return m_name; }
wxString GetValue() const { return m_value; }
void SetName(const wxString& name) { m_name = name; }
void SetValue(const wxString& value) { m_value = value; }
private:
wxString m_name;
wxString m_value;
};
class wxSvgXmlAttrHash: public std::vector<wxSvgXmlAttribute> {
public:
void Add(wxString name, wxString value) {
push_back(wxSvgXmlAttribute(name, value));
}
void Add(const wxSvgXmlAttrHash& value) {
wxSvgXmlAttrHash::const_iterator it;
for (it = value.begin(); it != value.end(); ++it)
push_back(*it);
}
};
// Represents node in XML document. Node has name and may have content
// and properties. Most common node types are wxSVGXML_TEXT_NODE (name and props
// are irrelevant) and wxSVGXML_ELEMENT_NODE (e.g. in <title>hi</title> there is
// element with name="title", irrelevant content and one child (wxSVGXML_TEXT_NODE
// with content="hi").
//
// If wxUSE_UNICODE is 0, all strings are encoded in the encoding given to Load
// (default is UTF-8).
class wxSvgXmlNode
{
public:
wxSvgXmlNode() : m_type(wxSVGXML_ELEMENT_NODE), m_properties(NULL), m_parent(NULL),
m_children(NULL), m_next(NULL), m_ownerDocument(NULL) {}
wxSvgXmlNode(wxSvgXmlNode* parent, wxSvgXmlNodeType type,
const wxString& name, const wxString& content,
wxSvgXmlProperty* props, wxSvgXmlNode *next);
virtual ~wxSvgXmlNode();
// copy ctor & operator=. Note that this does NOT copy syblings
// and parent pointer, i.e. m_parent and m_next will be NULL
// after using copy ctor and are never unmodified by operator=.
// On the other hand, it DOES copy children and properties.
wxSvgXmlNode(const wxSvgXmlNode& node);
wxSvgXmlNode& operator=(const wxSvgXmlNode& node);
virtual wxSvgXmlNode* CloneNode(bool deep = true) { return new wxSvgXmlNode(*this); }
// user-friendly creation:
wxSvgXmlNode(wxSvgXmlNodeType type, const wxString& name,
const wxString& content = wxEmptyString);
void AddChild(wxSvgXmlNode* child);
inline wxSvgXmlNode* AppendChild(wxSvgXmlNode* child)
{ AddChild(child); return child; }
void InsertChild(wxSvgXmlNode *child, wxSvgXmlNode *before_node);
inline wxSvgXmlNode* InsertBefore(wxSvgXmlNode *newChild, wxSvgXmlNode *refChild)
{ InsertChild(newChild, refChild); return newChild; }
bool RemoveChild(wxSvgXmlNode *child);
virtual void AddProperty(const wxString& name, const wxString& value);
virtual bool DeleteProperty(const wxString& name);
// access methods:
wxSvgXmlNodeType GetType() const { return m_type; }
wxString GetName() const { return m_name; }
wxString GetContent() const { return m_content; }
wxSvgXmlDocument *GetOwnerDocument() const { return m_ownerDocument; }
wxSvgXmlNode *GetParent() const { return m_parent; }
wxSvgXmlNode *GetNext() const { return m_next; }
wxSvgXmlNode *GetChildren() const { return m_children; }
wxSvgXmlNode* GetParentNode() const { return m_parent; }
wxSvgXmlNode* GetChildNodes() const { return m_children; }
wxSvgXmlNode* GetFirstChild() const { return m_children; }
wxSvgXmlNode* GetLastChild() const;
wxSvgXmlNode* GetPreviousSibling() const;
wxSvgXmlNode* GetNextSibling() const { return m_next; }
virtual wxSVGElement* GetSvgElement(){return NULL;}
wxSvgXmlProperty *GetProperties() const { return m_properties; }
bool GetPropVal(const wxString& propName, wxString *value) const;
wxString GetPropVal(const wxString& propName,
const wxString& defaultVal) const;
bool HasProp(const wxString& propName) const;
void SetType(wxSvgXmlNodeType type) { m_type = type; }
void SetName(const wxString& name) { m_name = name; }
void SetContent(const wxString& con) { m_content = con; }
void SetParent(wxSvgXmlNode *parent) { m_parent = parent; }
void SetNext(wxSvgXmlNode *next) { m_next = next; }
void SetChildren(wxSvgXmlNode *child) { m_children = child; }
void SetProperties(wxSvgXmlProperty *prop) { m_properties = prop; }
void AddProperty(wxSvgXmlProperty *prop);
public: // W3C DOM Methods
virtual wxString GetAttribute(const wxString& name);
virtual wxString GetAttributeNS(const wxString& namespaceURI,
const wxString& localName);
virtual bool SetAttribute(const wxString& name, const wxString& value);
virtual bool SetAttributeNS(const wxString& namespaceURI,
const wxString& qualifiedName,
const wxString& value);
virtual void RemoveAttribute(const wxString& name);
virtual void RemoveAttributeNS(const wxString& namespaceURI,
const wxString& localName);
virtual bool HasAttribute(const wxString& name);
virtual bool HasAttributeNS(const wxString& namespaceURI,
const wxString& localName);
virtual wxSvgXmlAttrHash GetAttributes() const;
void SetOwnerDocument(wxSvgXmlDocument* ownerDocument);
private:
wxSvgXmlNodeType m_type;
wxString m_name;
wxString m_content;
wxSvgXmlProperty *m_properties;
wxSvgXmlNode *m_parent, *m_children, *m_next;
wxSvgXmlDocument *m_ownerDocument;
void DoCopy(const wxSvgXmlNode& node);
};
typedef wxSvgXmlNode wxSvgXmlElement;
typedef wxSvgXmlProperty wxSvgXmlAttr;
// This class holds XML data/document as parsed by XML parser.
class wxSvgXmlDocument : public wxObject
{
public:
wxSvgXmlDocument();
wxSvgXmlDocument(const wxString& filename,
const wxString& encoding = wxT("UTF-8"));
wxSvgXmlDocument(wxInputStream& stream,
const wxString& encoding = wxT("UTF-8"));
virtual ~wxSvgXmlDocument() { delete m_root; }
wxSvgXmlDocument(const wxSvgXmlDocument& doc);
wxSvgXmlDocument& operator=(const wxSvgXmlDocument& doc);
// Parses .xml file and loads data. Returns TRUE on success, FALSE
// otherwise.
bool Load(const wxString& filename,
const wxString& encoding = wxT("UTF-8"));
bool Load(wxInputStream& stream,
const wxString& encoding = wxT("UTF-8"));
// Saves document as .xml file.
bool Save(const wxString& filename) const;
bool Save(wxOutputStream& stream) const;
bool IsOk() const { return m_root != NULL; }
// Returns root node of the document.
wxSvgXmlNode *GetRoot() const { return m_root; }
// Returns version of document (may be empty).
wxString GetVersion() const { return m_version; }
// Returns encoding of document (may be empty).
// Note: this is the encoding original file was saved in, *not* the
// encoding of in-memory representation!
wxString GetFileEncoding() const { return m_fileEncoding; }
// Write-access methods:
void SetRoot(wxSvgXmlNode *node);
void SetVersion(const wxString& version) { m_version = version; }
void SetFileEncoding(const wxString& encoding) { m_fileEncoding = encoding; }
#if !wxUSE_UNICODE
// Returns encoding of in-memory representation of the document
// (same as passed to Load or ctor, defaults to UTF-8).
// NB: this is meaningless in Unicode build where data are stored as wchar_t*
wxString GetEncoding() const { return m_encoding; }
void SetEncoding(const wxString& enc) { m_encoding = enc; }
#endif
public: // W3C DOM Methods
virtual wxSvgXmlElement* CreateElement(const wxString& tagName);
virtual wxSvgXmlElement* CreateElementNS(const wxString& namespaceURI,
const wxString& qualifiedName);
inline wxSvgXmlNode* AppendChild(wxSvgXmlNode* child)
{ if (!m_root) SetRoot(child); return child; }
inline wxSvgXmlNode* RemoveChild(wxSvgXmlNode* child)
{ if (m_root != child) return NULL; m_root = NULL; return child; }
inline wxSvgXmlNode* GetFirstChild() { return m_root; }
private:
wxString m_version;
wxString m_fileEncoding;
#if !wxUSE_UNICODE
wxString m_encoding;
#endif
wxSvgXmlNode *m_root;
void DoCopy(const wxSvgXmlDocument& doc);
};
#endif // _WX_SVGXML_H_
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