/usr/include/tulip/Curves.h is in libtulip-dev 4.4.0dfsg2-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
///@cond DOXYGEN_HIDDEN
#ifndef CURVES_H
#define CURVES_H
#ifndef DOXYGEN_NOTFOR_DEVEL
#if defined(_MSC_VER)
#include <Windows.h>
#endif
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#include <tulip/Coord.h>
#include <tulip/Color.h>
#include <tulip/tulipconf.h>
#include <vector>
namespace tlp {
template<typename T, unsigned int N>
class Matrix;
//====================================================================
//return vertices, update startN and endN to prevent bad edge drawing
TLP_GL_SCOPE void computeCleanVertices(const std::vector<Coord> &bends,
const Coord &startPoint, const Coord &endPoint,
Coord &startN, Coord &endN,std::vector<Coord> &);
TLP_GL_SCOPE void polyLine(const std::vector<Coord> &,/* polyline vertices */
const Color &, /* start color */
const Color &); /* end color */
TLP_GL_SCOPE void polyQuad(const std::vector<Coord> &, /* polyline vertces */
const Color &, /* start color */
const Color &, /* end color */
const float, /* start size */
const float, /* end size */
const Coord &, /* normal to the begin of the curve */
const Coord &, /* normal to the end curve */
bool, /* if true : use start and end color to border lines, if false : use borderColor*/
const Color &, /* border color */
const std::string &textureName="", /* textureName */
const float outlineWidth=0);
TLP_GL_SCOPE void simpleQuad(const std::vector<Coord> &, /* quad vertces */
const Color &, /* start color */
const Color &, /* end color */
const float, /* start size */
const float, /* end size */
const Coord &, /* normal to the begin of the curve */
const Coord &, /* normal to the end curve */
const Coord &, /* direction of the camera*/
bool, /* if true : use start and end color to border lines, if false : use borderColor*/
const Color &, /* border color */
const std::string &textureName=""); /* textureName */
TLP_GL_SCOPE void splineQuad(const std::vector<Coord> &, /* polyline vertces */
const Color &, /* start color */
const Color &, /* end color */
const float, /* start size */
const float, /* end size */
const Coord &, /* nomal to the begin of the curve */
const Coord &); /* nomal to the end curve */
TLP_GL_SCOPE void splineLine(const std::vector<Coord> &, /* polyline vertces */
const Color &, /* start color */
const Color &); /* end color */
//====================================================================
TLP_GL_SCOPE void getColors(const Coord *line,unsigned int lineSize, const Color &c1, const Color &c2,std::vector<Color> &);
TLP_GL_SCOPE void getSizes(const std::vector<Coord> &line, float s1, float s2, std::vector<float> &);
TLP_GL_SCOPE GLfloat* buildCurvePoints (const std::vector<Coord> &vertices,
const std::vector<float> &sizes,
const Coord &startN,
const Coord &endN,
unsigned int &resultSize,
std::vector<unsigned int> *dec=NULL);
TLP_GL_SCOPE void buildCurvePoints (const std::vector<Coord> &vertices,
const std::vector<float> &sizes,
const Coord &startN,
const Coord &endN,
std::vector<Coord> &result);
}
#endif //DOXYGEN_NOTFOR_DEVEL
#endif
///@endcond
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