/usr/include/sipxtapi/os/OsMsgQ.h is in libsipxtapi-dev 3.3.0~test17-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Copyright (C) 2004-2006 SIPfoundry Inc.
// Licensed by SIPfoundry under the LGPL license.
//
// Copyright (C) 2004-2006 Pingtel Corp. All rights reserved.
// Licensed to SIPfoundry under a Contributor Agreement.
//
// $$
///////////////////////////////////////////////////////////////////////////////
#ifndef _OsMsgQ_h_
#define _OsMsgQ_h_
// SYSTEM INCLUDES
// APPLICATION INCLUDES
#include "os/OsDefs.h"
#include "os/OsStatus.h"
#include "os/OsTime.h"
#include "utl/UtlString.h"
// DEFINES
// MACROS
// EXTERNAL FUNCTIONS
// EXTERNAL VARIABLES
// CONSTANTS
// STRUCTS
// FORWARD DECLARATIONS
class OsMsg;
// TYPEDEFS
typedef UtlBoolean (*OsMsgQSendHookPtr) (const OsMsg& rMsg);
typedef void (*OsMsgQFlushHookPtr) (const OsMsg& rMsg);
//:Message queue for inter-task communication
class OsMsgQBase
{
/* //////////////////////////// PUBLIC //////////////////////////////////// */
public:
static const int DEF_MAX_MSGS; ///< Default maximum number of messages
static const int DEF_MAX_MSG_LEN; ///< Default maximum msg length (in bytes)
static const UtlString MSGQ_PREFIX; ///< Prefix for OsMsgQ names stored in
///< the name database
enum Options
{
Q_FIFO = 0x0, ///< queue blocked tasks on a first-in, first-out basis
Q_PRIORITY = 0x1 ///< queue blocked tasks based on their priority
};
/* ============================ CREATORS ================================== */
/// Constructor
OsMsgQBase(const UtlString& name);
/**<
* If name is specified but is already in use, throw an exception.
*/
/// Destructor
virtual ~OsMsgQBase();
/// Return a pointer to the named queue, or NULL if not found.
static OsMsgQBase* getMsgQByName(const UtlString& name);
/* ============================ MANIPULATORS ============================== */
/// Insert a copy of the message at the tail of the queue
virtual OsStatus send(const OsMsg& rMsg,
const OsTime& rTimeout=OsTime::OS_INFINITY) = 0;
/**<
* Wait until there is either room on the queue or the timeout expires.
*
* This method creates a copy of the \p pMsg, before inserting it
* to the queue.
*/
/// Insert an original of the message at the tail of the queue
virtual OsStatus sendNoCopy(OsMsg *pMsg,
const OsTime& rTimeout=OsTime::OS_INFINITY) = 0;
/**<
* Wait until there is either room on the queue or the timeout expires.
*
* This method does not create a copy of the \p pMsg, inserting it
* to the queue as is.
*/
/// Insert a copy of the message at the head of the queue
virtual OsStatus sendUrgent(const OsMsg& rMsg,
const OsTime& rTimeout=OsTime::OS_INFINITY) = 0;
/**<
* Wait until there is either room on the queue or the timeout expires.
*/
/// Insert a copy of the message at the tail of the queue with ISR flag.
virtual OsStatus sendFromISR(OsMsg& rMsg) = 0;
/**<
* Sending from an ISR has a couple of implications. Since we can't
* allocate memory within an ISR, we don't create a copy of the message
* before sending it and the sender and receiver need to agree on a
* protocol (outside this class) for when the message can be freed.
* The sentFromISR flag in the OsMsg object will be TRUE for messages
* sent using this method.
*/
/// Remove a message from the head of the queue
virtual OsStatus receive(OsMsg*& rpMsg,
const OsTime& rTimeout=OsTime::OS_INFINITY) = 0;
/**<
* Wait until either a message arrives or the timeout expires.
* Other than for messages sent from an ISR, the receiver is responsible
* for freeing the received message.
*/
/// Delete all messages currently in the queue
virtual void flush();
/// Set the function that is invoked whenever a msg is sent to the queue
virtual void setSendHook(OsMsgQSendHookPtr func);
/**<
* The function takes the message to be sent as an argument and returns a
* boolean value indicating whether the SendHook method has handled the
* message. If TRUE, the message is not inserted into the queue (since it
* has already been handled. If FALSE, the (possibly modified) message is
* inserted into the queue.
*/
/// Set the function that is invoked whenever a msg is flushed from the queue.
virtual void setFlushHook(OsMsgQFlushHookPtr func);
/**<
* Messages get flushed when the OsMsgQ is deleted while there are messages
* still queued.
*
* The function takes an OsMsg reference as an argument.
*/
/* ============================ ACCESSORS ================================= */
/// Return the number of messages in the queue
virtual int numMsgs() = 0;
/// Returns the maximum number of messages that can be queued
int maxMsgs() const;
/// Return a pointer to the current send hook function
virtual OsMsgQSendHookPtr getSendHook() const;
/* ============================ INQUIRY =================================== */
/// Return TRUE if the message queue is empty, FALSE otherwise
virtual UtlBoolean isEmpty();
/// Get the name associated with the queue.
const UtlString& getName() const { return mName; }
/* //////////////////////////// PROTECTED ///////////////////////////////// */
protected:
/// Method that is invoked whenever a message is sent to the queue
OsMsgQSendHookPtr mSendHookFunc;
/// Method that is invoked whenever a message is flushed from the queue
OsMsgQFlushHookPtr mFlushHookFunc;
/* ---------------------------- DEBUG SCAFFOLDING ------------------------- */
protected:
int mMaxMsgs; ///< maximum number of messages the queue can hold
#if MSGQ_IS_VALID_CHECK
virtual void testMessageQ() = 0;
unsigned int mNumInsertEntry;
unsigned int mNumInsertExitOk;
unsigned int mNumInsertExitFail;
unsigned int mNumRemoveEntry;
unsigned int mNumRemoveExitOk;
unsigned int mNumRemoveExitFail;
unsigned int mLastSuccessTest;
#endif
/* //////////////////////////// PRIVATE /////////////////////////////////// */
private:
UtlString mName; ///< global name associated with the msg queue
/// Copy constructor (not implemented for this class)
OsMsgQBase(const OsMsgQBase& rOsMsgQBase);
/// Assignment operator (not implemented for this class)
OsMsgQBase& operator=(const OsMsgQBase& rhs);
};
/* ============================ INLINE METHODS ============================ */
// Depending on the native OS that we are running on, we include the class
// declaration for the appropriate lower level implementation and use a
// "typedef" statement to associate the OS-independent class name (OsMsgQ)
// with the OS-dependent realization of that type (e.g., OsMsgQWnt).
#if defined(_WIN32)
# include "os/shared/OsMsgQShared.h"
typedef class OsMsgQShared OsMsgQ;
#elif defined(_VXWORKS)
# include "os/Vxw/OsMsgQVxw.h"
typedef class OsMsgQVxw OsMsgQ;
#elif defined(__pingtel_on_posix__)
# include "os/shared/OsMsgQShared.h"
typedef class OsMsgQShared OsMsgQ;
#else
# error Unsupported target platform.
#endif
#endif // _OsMsgQ_h_
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