/usr/include/VTKEdge/vtkKWEPaintbrushStroke.h is in libvtkedge-dev 0.2.0~20110819-2.
This file is owned by root:root, with mode 0o644.
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// This file is part of VTKEdge. See vtkedge.org for more information.
//
// Copyright (c) 2010 Kitware, Inc.
//
// VTKEdge may be used under the terms of the BSD License
// Please see the file Copyright.txt in the root directory of
// VTKEdge for further information.
//
// Alternatively, you may see:
//
// http://www.vtkedge.org/vtkedge/project/license.html
//
//
// For custom extensions, consulting services, or training for
// this or any other Kitware supported open source project, please
// contact Kitware at sales@kitware.com.
//
//
//=============================================================================
// .NAME vtkKWEPaintbrushStroke - A stroke is an atomic unit of a paintbrush draw
// .SECTION Description
// The stroke is intended to represent a basic unit of a paintbrush draw. A
// stroke (can be a positive (draw) or a negative (erase) stroke) is one
// continuous sketch with the brush.
//
// .SECTION See Also
#ifndef __vtkKWEPaintbrushStroke_h
#define __vtkKWEPaintbrushStroke_h
#include "VTKEdgeConfigure.h" // needed for export symbols directives
#include "vtkKWEPaintbrushEnums.h"
#include "vtkObject.h"
#include <vtkstd/vector>
class vtkKWEPaintbrushOperation;
class vtkKWEPaintbrushData;
class vtkImageData;
//BTX
class vtkKWEPaintbrushStrokeNode
{
public:
double WorldPosition[3];
};
class vtkKWEPaintbrushStrokeInternals
{
public:
vtkKWEPaintbrushStrokeInternals() : State( vtkKWEPaintbrushEnums::Draw ) {}
vtkstd::vector<vtkKWEPaintbrushStrokeNode * > Node;
vtkKWEPaintbrushEnums::BrushType State; // Erase or Draw ?
};
//ETX
class VTKEdge_WIDGETS_EXPORT vtkKWEPaintbrushStroke : public vtkObject
{
//BTX
friend class vtkKWEPaintbrushSketch;
friend class vtkKWEPaintbrushDrawing;
//ETX
public:
// Description:
// Instantiate this class.
static vtkKWEPaintbrushStroke *New();
// Description:
// Standard methods for instances of this class.
vtkTypeRevisionMacro(vtkKWEPaintbrushStroke, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Set the template
virtual void SetPaintbrushOperation( vtkKWEPaintbrushOperation * );
vtkGetObjectMacro( PaintbrushOperation, vtkKWEPaintbrushOperation );
// Description:
// Get the stencil.
// The stroke is represented by a binary stencil. This is updated every
// time a template is added to the stroke.
virtual void SetPaintbrushData(vtkKWEPaintbrushData *);
vtkGetObjectMacro( PaintbrushData, vtkKWEPaintbrushData );
// Description:
// Set/Get the image data on which the sequence is drawn. This must
// be set by the user or bad things will happen.
virtual void SetImageData( vtkImageData * );
vtkGetObjectMacro( ImageData, vtkImageData );
// Description:
// Stroke can be a draw or erase stroke
// vtkKWEPaintbrushEnums::Draw
// vtkKWEPaintbrushEnums::Erase
virtual void SetStateToDraw();
virtual void SetStateToErase();
virtual void SetState( int );
virtual int GetState();
// Description:
// Set the representation of the stroke.
// See vtkKWEPaintbrushEnums::LabelType.
virtual void SetRepresentation( int representation );
vtkGetMacro(Representation, int);
virtual void SetRepresentationToGrayscale()
{ this->SetRepresentation(vtkKWEPaintbrushEnums::Grayscale); }
virtual void SetRepresentationToBinary()
{ this->SetRepresentation(vtkKWEPaintbrushEnums::Binary); }
// This is optional - USE WITH CARE
// By default, each stroke has extents that match that of the canvas image.
// Although there are efficient datastructures to more compactly represent
// a stroke, it can induce some memory drag. If you are dead sure that your
// stroke is going to have certain bounding extents, you can set this.
// The widgets internally use this under certain conditions to speed things
// up. Note that, if you set this method, you must do so before you set the
// canvas image via SetImageData(..), since calling this method, by default
// will allocate extents that are as large as the canvas image.
virtual void SetExtent( int extent[6] );
vtkGetVector6Macro( Extent, int );
protected:
vtkKWEPaintbrushStroke();
~vtkKWEPaintbrushStroke();
vtkKWEPaintbrushOperation *PaintbrushOperation;
vtkKWEPaintbrushStrokeInternals *Internals;
vtkKWEPaintbrushData *PaintbrushData;
vtkImageData *ImageData;
int Extent[6];
int Representation;
double Tolerance;
vtkKWEPaintbrushEnums::LabelType Label;
// Description:
// Allocate the internal stencil. This must be called prior to use and after
// the SetExtent or the SetImageData method has been called.
virtual void Allocate();
// Description:
// Add template at position. If auxData is specified, the shape is added
// not only to the stroke's PaintbrushData but also the auxillary data
// specified.
virtual int AddShapeAtPosition(double p[3],
vtkKWEPaintbrushData *auxData1 = NULL,
vtkKWEPaintbrushData *auxData2 = NULL );
// Description:
// Set the label of the stroke. Makes sense only when editing label maps.
void SetLabel( vtkKWEPaintbrushEnums::LabelType l ) { this->Label = l; }
vtkGetMacro( Label, vtkKWEPaintbrushEnums::LabelType );
// Description:
// The time the stroke was drawn.
vtkSetMacro( DrawTime, unsigned long );
vtkGetMacro( DrawTime, unsigned long );
unsigned long DrawTime;
// Is 'a' more recent than 'b' ?
static bool IsRecent( const vtkKWEPaintbrushStroke *a,
const vtkKWEPaintbrushStroke *b );
private:
vtkKWEPaintbrushStroke(const vtkKWEPaintbrushStroke&); //Not implemented
void operator=(const vtkKWEPaintbrushStroke&); //Not implemented
};
#endif
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