/usr/include/visp/vpPoseVector.h is in libvisp-dev 2.8.0-4.
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*
* $Id: vpPoseVector.h 4056 2013-01-05 13:04:42Z fspindle $
*
* This file is part of the ViSP software.
* Copyright (C) 2005 - 2013 by INRIA. All rights reserved.
*
* This software is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.txt at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using ViSP with software that can not be combined with the GNU
* GPL, please contact INRIA about acquiring a ViSP Professional
* Edition License.
*
* See http://www.irisa.fr/lagadic/visp/visp.html for more information.
*
* This software was developed at:
* INRIA Rennes - Bretagne Atlantique
* Campus Universitaire de Beaulieu
* 35042 Rennes Cedex
* France
* http://www.irisa.fr/lagadic
*
* If you have questions regarding the use of this file, please contact
* INRIA at visp@inria.fr
*
* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
*
* Description:
* Pose object. A pose is a size 6 vector [t, tu]^T where tu is
* a rotation vector (theta u representation) and t is a translation vector.
*
* Authors:
* Eric Marchand
* Fabien Spindler
*
*****************************************************************************/
#ifndef vpPOSEVECTOR_H
#define vpPOSEVECTOR_H
/*!
\file vpPoseVector.h
\brief Pose representation. A pose is a 6 dimension vector [t,tu]^T
where tu is a rotation vector (theta u representation) and t is a
translation vector.
*/
class vpRotationMatrix;
class vpHomogeneousMatrix;
class vpTranslationVector;
class vpThetaUVector;
#include <visp/vpMatrix.h>
#include <visp/vpRotationMatrix.h>
#include <visp/vpHomogeneousMatrix.h>
class vpRotationMatrix;
class vpHomogeneousMatrix;
class vpTranslationVector;
class vpThetaUVector;
/*!
\class vpPoseVector
\ingroup PoseTransformation
\brief The pose is a complete representation of every rigid motion in the
euclidian space.
It is composed of a translation and a rotation
minimaly represented by a 6 dimension pose vector as: \f[ ^{a}{\bf
r}_b = [^{a}{\bf t}_{b},\Theta {\bf u}]^\top \in R^6\f]
where \f$ ^{a}{\bf r}_b \f$ is the pose from frame \f$ a \f$ to
frame \f$ b \f$, with \f$ ^{a}{\bf t}_{b} \f$ being the translation
vector between these frames along the x,y,z
axis and \f$\Theta \bf u \f$, the \f$\Theta \bf u \f$ representation of the
rotation \f$^{a}\bf{R}_{b}\f$ between these frames.
To know more about the \f$\Theta \bf u\f$ rotation representation,
see vpThetaUVector documentation.
*/
class VISP_EXPORT vpPoseVector : public vpColVector
{
private:
// initialize a size 6 vector
void init() ;
public:
// constructor
vpPoseVector() ;
// constructor from 3 angles (in radian)
vpPoseVector(const double tx, const double ty, const double tz,
const double tux, const double tuy, const double tuz) ;
// constructor convert an homogeneous matrix in a pose
vpPoseVector(const vpHomogeneousMatrix& M) ;
// constructor convert a translation and a "thetau" vector into a pose
vpPoseVector(const vpTranslationVector& t,
const vpThetaUVector& tu) ;
// constructor convert a translation and a rotation matrix into a pose
vpPoseVector(const vpTranslationVector& t,
const vpRotationMatrix& R) ;
// convert an homogeneous matrix in a pose
vpPoseVector buildFrom(const vpHomogeneousMatrix& M) ;
// convert a translation and a "thetau" vector into a pose
vpPoseVector buildFrom(const vpTranslationVector& t,
const vpThetaUVector& tu) ;
// convert a translation and a rotation matrix into a pose
vpPoseVector buildFrom(const vpTranslationVector& t,
const vpRotationMatrix& R) ;
/*!
Set the value of an element of the pose vector: r[i] = x.
\param i : Pose vector element index
\code
// Create a pose vector with translation and rotation set to zero
vpPoseVector r;
// Initialize the pose vector
r[0] = 1;
r[1] = 2;
r[2] = 3;
r[3] = M_PI;
r[4] = -M_PI;
r[5] = 0;
\endcode
This code produces the same effect:
\code
vpPoseVector r(1, 2, 3, M_PI, -M_PI, 0);
\endcode
*/
inline double &operator [](unsigned int i) { return *(data + i); }
/*!
Get the value of an element of the pose vector: x = r[i].
\param i : Pose vector element index
\code
vpPoseVector r(1, 2, 3, M_PI, -M_PI, 0);
double tx,ty,tz; // Translation
double tux, tuy,tuz; // Theta u rotation
tx = r[0];
ty = r[1];
tz = r[2];
tux = r[3];
tuy = r[4];
tuz = r[5];
\endcode
*/
inline const double &operator [](unsigned int i) const { return *(data+i); }
// Load an homogeneous matrix from a file
void load(std::ifstream &f) ;
// Save an homogeneous matrix in a file
void save(std::ofstream &f) const ;
// Print a vector [T thetaU] thetaU in degree
void print() ;
} ;
#endif
/*
* Local variables:
* c-basic-offset: 2
* End:
*/
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