/usr/include/synfig-0.0/synfig/layer_skeleton.h is in libsynfig-dev 0.64.1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 | /* === S Y N F I G ========================================================= */
/*! \file layer_skeleton.h
** \brief Header file for implementation of the "Layer_Skeleton" layer
**
** $Id$
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of
** the License, or (at your option) any later version.
**
** This package is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === S T A R T =========================================================== */
#ifndef __SYNFIG_LAYER_SKELETON_H
#define __SYNFIG_LAYER_SKELETON_H
/* === H E A D E R S ======================================================= */
#include "bone.h"
#include "layer.h"
// #include <synfig/value.h>
// #include <vector>
/* === M A C R O S ========================================================= */
/* === T Y P E D E F S ===================================================== */
/* === C L A S S E S & S T R U C T S ======================================= */
namespace synfig {
class Layer_Skeleton : public Layer
{
SYNFIG_LAYER_MODULE_EXT
private:
//!Parameter: (std::vector<synfig::Bone>) Bones list of the skeleton
ValueBase param_bones;
//!Parameter: (synfig::String) Name of the skeleton
ValueBase param_name;
public:
Layer_Skeleton();
#ifdef _DEBUG
~Layer_Skeleton();
#endif
virtual bool set_param(const synfig::String & param, const synfig::ValueBase &value);
virtual synfig::ValueBase get_param(const synfig::String & param)const;
virtual Vocab get_param_vocab()const;
virtual bool accelerated_render(synfig::Context context,synfig::Surface *surface,int quality, const synfig::RendDesc &renddesc, synfig::ProgressCallback *cb)const;
virtual bool accelerated_cairorender(synfig::Context context, cairo_t* cr, int quality, const synfig::RendDesc &renddesc, synfig::ProgressCallback *cb)const;
}; // END of class Layer_Skeleton
}; // END of namespace synfig
/* === E N D =============================================================== */
#endif
|