This file is indexed.

/usr/include/simgear/scene/util/SGSceneFeatures.hxx is in libsimgear-dev 3.0.0-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
/* -*-c++-*-
 *
 * Copyright (C) 2006-2007 Mathias Froehlich 
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
 * MA 02110-1301, USA.
 *
 */

#ifndef SG_SCENE_FEATURES_HXX
#define SG_SCENE_FEATURES_HXX

#include <simgear/structure/SGReferenced.hxx>

namespace osg { class Texture; }

class SGSceneFeatures : public SGReferenced {
public:
  static SGSceneFeatures* instance();

  enum TextureCompression {
    DoNotUseCompression,
    UseARBCompression,
    UseDXT1Compression,
    UseDXT3Compression,
    UseDXT5Compression
  };

  void setTextureCompression(TextureCompression textureCompression)
  { _textureCompression = textureCompression; }
  TextureCompression getTextureCompression() const
  { return _textureCompression; }
  void setTextureCompression(osg::Texture* texture) const;

  void setEnablePointSpriteLights(bool enable)
  { _pointSpriteLights = enable; }
  bool getEnablePointSpriteLights() const
  {
      return _pointSpriteLights;
  }
  bool getEnablePointSpriteLights(unsigned contextId) const
  {
    if (!_pointSpriteLights)
      return false;
    return getHavePointSprites(contextId);
  }

  void setEnableDistanceAttenuationLights(bool enable)
  { _distanceAttenuationLights = enable; }
  bool getEnableDistanceAttenuationLights(unsigned contextId) const
  {
    if (!_distanceAttenuationLights)
      return false;
    return getHavePointParameters(contextId);
  }

  void setEnableShaderLights(bool enable)
  { _shaderLights = enable; }
  bool getEnableShaderLights(unsigned contextId) const
  {
    if (!_shaderLights)
      return false;
    return getHaveShaderPrograms(contextId);
  }
  
  void setTextureFilter(int max) 
  { _textureFilter = max; }
  int getTextureFilter() const
  { return _textureFilter; }

protected:
  bool getHavePointSprites(unsigned contextId) const;
  bool getHaveFragmentPrograms(unsigned contextId) const;
  bool getHaveVertexPrograms(unsigned contextId) const;
  bool getHaveShaderPrograms(unsigned contextId) const;
  bool getHavePointParameters(unsigned contextId) const;

private:
  SGSceneFeatures();
  SGSceneFeatures(const SGSceneFeatures&);
  SGSceneFeatures& operator=(const SGSceneFeatures&);

  TextureCompression _textureCompression;
  bool _shaderLights;
  bool _pointSpriteLights;
  bool _distanceAttenuationLights;
  int  _textureFilter;
};

#endif