/usr/include/visp/vpThetaUVector.h is in libvisp-dev 2.8.0-4.
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*
* $Id: vpThetaUVector.h 4056 2013-01-05 13:04:42Z fspindle $
*
* This file is part of the ViSP software.
* Copyright (C) 2005 - 2013 by INRIA. All rights reserved.
*
* This software is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.txt at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using ViSP with software that can not be combined with the GNU
* GPL, please contact INRIA about acquiring a ViSP Professional
* Edition License.
*
* See http://www.irisa.fr/lagadic/visp/visp.html for more information.
*
* This software was developed at:
* INRIA Rennes - Bretagne Atlantique
* Campus Universitaire de Beaulieu
* 35042 Rennes Cedex
* France
* http://www.irisa.fr/lagadic
*
* If you have questions regarding the use of this file, please contact
* INRIA at visp@inria.fr
*
* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
*
* Description:
* Theta U parameterization for the rotation.
*
* Authors:
* Eric Marchand
*
*****************************************************************************/
#ifndef vpTHETAUVECTOR_H
#define vpTHETAUVECTOR_H
/*!
\file vpThetaUVector.h
\brief class that consider the case of the Theta U parameterization for the
rotation
*/
class vpHomogeneousMatrix;
class vpRotationMatrix;
class vpRzyxVector;
class vpRxyzVector;
class vpRzyzVector;
#include <visp/vpRotationVector.h>
#include <visp/vpRotationMatrix.h>
#include <visp/vpHomogeneousMatrix.h>
#include <visp/vpRxyzVector.h>
#include <visp/vpRzyxVector.h>
/*!
\class vpThetaUVector
\ingroup RotTransformation
\brief Class that consider the case of the \f$\theta {\bf u}\f$
parameterization for the rotation.
The \f$\theta {\bf u}\f$ representation is one of the minimal
representation of a rotation matrix, where
\f${\bf u} = (u_{x} \; u_{y} \; u_{z})^{\top}\f$
is a unit vector representing the rotation
axis and \f$\theta\f$ is the rotation angle.
From the \f$\theta {\bf u}\f$ representation it is possible to build the
rotation matrix \f${\bf R}\f$ using the Rodrigues formula:
\f[
{\bf R} = {\bf I}_{3} + (1 - \cos{ \theta}) \; {\bf u u}^{\top} + \sin{ \theta} \; [{\bf u}]_{\times}
\f]
with \f${\bf I}_{3}\f$ the identity matrix of dimension
\f$3\times3\f$ and \f$[{\bf u}]_{\times}\f$ the skew matrix:
\f[
[{\bf u}]_{\times} = \left(
\begin{array}{ccc}
0 & -u_{z} & u_{y} \\
u_{z} & 0 & -u_{x} \\
-u_{y} & u_{x} & 0
\end{array}
\right)
\f]
From the implementation point of view, it is nothing more than an
array of three floats.
The code below shows first how to initialize a \f$\theta {\bf u}\f$
vector, than how to contruct a rotation matrix from a vpThetaUVector
and finaly how to extract the theta U angles from the build rotation
matrix.
\code
#include <iostream>
#include <visp/vpMath.h>
#include <visp/vpRotationMatrix.h>
#include <visp/vpThetaUVector.h>
int main()
{
vpThetaUVector tu;
// Initialise the theta U rotation vector
tu[0] = vpMath::rad( 45.f);
tu[1] = vpMath::rad(-30.f);
tu[2] = vpMath::rad( 90.f);
// Construct a rotation matrix from the theta U angles
vpRotationMatrix R(tu);
// Extract the theta U angles from a rotation matrix
tu.buildFrom(R);
// Print the extracted theta U angles. Values are the same than the
// one used for initialization
std::cout << tu;
// Since the rotation vector is 3 values column vector, the
// transpose operation produce a row vector.
vpRowVector tu_t = tu.t();
// Print the transpose row vector
std::cout << tu_t << std::endl;
}
\endcode
*/
class VISP_EXPORT vpThetaUVector : public vpRotationVector
{
private:
//! initialize a size 3 vector
void init() ;
static const double minimum;
public:
// constructor
vpThetaUVector() { ; }
// copy constructor
vpThetaUVector(const vpThetaUVector &tu) ;
// constructor initialize a Theta U vector from a homogeneous matrix
vpThetaUVector(const vpHomogeneousMatrix & M) ;
// constructor initialize a Theta U vector from a rotation matrix
vpThetaUVector(const vpRotationMatrix& R) ;
// constructor initialize a Theta U vector from a RzyxVector
vpThetaUVector(const vpRzyxVector& rzyx) ;
// constructor initialize a Theta U vector from a RzyzVector
vpThetaUVector(const vpRzyzVector& rzyz) ;
// constructor initialize a Theta U vector from a RxyzVector
vpThetaUVector(const vpRxyzVector& rxyz) ;
/*!
Build a \f$\theta {\bf u}\f$ vector from 3 angles in radian.
*/
vpThetaUVector(const double tux, const double tuy, const double tuz) :
vpRotationVector (3) { r[0]=tux;r[1]=tuy;r[2]=tuz; }
// convert an homogeneous matrix into Theta U vector
vpThetaUVector buildFrom(const vpHomogeneousMatrix& M) ;
// convert a rotation matrix into Theta U vector
vpThetaUVector buildFrom(const vpRotationMatrix& R) ;
// convert an Rzyx vector into Theta U vector
vpThetaUVector buildFrom(const vpRzyxVector &rzyx) ;
// convert an Rzyz vector into Theta U vector
vpThetaUVector buildFrom(const vpRzyzVector &zyz) ;
// convert an Rxyz vector into Theta U vector
vpThetaUVector buildFrom(const vpRxyzVector &xyz) ;
// copy operator
vpThetaUVector &operator=(const vpThetaUVector &tu);
vpThetaUVector &operator=(double x) ;
// extract the angle and the axis from the ThetaU representation
void extract( double &theta, vpColVector &u) const;
} ;
#endif
/*
* Local variables:
* c-basic-offset: 2
* End:
*/
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