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//////////////////////////////////////////////////////////////////////////////
// Name:        SVGFEGaussianBlurElement.h
// Author:      Alex Thuering
// Copyright:   (c) 2005 Alex Thuering
// Licence:     wxWindows licence
// Notes:       generated by generate.py
//////////////////////////////////////////////////////////////////////////////

#ifndef WX_SVG_FE_GAUSSIAN_BLUR_ELEMENT_H
#define WX_SVG_FE_GAUSSIAN_BLUR_ELEMENT_H

#include "SVGElement.h"
#include "SVGFilterPrimitiveStandardAttributes.h"
#include "SVGAnimatedString.h"
#include "SVGAnimatedNumber.h"
#include "String_wxsvg.h"
#include "Element.h"

class wxSVGFEGaussianBlurElement:
  public wxSVGElement,
  public wxSVGFilterPrimitiveStandardAttributes
{
  protected:
    wxSVGAnimatedString m_in1;
    wxSVGAnimatedNumber m_stdDeviationX;
    wxSVGAnimatedNumber m_stdDeviationY;
    bool HasCustomAttribute(const wxString& name);
    wxString GetCustomAttribute(const wxString& name);
    bool SetCustomAttribute(const wxString& name, const wxString& value);
    wxSvgXmlAttrHash GetCustomAttributes() const;

  public:
    inline const wxSVGAnimatedString& GetIn1() const { return m_in1; }
    inline void SetIn1(const wxSVGAnimatedString& n) { m_in1 = n; }
    inline void SetIn1(const wxString& n) { m_in1.SetBaseVal(n); }

    inline const wxSVGAnimatedNumber& GetStdDeviationX() const { return m_stdDeviationX; }
    inline void SetStdDeviationX(const wxSVGAnimatedNumber& n) { m_stdDeviationX = n; }
    inline void SetStdDeviationX(float n) { m_stdDeviationX.SetBaseVal(n); }

    inline const wxSVGAnimatedNumber& GetStdDeviationY() const { return m_stdDeviationY; }
    inline void SetStdDeviationY(const wxSVGAnimatedNumber& n) { m_stdDeviationY = n; }
    inline void SetStdDeviationY(float n) { m_stdDeviationY.SetBaseVal(n); }

  public:
    wxSVGFEGaussianBlurElement(wxString tagName = wxT("feGaussianBlur")):
      wxSVGElement(tagName) {}
    virtual ~wxSVGFEGaussianBlurElement() {}
    wxSvgXmlNode* CloneNode(bool deep = true) { return new wxSVGFEGaussianBlurElement(*this); }
    virtual void SetStdDeviation(double stdDeviationX, double stdDeviationY);
    bool HasAttribute(const wxString& name);
    wxString GetAttribute(const wxString& name);
    bool SetAttribute(const wxString& name, const wxString& value);
    wxSvgXmlAttrHash GetAttributes() const;
    virtual wxSVGDTD GetDtd() const { return wxSVG_FEGAUSSIANBLUR_ELEMENT; }
};

#endif // WX_SVG_FE_GAUSSIAN_BLUR_ELEMENT_H