/usr/include/visp/vpArit.h is in libvisp-dev 2.8.0-4.
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*
* $Id: vpArit.h 4310 2013-07-08 08:48:34Z fspindle $
*
* This file is part of the ViSP software.
* Copyright (C) 2005 - 2013 by INRIA. All rights reserved.
*
* This software is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.txt at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using ViSP with software that can not be combined with the GNU
* GPL, please contact INRIA about acquiring a ViSP Professional
* Edition License.
*
* See http://www.irisa.fr/lagadic/visp/visp.html for more information.
*
* This software was developed at:
* INRIA Rennes - Bretagne Atlantique
* Campus Universitaire de Beaulieu
* 35042 Rennes Cedex
* France
* http://www.irisa.fr/lagadic
*
* If you have questions regarding the use of this file, please contact
* INRIA at visp@inria.fr
*
* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
*
* Description:
* Le module contient les procedures arithmetiques.
*
* Authors:
* Jean-Luc CORRE
*
*****************************************************************************/
#ifndef vpArit_h
#define vpArit_h
#include <visp/vpConfig.h>
#include <stdio.h>
#ifndef DOXYGEN_SHOULD_SKIP_THIS
#define ADD_COORD2(r,a,b) { (r).x = (a).x + (b).x;\
(r).y = (a).y + (b).y; }
#define ADD_COORD3(r,a,b) { (r).x = (a).x + (b).x;\
(r).y = (a).y + (b).y;\
(r).z = (a).z + (b).z; }
#define INC_COORD2(r,a) { (r).x += (a).x; (r).y += (a).y; }
#define INC_COORD3(r,a) { (r).x += (a).x; (r).y += (a).y;\
(r).z += (a).z; }
#define CROSS_PRODUCT(r,a,b) { (r).x = (a).y * (b).z - (a).z * (b).y;\
(r).y = (a).z * (b).x - (a).x * (b).z;\
(r).z = (a).x * (b).y - (a).y * (b).x; }
#define DIF_COORD2(r,a,b) { (r).x = (a).x - (b).x;\
(r).y = (a).y - (b).y; }
#define DIF_COORD3(r,a,b) { (r).x = (a).x - (b).x;\
(r).y = (a).y - (b).y;\
(r).z = (a).z - (b).z; }
#define DOT_PRODUCT(a,b) ( ((a).x * (b).x) +\
((a).y * (b).y) +\
((a).z * (b).z) )
#define LENGTH3(a) (sqrt((double) DOT_PRODUCT((a),(a))))
#define MID_COORD3(r,a,b) { (r).x = ((a).x + (b).x) / 2.0;\
(r).y = ((a).y + (b).y) / 2.0;\
(r).z = ((a).z + (b).z) / 2.0; }
#define MUL_COORD3(r,a,b,c) { (r).x *= (a); (r).y *= (b); (r).z *= (c); }
#define PAR_COORD3(r,t,a,b) { (r).x = ((b).x - (a).x) * (t) + (a).x;\
(r).y = ((b).y - (a).y) * (t) + (a).y;\
(r).z = ((b).z - (a).z) * (t) + (a).z; }
#define SET_COORD2(r,a,b) { (r).x = (a); (r).y = (b); }
#define SET_COORD3(r,a,b,c) { (r).x = (a); (r).y = (b); (r).z = (c); }
#define SUB_COORD2(r,a) { (r).x -= (a).x; (r).y -= (a).y; }
#define SUB_COORD3(r,a) { (r).x -= (a).x; (r).y -= (a).y;\
(r).z -= (a).z; }
#define COORD3_COL(x,y,z,m,i) ( ((x) * (m)[0][i]) +\
((y) * (m)[1][i]) +\
((z) * (m)[2][i]) +\
(m)[3][i] )
#define COORD4_COL(x,y,z,w,m,i) ( ((x) * (m)[0][i]) +\
((y) * (m)[1][i]) +\
((z) * (m)[2][i]) +\
((w) * (m)[3][i]) )
#define M_POLY1(x,a,b) ((a) * (x) + (b))
#define M_POLY2(x,a,b,c) (M_POLY1((x),(a),(b)) * (x) + (c))
#define M_POLY3(x,a,b,c,d) (M_POLY2((x),(a),(b),(c)) * (x) + (d))
typedef struct {
int x, y;
} Point2i;
typedef struct {
short x, y;
} Point2s;
typedef struct {
int x, y, z;
} Point3i;
typedef struct {
float x, y, z;
} Point3f;
typedef struct {
float x,y,z,w;
} Point4f;
typedef struct {
float x,y,z;
} Vector;
/*
* MATRIX
* ______
*
* Matrice homogene ou non.
* | Rotation | 0 |
* Matrice non homogene = | 3x3 | 0 |
* |-------------| 0 |
* | Translation | 1 |
*/
typedef float Matrix[4][4];
#define IDENTITY_MATRIX { {1.0, 0.0, 0.0, 0.0},\
{0.0, 1.0, 0.0, 0.0},\
{0.0, 0.0, 1.0, 0.0},\
{0.0, 0.0, 0.0, 1.0} }
/*
* POSITION
* ________
*
* La structure "Position" definit le positionnement d'un objet.
* Matrice de positionnement = R.S.T
* avec R = Rx.Ry.Rz Matrice de rotation autour des axes (Ox,Oy,Oz),
* Les angles sont donnes en degres;
* S = Sx.Sy.Sz Matrice d'homothetie sur les axes;
* T = Tx.Ty.Tz Matrice de translation sur les axes.
*/
typedef struct {
Vector rotate; /* vecteur rotation */
Vector scale; /* vecteur homothetie */
Vector translate; /* vecteur translation */
} AritPosition;
#define IDENTITY_ROTATE { 0.0, 0.0, 0.0 }
#define IDENTITY_SCALE { 1.0, 1.0, 1.0 }
#define IDENTITY_TRANSLATE { 0.0, 0.0, 0.0 }
#define IDENTITY_POSITION { IDENTITY_ROTATE,\
IDENTITY_SCALE,\
IDENTITY_TRANSLATE }
void fprintf_matrix (FILE *fp, Matrix m);
void ident_matrix (Matrix m);
void premult_matrix (Matrix a, Matrix b);
void premult3_matrix (Matrix a, Matrix b);
void prescale_matrix (Matrix m, Vector *vp);
void pretrans_matrix (Matrix m, Vector *vp);
void postleft_matrix (Matrix m, char axis);
void postmult_matrix (Matrix a, Matrix b);
void postmult3_matrix (Matrix a, Matrix b);
void postscale_matrix (Matrix m, Vector *vp);
void posttrans_matrix (Matrix m, Vector *vp);
void transpose_matrix (Matrix m);
float cosin_to_angle (float ca, float sa);
float norm_vector (Vector *vp);
void point_matrix (Point4f *p4, Point3f *p3, Matrix m);
void plane_norme (Vector *np, Point3f *ap, Point3f *bp, Point3f *cp);
void point_3D_3D (Point3f *ip, int size, Matrix m, Point3f *op);
void point_3D_4D (Point3f *p3, int size, Matrix m, Point4f *p4);
void rotate_vector (Vector *vp, float a, Vector *axis);
void upright_vector (Vector *vp, Vector *up);
void Matrix_to_Position (Matrix m, AritPosition *pp);
void Matrix_to_Rotate (Matrix m, Vector *vp);
void Position_to_Matrix (AritPosition *pp, Matrix m);
void Rotate_to_Matrix (Vector *vp, Matrix m);
void Rotaxis_to_Matrix (float a, Vector *axis, Matrix m);
void Rotrans_to_Matrix (Vector *rp, Vector *tp, Matrix m);
void Scale_to_Matrix (Vector *vp, Matrix m);
void Translate_to_Matrix (Vector *vp, Matrix m);
void fscanf_Point3f (Point3f *pp);
void fscanf_Vector (Vector *vp);
#endif
#endif
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