This file is indexed.

/usr/include/tulip/GlRect.h is in libtulip-dev 4.4.0dfsg2-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
/*
 *
 * This file is part of Tulip (www.tulip-software.org)
 *
 * Authors: David Auber and the Tulip development Team
 * from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
 *
 * Tulip is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3
 * of the License, or (at your option) any later version.
 *
 * Tulip is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 */


#ifndef GL_RECT_H
#define GL_RECT_H

#include <tulip/GlPolygon.h>
#include <tulip/Size.h>

namespace tlp {

/**
 * @ingroup OpenGL
 * \brief This is a general class for the rendering of 2D rectangles.
 *
 * This class is used as a 2D HUD for the rendering of 2D rectangles.
 */

class TLP_GL_SCOPE GlRect : public GlPolygon {
protected:

public:
  /**
   * Constructor : with topLeft/bottomRight coords, topLeft/bottomRight colors and if GlRect is filled/outlined
   */
  GlRect(const Coord &topLeftPos, const Coord &bottomRightPos, const Color &topLeftCol, const Color &bottomRightCol, bool filled=true, bool outlined=false);

  /**
   * Constructor : with center coords and size, fill color and outline color
   */
  GlRect(const Coord &center, const float width, const float height, const Color &fillColor, const Color &outlineColor);


  /**
   * Constructor : with GlRect is filled/outlined
   */
  GlRect(bool filled=true, bool outlined=false);

  /**
   * Destructor
   */
  virtual ~GlRect();

  /**
   * Accessor in reading to the Top Left Corner of the rectangle
   */
  virtual Coord getCenter();

  /**
   * Set the center and the size of the GlRect
   */
  void setCenterAndSize(const Coord &center, const Size &size);

  /**
   * Accessor in reading to the Top Left Corner of the rectangle
   */
  virtual Coord getTopLeftPos();

  /**
   * Accessor in reading to the Bottom Right Corner of the rectangle
   */
  virtual Coord getBottomRightPos();

  /**
   * Accessor in reading to the Top Left Corner Color of the rectangle
   */
  virtual Color getTopLeftColor();

  /**
   * Accessor in reading to the Bottom Right Corner Color of the Rectangle
   */
  virtual Color getBottomRightColor();

  /**
   * Accessor in writing to the Top Left Corner of the rectangle
   */
  virtual void setTopLeftPos(const Coord &topLeftPos);

  /**
   * Accessor in writing to the Bottom Right Corner Color of the rectangle
   */
  virtual void setBottomRightPos(const Coord &bottomRightPos);

  /**
   * Accessor in writing to the Top Left Corner of the rectangle
   */
  virtual void setTopLeftColor(const Color &topLeftCol);

  /**
   * Accessor in writing to the Bottom Right Corner Color of the rectangle
   */
  virtual void setBottomRightColor(const Color &bottomRightCol);

  /**
   * Is the point in the rectangle ?
   */
  bool inRect(double x, double y);

  virtual void draw(float lod,Camera *camera);

};

}
#endif