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/************************************************************************************
TerraLib - a library for developing GIS applications.
Copyright © 2001-2007 INPE and Tecgraf/PUC-Rio.

This code is part of the TerraLib library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

You should have received a copy of the GNU Lesser General Public
License along with this library.

The authors reassure the license terms regarding the warranties.
They specifically disclaim any warranties, including, but not limited to,
the implied warranties of merchantability and fitness for a particular purpose.
The library provided hereunder is on an "as is" basis, and the authors have no
obligation to provide maintenance, support, updates, enhancements, or modifications.
In no event shall INPE and Tecgraf / PUC-Rio be held liable to any party for direct,
indirect, special, incidental, or consequential damages arising out of the use
of this library and its documentation.
*************************************************************************************/
/*! \file TeTin.h
    \brief This file provides support for a TIN structure
*/
#ifndef  __TERRALIB_INTERNAL_TIN_H
#define  __TERRALIB_INTERNAL_TIN_H

#include "TeGeometry.h"
#include "TeLayer.h"
#include "TeQuerier.h"
#include "TeDatabase.h"

#include <list>
#include <set>

/** @} */ 
 
/** @defgroup MathConst Mathematical constants and macro definitions for use in Tin
  @{
 */
const double	TeTinBIGFLOAT = TeMAXFLOAT / 10.;		//!< Near Maximum float value - TeMAXFLOAT / 10.

//!  Tin Vertex types 
//enum TeTinVertexType 
//{ NORMALVERTEX = 0, ONCONTOURVERTEX = 1, ONBREAKLINEVERTEX = 0x10 };

enum TeTinVertexType 
{ NORMALVERTEX = 0, ONCONTOURVERTEX = 1, ONBOXVERTEX = 2, ONBREAKLINEVERTEX = 0x10 };

//!  A basic class for handling vertex of TIN
/*!
	\sa TeGeometry TeMeasure
*/
class TL_DLL TeTinVertex : public TeGeomSingle<TeCoord2D>, public TeMeasure
{
public:

	//! Empty constructor
	TeTinVertex() : TeMeasure ( TeMAXFLOAT ), oneEdge_ (-1) {}

	//! Constructor with parameters
	TeTinVertex( TeCoord2D xy, double value, TeTinVertexType type,
		long edge ) :
		TeGeomSingle<TeCoord2D> (xy), TeMeasure ( value ),
		 type_ (type), oneEdge_ ( edge )
		{ if ( ! xy.tooBig() ) TeGeometry::setBox(TeBox(xy,xy)); }

// -- Methods
//
	//! Returns TRUE if a TeTinVertex is equal to other
	bool operator== (const TeTinVertex& other) const
	{
		if((value_ == other.value_) && (type_ == other.type_) )
		{
			TeCoord2D p1 = location();
			TeCoord2D p2 = other.location();
			return p1==p2;
		}
		return false;
	}

	long oneEdge () 
	{ return oneEdge_; }

	void setOneEdge (long oneEdge) 
	{ oneEdge_ = oneEdge; }

	TeTinVertexType type () 
	{ return type_; }

	void setType (TeTinVertexType type) 
	{ type_ = type; }

	void value (double value) 
	{ value_ = value; }

	

	double value () 
	{ return value_; }

	
	TeGeomRep elemType() { return TeSAMPLES; }

private:

	TeTinVertexType type_;
	long         oneEdge_;
	
};

//!  A basic class for handling a std::set of TeTinVertex
class TL_DLL TeTinVertexSet : public TeGeomComposite <TeTinVertex>
{
public:

// -- Constructors

	TeTinVertexSet() {}

// -- Methods

	bool loadFromFile (std::string &fileName);

	TeGeomRep elemType() { return TeSAMPLES; }
};

//! Tin Edges type 
enum TeTinEdgeType 
{ NORMALEDGE, ONCONTOUREDGE, ONBREAKLINEEDGE };

//!  A basic class for handling edges of a  TIN
/*!
	\sa TeGeometry
*/
class TL_DLL TeTinEdge : public TeGeometry
{
public:

// -- Constructors

	TeTinEdge() {}
	TeTinEdge(long from, long to, long left, long right,
		TeTinEdgeType type) :
	from_ (from), to_ (to), left_ (left), right_ (right), type_ (type)
	{}

// -- Methods

	//! Returns TRUE if a TeTinEdge is equal to other
	bool operator== (const TeTinEdge& other) const
	{
		if( (to_ == other.to_) && (from_ == other.from_) &&
			(left_ == other.left_) && (right_ == other.right_) &&
			(type_ == other.type_) )
			return true;

		return false;
	}

	long from () 
	{ return from_; }

	long to () 
	{ return to_; }

	void setVertices (long from, long to)
	{ 
		from_ = from;
		to_ = to;
	}

	void swapVertices ()
	{ 
		long aux = from_;
		from_ = to_;
		to_ = aux;
	}

	long left () 
	{ return left_; }

	long right ()
	{ return right_; }

	void setTriangles (long left, long right)
	{ 
		left_ = left;
		right_ = right;
	}

	void swapTriangles ()
	{ 
		long aux = left_;
		left_ = right_;
		right_ = aux;
	}
	
	void exchangeTriangle ( long t1, long t2 )
	{
		if (left_ == t1 )
			left_ = t2;
		else
			right_ = t2;
	}

	void exchangeVertex ( long v1, long v2 )
	{
		if (from_ == v1 )
			from_ = v2;
		else
			to_ = v2;
	}

	TeTinEdgeType type () 
	{ return type_; }

	void setType (TeTinEdgeType type) 
	{ type_ = type; }

	TeGeomRep elemType() { return TeSAMPLES; }

private:

	long	from_, to_;
	long	left_, right_;
	TeTinEdgeType type_;
};

//!  A basic class for handling a std::set of TeTinEdge
class TL_DLL TeTinEdgeSet : public TeGeomComposite<TeTinEdge>
{
public:

// -- Constructors

	TeTinEdgeSet()	{}

// -- Methods

	bool loadFromFile (std::string &fileName);

	TeGeomRep elemType() { return TeSAMPLES; }
};

//! TeTinTriangle: A class for handling a TIN triangle
class TL_DLL TeTinTriangle : public TeGeometry
{
public:

// -- Constructors

	TeTinTriangle()
	{
		triEdges_[0] = -1;
		triEdges_[1] = -1;
		triEdges_[2] = -1;
	}

	TeTinTriangle(long first, long second, long third) 
	{
		triEdges_[0] = first;
		triEdges_[1] = second;
		triEdges_[2] = third;
	}

// -- Methods

	//! Returns TRUE if a TeTinTriangle is equal to other
	bool operator== (const TeTinTriangle& other) const
	{
		if( (triEdges_[0] == other.triEdges_[0]) &&
			(triEdges_[1] == other.triEdges_[1]) &&
			(triEdges_[2] == other.triEdges_[2]) )
			return true;

		return false;
	}

	void setEdges (long first, long second, long third)
	{
		triEdges_[0] = first;
		triEdges_[1] = second;
		triEdges_[2] = third;
	}

	//! Return triangle edges ids
	/*!
      \param first  first edge
      \param second second edge
      \param third  third edge
	 */
	void edges (long& first, long& second, long& third)
	{
		first  = triEdges_[0];
		second = triEdges_[1];
		third  = triEdges_[2];
	}

	long edgeAt (short num)
	{
		if ((num > -1) && (num < 3))
			return triEdges_[num];
		else
			return -1;
	}

	TeGeomRep elemType() { return TeSAMPLES; }

private:

	long	triEdges_[3];
};

//! TeTinTriangle: A class for handling a std::set of TIN triangles
class TL_DLL TeTinTriangleSet : public TeGeomComposite<TeTinTriangle>
{
public:

// -- Constructors

	TeTinTriangleSet()	{}

// -- Methods

	bool loadFromFile (std::string &fileName);

	TeGeomRep elemType() { return TeSAMPLES; }
};

//! A class to handle a TIN
class TL_DLL TeTin
{
public:

// -- Constructors

	TeTin() {}
	TeTin(TeBox & /* box */) {}

// -- Methods

	void clear()
	{ vertexSet_.clear(); triangleSet_.clear(); edgeSet_.clear();}

	TeBox box()
	{ return vertexSet_.box(); }

	bool createInitialTriangles(TeBox &box);
	bool insertLineSamples ( TeContourLine& line );
	bool loadFromFile(std::string &fileName);
	bool getLines(TeLineSet &lineSet);
	bool isEmpty ()
	{ return ( vertexSet_.empty() && triangleSet_.empty() &&
	           edgeSet_.empty() ); } 

	TeTinEdge& edge (long i)
	{ return edgeSet_[i]; }

	TeTinVertex& vertex (long i)
	{ return vertexSet_[i];	}

	TeTinTriangle& triangle (long i)
	{ return triangleSet_[i];	}

	typedef TeTinVertexSet::iterator TeTinVertexIterator;

	TeTinVertexIterator vertexBegin()
	{ return vertexSet_.begin(); }

	TeTinVertexIterator vertexEnd()
	{ return vertexSet_.end(); }

	typedef  TeTinEdgeSet::iterator TeTinEdgeIterator;

	TeTinEdgeIterator edgeBegin()
	{ return edgeSet_.begin(); }

	TeTinEdgeIterator edgeEnd()
	{ return edgeSet_.end(); }

	typedef  TeTinTriangleSet::iterator TeTinTriangleIterator;

	TeTinTriangleIterator triangleBegin()
	{ return triangleSet_.begin(); }

	TeTinTriangleIterator triangleEnd()
	{ return triangleSet_.end(); }

	bool triangleContainsPoint(TeTinTriangle& t, TeCoord2D& pt);
	bool triangleContainsPoint(long t, TeCoord2D& pt)
	{ return triangleContainsPoint(triangleSet_[t], pt); }

	long edgeWithVertexDiffFromEdge(long t, long v, long e);
	long oneTriangleWithVertex(long vertex);
	long oneEdgeWithVertex(long vertex);

	long edgeOppVertex(TeTinTriangle& triangle, long vertex);
	long edgeOppVertex(long triangle, long vertex)
	{ return edgeOppVertex(triangleSet_[triangle], vertex); }

	long vertexOppEdge(long triangle, long edge);
	bool vertexEdges(long vertex, std::list<long> &edges);
	bool vertexOppEdges(long vertex, std::list<long> &edges);
	bool vertexOppEdges(long v, std::list<long> &triset, std::list<long> &edges);

	bool vertexOppVertices(long vertex, std::list<long> &vertices);
	bool vertexSecondNeighVertices(long v, list<long> &vertices);
	bool vertexTriangles(long vertex, std::list<long> &triangles);
	bool triangle3Neighbors(long t, long& neighbor0, long& neighbor1, long& neighbor2);
	long triangleAt (TeCoord2D& pt);

	bool triangleVertices(TeTinTriangle& t, long& vertex0, long& vertex1, long& vertex2);
	bool triangleVertices(long t, long& vertex0, long& vertex1, long& vertex2)
	{ return this->triangleVertices(triangleSet_[t], vertex0, vertex1, vertex2); }

	long triangleVertexAt(long t, long vertex);

	bool triangle3DPoints(TeTinTriangle& t, TeCoord2D& pt0, TeCoord2D& pt1,
		TeCoord2D& pt2, double& val0, double& val1, double& val2);
	bool triangle3DPoints(long t, TeCoord2D& pt0, TeCoord2D& pt1, TeCoord2D& pt2,
		double& val0, double& val1, double& val2)
	{ return triangle3DPoints( triangleSet_[t], pt0, pt1, pt2, val0, val1, val2); }


	bool trianglePoints(TeTinTriangle& t, TeCoord2D& pt0, TeCoord2D& pt1, TeCoord2D& pt2);
	bool trianglePoints(long t, TeCoord2D& pt0, TeCoord2D& pt1, TeCoord2D& pt2)
	{ return trianglePoints( triangleSet_[t], pt0, pt1, pt2); }
	
	bool twoNewTriangles(long t, long v, std::set<long>& triangles);
	long duplicateTriangle(long t, long n, long v, std::set<long>& triangles);
	bool dupNeighTriangle (long t, long e, long v, std::set<long>& triangles);

	void testDelaunayForVertex(long v, std::set<long>& triangles);
	bool testDelaunayAt(long t, long v, std::set<long>& triangles);

	bool swapEdges( long t, long tv, long ai );

	bool insertPoint(TeSample& xyz)
	{ return insertPoint ( xyz.location().x(),xyz.location().y(),xyz.value() ); }

	bool insertPoint(double x, double y, double value);

	bool edgesInterBySegment( TeCoord2D& pf, TeCoord2D& pn, std::list<long> &aiset, std::list<long> &viset );
	bool insertSegment( TeCoord2D& pf, TeCoord2D& pn );


	void convexize ();
	bool isEdgeTriangle (long t);

	int sizeTriangles() 
	{return triangleSet_.size();}

	int sizeVertex()
	{return vertexSet_.size();}

	TeGeomRep elemType() { return TeSAMPLES; }

	//! Creates TIN
	/*!
	  \param sampleSet	SampleSet
	  \param contourSet ContourLineSet
	  */
	bool createTIN(TeSampleSet& sampleSet, TeContourLineSet& contourSet);

	//! Creates TIN
	/*!
	  \param inputLayer_ptr layer
	  \param ps				PolygonSet
	  */
	bool createTIN(TeLayer* inputLayer_ptr, TePolygonSet& ps);

	//! Creates TIN from point's layer
	/*!
	  \param inputLayer_ptr layer
	  */
	bool createTIN(TeLayer* inputLayer_ptr);

	//! Creates a attributes table
	/*!
      \param attTable	attributes table
	  \param db			current database
	  \param layer		layer
	  */
    bool createAttrTable(TeTable& attTable, TeDatabase* db, TeLayer* layer);

	//! Creates polygons with points of triangles
	/*!
      \param ps			PolygonSet
      \param attTable	attributes table
      \param t			triangle's number
	  \param pt0		triangle's point 0
	  \param pt1		triangle's point 1
	  \param pt2		triangle's point 2
	  \param val0		point's 0 value
	  \param val1		point's 1 value
	  \param val2		point's 2 value
	 */
    bool createPolygon(TePolygonSet ps, TeTable& attTable, int t, TeCoord2D& pt0,
		               TeCoord2D& pt1, TeCoord2D& pt2, double& val0, double& val1,
					   double& val2);

	//! Creates polygons with points of triangles
	/*!
      \param ps			PolygonSet
      \param attTable	attributes table
      \param t			triangle's number
	  \param pt0		triangle's point 0
	  \param pt1		triangle's point 1
	  \param pt2		triangle's point 2
	  \param val0		point's 0 value
	  \param val1		point's 1 value
	  \param val2		point's 2 value
	  \param slope		slope's value of triangle
	 */
    bool createPolygon(TePolygonSet ps, TeTable& attTable, int t, TeCoord2D& pt0,
		               TeCoord2D& pt1, TeCoord2D& pt2, double& val0, double& val1,
					   double& val2, double& slope, double& aspect);

    //! Add polygons in the layer and save attributes table in the database
	/*!
      \param db			current database
	  \param layer		layer
	  \param ps			PolygonSet
	  \param attTable	attributes table
	  */
    bool saveTIN(TeDatabase* db, TeLayer* layer, TePolygonSet& ps,
		         TeTable& attTable);

    //! Add points in the layer and save attributes table in the database
	/*!
      \param db			current database
	  \param layer		layer
	  \param ps			PointSet
	  \param attTable	attributes table
	  */
	bool saveVertexTIN(TeDatabase* db, TeLayer* layer, TePointSet& ps,
			   TeTable& attTable);

	//! Saves TIN in the database
	/*!
      \param db				current database
	  \param outLayerName	layer name that will be created
	  \param tablename		attributes table name that will be created
	  */
	bool saveTINdb(TeDatabase* db, string& outLayerName, string& tablename);

	//! Saves vertex of TIN in the database
	/*!
      \param db				current database
	  \param outLayerName	layer name that will be created
	  \param tablename		attributes table name that will be created
	  */
	bool saveVertexTINdb(TeDatabase* db, string& outLayerName, string& tablename);
	
	//!  Deletes vertex ONBOXVERTEX and re-triangular TIN
	void borderUp();

	//! Saves TIN in SPRING file format
	/*!
	  \param name File's name
	  */
	void writeTriangleEdgesSPRFile (std::string& name, TeRaster* raster);

	//! Calculates the area of triangle
	/*!
	  \param t		TeTinTriangle object
	  \param area	area of triangle
	  */
	void areaTriangle (TeTinTriangle& t, float& area); //necessita testar o metodo de calculo de area do TeGeometryAlgorithms

	//! Calculates the slope of triangle
	/*!
	  \param t			TeTinTriangle object
	  \param slope		slope of triangle
	  \param slopetype	type of slope (g = degres or r = radian)  
	  */
	void slopeTriangle (TeTinTriangle& t, double& slope, char slopetype); 

	//! Calculates the aspect of triangle
	/*!
	  \param t		TeTinTriangle object
	  \param aspect aspect of triangle
	  */
	void aspectTriangle (TeTinTriangle& t, double& aspect);

	//! Creates a PointSet object with vertex of TIN
	/*!
	  \param ps			PointSet object
	  \param atttable	attributes table
	  \param layer		layer
	  \param db			current database
	  */
	bool createPointSet(TePointSet& ps, TeTable& atttable, TeLayer* layer, TeDatabase* db);

	//! Creates a sample object with vertex of TIN
	/*!
	  \param sample SampleSet object
	  */
	bool createSampleSet(TeSampleSet& sample);
	
	//! Calculates the gradient of triangle
	/*!
	  \param t			TeTinTriangle object
	  \param gradtype	type of gradient (s = slope or a = aspect)
	  \param slopetype	type of slope (g = degres or r = radian)
	  */
	double triangleGradient(TeTinTriangle& t, char gradtype, char slopetype);

	//! Calculates the normal
	/*!
	  \param t			TeTinTriangle object
	  \param nvector	normal vector
	  */
	bool normalTriangle(TeTinTriangle& t, std::vector<double>& nvector); // calculo da normal (adaptado do SPRING)

	//! Calculates the lines and the columns intercepted by a triangle
	/*!
	  \param raster	pointer to a raster
	  \param t		current triangle
	  \param fline	first line of the raster
	  \param lline	last line of the raster
	  \param fcol	first column of the raster
	  \param lcol	last column of the raster
	  */
	//Testado apenas para imagem. Necessita testar com grade.
	bool defineInterLinesColumns(TeRaster* raster, TeTinTriangle t, int& fline, int& lline, int& fcol, int& lcol);

	//! Fills the grid locations, inside a triangle, with a zvalue linearly evaluated
	/*!
	  \param raster	pointer to a raster
	  \param band	current band
	  \param t		current triangle
	  \param fline	first line of the raster
	  \param lline	last line of the raster
	  \param fcol	first column of the raster
	  \param lcol	last column of the raster
	  */
	//Testado apenas para imagem. Necessita testar com grade.
	void linearInterpolation(TeRaster* raster, int band, TeTinTriangle t, int fline, int lline, int fcol, int lcol);

	//! This function interpolates the average weighted by the inverse of the distance
	/*!
	  \param pt point coordinates
	  \param z	point's value
	  */
	bool interpolationPoint(TeCoord2D& pt, double& z);

	//! Calculates the slope and orientation on the point
	/*!
	  \param pt	point coordinates
	  \param s	slope on the point
	  \param a	orientation on the point
	  */
	bool slopeaspectPoint(TeCoord2D& pt,double& s,double& a);//Calculo de declividade e orientacao no ponto

	bool vertexOncontour(long& v);

private:

	TeTinVertexSet		vertexSet_;
	TeTinTriangleSet	triangleSet_;
	TeTinEdgeSet		edgeSet_;
};

#endif