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/****************************************************************************
 *
 * $Id: vpBound.h 4332 2013-07-22 14:23:46Z fspindle $
 *
 * This file is part of the ViSP software.
 * Copyright (C) 2005 - 2013 by INRIA. All rights reserved.
 * 
 * This software is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * ("GPL") version 2 as published by the Free Software Foundation.
 * See the file LICENSE.txt at the root directory of this source
 * distribution for additional information about the GNU GPL.
 *
 * For using ViSP with software that can not be combined with the GNU
 * GPL, please contact INRIA about acquiring a ViSP Professional 
 * Edition License.
 *
 * See http://www.irisa.fr/lagadic/visp/visp.html for more information.
 * 
 * This software was developed at:
 * INRIA Rennes - Bretagne Atlantique
 * Campus Universitaire de Beaulieu
 * 35042 Rennes Cedex
 * France
 * http://www.irisa.fr/lagadic
 *
 * If you have questions regarding the use of this file, please contact
 * INRIA at visp@inria.fr
 * 
 * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
 * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 *
 *
 * Description:
 * Le fichier "bound.h" contient les macros et le types
 * utilises par le modele geometrique surfacique polygonale 3D.
 *
 * Authors:
 * Jean-Luc CORRE
 *
 *****************************************************************************/

#ifndef vpBound_H
#define vpBound_H
 
#include <visp/vpConfig.h>
#include <visp/vpMy.h>

#ifndef DOXYGEN_SHOULD_SKIP_THIS


#define	START_ARG	0
#define	NEXT_ARG	1

#define	BND_NULL	(-1)

#define	BND_BLOCK	0
#define	BND_CARDIOIDE	1
#define	BND_CONE	2
#define	BND_CYLINDER	3
#define	BND_SPHERE	4
#define	BND_TORUS	5
#define	BND_WEDGE	6

#define	BND_F3		7
#define	BND_F4		8

#define	BND_GRID	9
#define	BND_PIPE	10
#define	BND_SECTION	11

#define	BND_NBR		12


#define	BOUND_NBR	1024
#define	FACE_NBR	6144		/* Tailles de tableaux	*/
#define	VERTEX_NBR	16
#define	POINT_NBR	6144
#ifdef	face_normal
#define VECTOR_NBR	6144	
#endif	//face_normal

#ifdef	face_edge
typedef	struct	{
	Index		v0, v1;		/* extremites		*/
	Index		f0, f1;		/* faces		*/
} Edge;
#endif	//face_edge

#ifdef	face_edge
typedef	struct	{
	Index		nbr;		/* nombre d'aretes	*/
	Edge		*ptr;		/* liste  dynamique	*/
} Edge_list;
#endif	//face_edge

#define	DEFAULT_VSIZE	4

/*
 * Vertex_list :
 * Pour optimiser l'allocation et la liberation memoire d'une liste de sommets:
 * si (nbr > DEFAULT_VSIZE)
 * |	alors ptr est alloue et libere dynamiquement
 * |	sinon ptr = tbl
 * fsi;
 */
typedef	struct	{
	Index		nbr;		/* nombre de sommets	*/
	Index		*ptr;		/* liste  dynamique	*/
	Index		tbl[DEFAULT_VSIZE];
} Vertex_list;

typedef	struct	{
	Index		nbr;		/* nombre de points	*/
	Point3f		*ptr;		/* liste  dynamique	*/
} Point3f_list;

#ifdef	face_normal
typedef	struct	{
	Index		nbr;		/* nombre de vecteurs	*/
	Vector		*ptr;		/* liste  dynamique	*/
} Vector_list;
#endif	//face_normal

typedef	struct	{
	unsigned	is_polygonal:1;	/* face polygonale	*/
	unsigned	is_visible  :1;	/* face affichable	*/
#ifdef	face_edge
	Edge_list	edge;		/* liste d'aretes	*/
#endif	//face_edge
	Vertex_list	vertex;		/* liste de sommets	*/
#ifdef	face_normal
	Vector		normal;		/* vecteur normal	*/
#endif	//face_normal
} Face;

typedef	struct	{
	Index		nbr;		/* nombre de faces	*/
	Face		*ptr;		/* liste  dynamique	*/
} Face_list;

typedef	struct	{
	unsigned	is_display  :1;	/* surface affichable	*/
	unsigned	is_polygonal:1;	/* surface polyedrique	*/	
	Type		type;		/* type de la primitive	*/
#ifdef	face_edge
	Edge_list	edge;		/* liste d'aretes	*/
#endif	//face_edge
	Face_list	face;		/* liste de faces	*/
	Point3f_list	point;		/* points aux sommets	*/
#ifdef	face_normal
	Vector_list	normal;		/* normales aux sommets	*/
#endif	//face_normal
} Bound;

typedef	struct	{
	Index		nbr;		/* nombre de surfaces	*/
	Bound		*ptr;		/* liste  dynamique	*/
} Bound_list;

typedef	struct	{
	float		xmin, xmax;	/* bornes sur l'axe x	*/
	float		ymin, ymax;	/* bornes sur l'axe y	*/
	float		zmin, zmax;	/* bornes sur l'axe z	*/
} Bounding_box;

typedef	struct	{
	char		*name;		/* nom de la scene	*/
	Bound_list	bound;		/* liste de surfaces	*/
} Bound_scene;

typedef	struct	{
	Index		nbr;		/* nombre de scenes	*/
	Bound_scene	*ptr;		/* liste  dynamique	*/
} Bound_scene_list;

extern void malloc_huge_Bound (Bound *bp);
extern void free_huge_Bound (Bound *bp);
extern void fscanf_Bound (Bound *bp);

#endif
#endif