/usr/include/visp/vpFeatureEllipse.h is in libvisp-dev 2.8.0-4.
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*
* $Id: vpFeatureEllipse.h 4056 2013-01-05 13:04:42Z fspindle $
*
* This file is part of the ViSP software.
* Copyright (C) 2005 - 2013 by INRIA. All rights reserved.
*
* This software is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.txt at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using ViSP with software that can not be combined with the GNU
* GPL, please contact INRIA about acquiring a ViSP Professional
* Edition License.
*
* See http://www.irisa.fr/lagadic/visp/visp.html for more information.
*
* This software was developed at:
* INRIA Rennes - Bretagne Atlantique
* Campus Universitaire de Beaulieu
* 35042 Rennes Cedex
* France
* http://www.irisa.fr/lagadic
*
* If you have questions regarding the use of this file, please contact
* INRIA at visp@inria.fr
*
* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
*
* Description:
* 2D ellipse visual feature.
*
* Authors:
* Eric Marchand
*
*****************************************************************************/
#ifndef vpFeatureEllipse_H
#define vpFeatureEllipse_H
/*!
\file vpFeatureEllipse.h
\brief Class that defines 2D ellipse visual feature
*/
#include <visp/vpMatrix.h>
#include <visp/vpBasicFeature.h>
#include <visp/vpHomogeneousMatrix.h>
#include <visp/vpRGBa.h>
/*!
\class vpFeatureEllipse
\ingroup VsFeature2
\brief Class that defines 2D ellipse visual feature.
*/
class VISP_EXPORT vpFeatureEllipse : public vpBasicFeature
{
/*
attributes and members directly related to the vpBasicFeature needs
other functionalities are useful but not mandatory
*/
private:
//! FeatureEllipse depth (required to compute the interaction matrix)
//! default Z = 1m
double A,B,C ;
public:
//! basic construction
void init() ;
//! basic constructor
vpFeatureEllipse() ;
//! destructor
virtual ~vpFeatureEllipse() { if (flags != NULL) delete [] flags; }
public:
/*!
\section Set coordinates
*/
//! basic constructor
vpFeatureEllipse(const double x, const double y,
const double mu20, const double mu11, const double mu02);
// void buildFrom(const vpEllipse &p) ;
void buildFrom(const double x, const double y,
const double mu20, const double mu11, const double mu02) ;
void buildFrom(const double x, const double y,
const double mu20, const double mu11, const double mu02,
const double A, const double B, const double C) ;
void set_x(const double x);
void set_y(const double y);
void set_xy(const double x,const double y);
void setABC(const double A, const double B, const double C) ;
void setMu(const double mu20, const double mu11, const double mu02) ;
double get_x() const {return s[0];}
double get_y() const {return s[1];}
double getMu20() const {return s[2];}
double getMu11() const {return s[3];}
double getMu02() const {return s[4];}
public:
/*!
vpBasicFeature method instantiation
*/
// feature selection
inline static unsigned int selectX() { return FEATURE_LINE[0] ; }
inline static unsigned int selectY() { return FEATURE_LINE[1] ; }
inline static unsigned int selectMu20() { return FEATURE_LINE[2] ; }
inline static unsigned int selectMu11() { return FEATURE_LINE[3] ; }
inline static unsigned int selectMu02() { return FEATURE_LINE[4] ; }
//! compute the interaction matrix from a subset a the possible features
vpMatrix interaction(const unsigned int select = FEATURE_ALL);
//! compute the error between two visual features from a subset
//! a the possible features
vpColVector error(const vpBasicFeature &s_star,
const unsigned int select = FEATURE_ALL) ;
//! compute the error between a visual features and zero
vpColVector error(const unsigned int select = FEATURE_ALL) ;
//! print the name of the feature
void print(const unsigned int select = FEATURE_ALL ) const ;
//! feature duplication
vpFeatureEllipse *duplicate() const ;
public:
void display(const vpCameraParameters &cam,
const vpImage<unsigned char> &I,
const vpColor &color=vpColor::green,
unsigned int thickness=1) const ;
void display(const vpCameraParameters &cam,
const vpImage<vpRGBa> &I,
const vpColor &color=vpColor::green,
unsigned int thickness=1) const ;
} ;
#endif
/*
* Local variables:
* c-basic-offset: 2
* End:
*/
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