/usr/include/tulip/GlComposite.h is in libtulip-dev 4.4.0dfsg2-2.
This file is owned by root:root, with mode 0o644.
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*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#ifndef COMPOSITE_H
#define COMPOSITE_H
#include <map>
#include <list>
#include <string>
#include <tulip/GlSimpleEntity.h>
#include <tulip/tulipconf.h>
namespace tlp {
/**
* @ingroup OpenGL
* \brief GlSimpleEntity used to agregate other GlEntity
*
* This class provide basic container to manage other GlEntity
* @see GlSimpleEntity
*/
class TLP_GL_SCOPE GlComposite : public GlSimpleEntity {
public:
/**
* @brief Constructor
* @param deleteComponentsInDestructor if true : call delete on components when the GlComposite is delete
*/
GlComposite(bool deleteComponentsInDestructor=true);
/**
* @brief Destructor
*/
~GlComposite();
/**
* @brief Clear the composite
*
* If deleteElems is true, composite's entities are delete
*/
void reset(bool deleteElems);
/**
* @brief Add new entity with name : key.
*
* The composite does not takes the entity's ownership, i.e. it is not its responsibility to delete it.
*/
void addGlEntity(GlSimpleEntity *entity, const std::string &key);
/**
* @brief Remove entity with name : key
*
* The entity is not deleted
*/
void deleteGlEntity(const std::string &key,bool informTheEntity=true);
/**
* @brief Remove given entity
*
* The entity is not deleted
*/
void deleteGlEntity(GlSimpleEntity *entity,bool informTheEntity=true);
/**
* @brief Find name of given entity
*/
std::string findKey(GlSimpleEntity *entity);
/**
* @brief Find entity with name : key
*/
GlSimpleEntity* findGlEntity(const std::string &key);
/**
* @brief Return map of entities in composite
*/
const std::map<std::string, GlSimpleEntity*> &
getGlEntities () const {
return elements;
}
/**
* @brief Set stencil number for all composite's children
*
* For more information on stencil :
* @see GlSimpleEntity
*/
virtual void setStencil(int stencil) {
this->stencil=stencil;
for(std::list<GlSimpleEntity*>::iterator it=_sortedElements.begin(); it!=_sortedElements.end(); ++it) {
(*it)->setStencil(stencil);
}
}
/**
* @brief Set if at the destruction of composite, components well be deleted
*/
void setDeleteComponentsInDestructor(bool deleteComponentsInDestructor) {
this->deleteComponentsInDestructor=deleteComponentsInDestructor;
}
/**
* @brief translate the composite with children
*/
virtual void translate(const Coord &mouvement);
/**
* @brief Function to export data in outString (in XML format)
*/
virtual void getXML(std::string &outString);
/**
* @brief Function to set data with inString (in XML format)
*/
virtual void setWithXML(const std::string &inString, unsigned int ¤tPosition);
///@cond DOXYGEN_HIDDEN
/**
* Function used to visit composite's children
*/
virtual void acceptVisitor(GlSceneVisitor *visitor) {
//visitor->visit(this);
for(std::list<GlSimpleEntity*>::iterator it=_sortedElements.begin(); it!=_sortedElements.end(); ++it) {
if((*it)->isVisible()) {
#ifndef NDEBUG
GlComposite *composite=dynamic_cast<GlComposite*>(*it);
if(!composite && !(*it)->getBoundingBox().isValid()) {
for(std::map<std::string, GlSimpleEntity*>::iterator itE=elements.begin(); itE!=elements.end(); ++itE) {
if((*itE).second==(*it)) {
tlp::warning() << "Invalid bounding box for entity : " << (*itE).first << std::endl;
assert(false);
}
}
}
#endif
(*it)->acceptVisitor(visitor);
}
}
}
/**
* Add a layer parent to this entity
*/
virtual void addLayerParent(GlLayer *layer);
/**
* Remove a layer parent to this entity
*/
virtual void removeLayerParent(GlLayer *layer);
/**
* Call when a child of the composite is modified
*/
void notifyModified(GlSimpleEntity *entity);
/**
* \attention This function do nothing, GlComposite is a GlSimpleEntity so draw function must be define
*/
virtual void draw(float,Camera *) {}
///@endcond
protected:
std::map<std::string, GlSimpleEntity*> elements;
std::list<GlSimpleEntity *> _sortedElements; //necessary to enable ordering of elements (for alpha blending)
std::vector<GlLayer *> layerParents;
bool deleteComponentsInDestructor;
};
}
#endif
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