/usr/include/vtk-5.8/vtkImageActor.h is in libvtk5-dev 5.8.0-14.1ubuntu3.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkImageActor.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkImageActor - draw an image (data & properties) in a rendered 3D scene
// .SECTION Description
// vtkImageActor is used to render an image in a 3D scene. The image
// is placed at the origin of the image, and its size is controlled by the
// image dimensions and image spacing. The orientation of the image is
// orthogonal to one of the x-y-z axes depending on which plane the
// image is defined in. vtkImageActor duplicates the functionality
// of combinations of other VTK classes in a convenient, single class.
// .SECTION Caveats
// vtkImageData requires the image to be of type unsigned char. Use a
// filter like vtkImageShiftScale to convert to unsigned char (the
// method to use is SetOutputTypeToUnsignedChar()).
// .SECTION See Also
// vtkImageData vtkProp vtkImageShiftScale
#ifndef __vtkImageActor_h
#define __vtkImageActor_h
#include "vtkProp3D.h"
class vtkPropCollection;
class vtkRenderer;
class vtkImageData;
class VTK_RENDERING_EXPORT vtkImageActor : public vtkProp3D
{
public:
vtkTypeMacro(vtkImageActor,vtkProp3D);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Instantiate the image actor.
static vtkImageActor *New();
// Description:
// Set/Get the image data input for the image actor.
virtual void SetInput(vtkImageData *);
vtkGetObjectMacro(Input,vtkImageData);
// Description:
// Turn on/off linear interpolation of the image when rendering.
vtkGetMacro(Interpolate,int);
vtkSetMacro(Interpolate,int);
vtkBooleanMacro(Interpolate,int);
// Description:
// Set/Get the object's opacity. 1.0 is totally opaque and 0.0 is completely
// transparent.
vtkSetClampMacro(Opacity,double,0.0,1.0);
vtkGetMacro(Opacity,double);
// Description:
// The image extent is generally set explicitly, but if not set
// it will be determined from the input image data.
void SetDisplayExtent(int extent[6]);
void SetDisplayExtent(int minX, int maxX, int minY, int maxY,
int minZ, int maxZ);
void GetDisplayExtent(int extent[6]);
int *GetDisplayExtent() {return this->DisplayExtent;}
// Description:
// Get the bounds of this image actor. Either copy the bounds
// into a user provided array or return a pointer to an array.
// In either case the boudns is expressed as a 6-vector
// (xmin,xmax, ymin,ymax, zmin,zmax).
double *GetBounds();
void GetBounds(double bounds[6]) { this->Superclass::GetBounds(bounds); };
// Description:
// Get the bounds of the data that is displayed by this image
// actor. If the transformation matrix for this actor is the
// identity matrix, this will return the same value as
// GetBounds.
double *GetDisplayBounds();
void GetDisplayBounds(double bounds[6]);
// Description:
// Return the slice number (& min/max slice number) computed from the display
// extent.
int GetSliceNumber();
int GetSliceNumberMax();
int GetSliceNumberMin();
//BTX
// Description:
// WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
// DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS
// Support the standard render methods.
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport);
int RenderOpaqueGeometry(vtkViewport *viewport);
virtual void Render(vtkRenderer *) {};
// Description:
// Does this prop have some translucent polygonal geometry?
virtual int HasTranslucentPolygonalGeometry();
//ETX
// Description:
// Set/Get the current slice number. The axis Z in ZSlice does not
// necessarily have any relation to the z axis of the data on disk.
// It is simply the axis orthogonal to the x,y, display plane.
// GetWholeZMax and Min are convenience methods for obtaining
// the number of slices that can be displayed. Again the number
// of slices is in reference to the display z axis, which is not
// necessarily the z axis on disk. (due to reformatting etc)
void SetZSlice(int z) {this->SetDisplayExtent(
this->DisplayExtent[0], this->DisplayExtent[1],
this->DisplayExtent[2], this->DisplayExtent[3], z, z);
};
int GetZSlice() { return this->DisplayExtent[4];};
int GetWholeZMin();
int GetWholeZMax();
protected:
vtkImageActor();
~vtkImageActor();
int Interpolate;
double Opacity;
vtkImageData* Input;
int DisplayExtent[6];
int ComputedDisplayExtent[6];
double DisplayBounds[6];
private:
vtkImageActor(const vtkImageActor&); // Not implemented.
void operator=(const vtkImageActor&); // Not implemented.
};
#endif
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