/usr/include/root/TGLSceneBase.h is in libroot-graf3d-gl-dev 5.34.14-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 | // @(#)root/gl:$Id$
// Author: Matevz Tadel, Feb 2007
/*************************************************************************
* Copyright (C) 1995-2004, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TGLSceneBase_H
#define ROOT_TGLSceneBase_H
#include "TGLLockable.h"
#include "TGLBoundingBox.h"
#include <TString.h>
#include <list>
class TGLViewerBase;
class TGLSceneInfo;
class TGLClip;
class TGLRnrCtx;
class TGLLogicalShape;
class TGLSelectRecord;
// Avoid TObject inheritance due to clash with TObject::Draw as well
// as possible inheritance of TGLPadScene from VierualViewer3D.
class TGLSceneBase : public TGLLockable // : public TObject / TNamed
{
private:
TGLSceneBase(const TGLSceneBase&); // Not implemented
TGLSceneBase& operator=(const TGLSceneBase&); // Not implemented
static UInt_t fgSceneIDSrc;
protected:
UInt_t fSceneID; // Unique scene id.
TString fName; // Object identifier.
TString fTitle; // Object title.
UInt_t fTimeStamp; // Counter increased on every update.
UInt_t fMinorStamp; // Counter increased on minimal update.
Short_t fLOD; // Scene-lod.
Short_t fStyle; // Scene-style.
Float_t fWFLineW; // Scene wire-frame line-width.
Float_t fOLLineW; // Scene outline line-width.
TGLClip * fClip; // Scene clipping-plane.
Bool_t fSelectable; // Objects in the scene are selectable.
// BoundingBox
mutable TGLBoundingBox fBoundingBox; // bounding box for scene (axis aligned) - lazy update - use BoundingBox() to access
mutable Bool_t fBoundingBoxValid; // bounding box valid?
Bool_t fDoFrustumCheck; // Perform global frustum-check in UpdateSceneInfo()
Bool_t fDoClipCheck; // Perform global clip-plane-check in UpdateSceneInfo()
// Interface to other components
typedef std::list<TGLViewerBase*> ViewerList_t;
typedef std::list<TGLViewerBase*>::iterator ViewerList_i;
ViewerList_t fViewers;
Bool_t fAutoDestruct;
// Possible future extensions
// TGLMatrix fGlobalTrans;
public:
TGLSceneBase();
virtual ~TGLSceneBase();
void AddViewer(TGLViewerBase* viewer);
void RemoveViewer(TGLViewerBase* viewer);
void TagViewersChanged();
virtual const char* LockIdStr() const;
virtual const char *GetName() const { return fName; }
virtual const char *GetTitle() const { return fTitle; }
virtual void SetName (const char *name) { fName = name; }
virtual void SetTitle(const char *title) { fTitle = title; }
virtual void SetNameTitle(const char *name, const char *title) { SetName(name); SetTitle(title); }
virtual TGLSceneInfo* CreateSceneInfo(TGLViewerBase* view);
virtual void RebuildSceneInfo(TGLRnrCtx& ctx);
virtual void UpdateSceneInfo(TGLRnrCtx& ctx);
virtual void LodifySceneInfo(TGLRnrCtx& ctx);
// Rendering
virtual void PreDraw (TGLRnrCtx& rnrCtx);
virtual void PreRender (TGLRnrCtx& rnrCtx);
virtual void Render (TGLRnrCtx& rnrCtx);
virtual void RenderOpaque (TGLRnrCtx& rnrCtx);
virtual void RenderTransp (TGLRnrCtx& rnrCtx);
virtual void RenderSelOpaque(TGLRnrCtx& rnrCtx);
virtual void RenderSelTransp(TGLRnrCtx& rnrCtx);
virtual void RenderSelOpaqueForHighlight(TGLRnrCtx& rnrCtx);
virtual void RenderSelTranspForHighlight(TGLRnrCtx& rnrCtx);
virtual void PostRender(TGLRnrCtx& rnrCtx);
virtual void PostDraw (TGLRnrCtx& rnrCtx);
virtual TGLLogicalShape* FindLogical(TObject*) const { return 0; }
// Selection interface
virtual Bool_t ResolveSelectRecord(TGLSelectRecord& rec, Int_t curIdx);
// Getters & setters
UInt_t GetTimeStamp() const { return fTimeStamp; }
void IncTimeStamp() { ++fTimeStamp; fMinorStamp = 1; }
UInt_t GetMinorStamp() const { return fMinorStamp; }
void IncMinorStamp() { ++fMinorStamp; }
Short_t LOD() const { return fLOD; }
void SetLOD(Short_t lod) { fLOD = lod; }
Short_t Style() const { return fStyle; }
void SetStyle(Short_t st) { fStyle = st; }
TGLClip* Clip() const { return fClip; }
void SetClip(TGLClip *p) { fClip = p; }
Bool_t GetSelectable() const { return fSelectable; }
void SetSelectable(Bool_t a) { fSelectable = a; }
Bool_t GetAutoDestruct() const { return fAutoDestruct; }
void SetAutoDestruct(Bool_t a) { fAutoDestruct = a; }
// BoundingBox
virtual void CalcBoundingBox() const = 0;
void InvalidateBoundingBox() { fBoundingBoxValid = kFALSE; }
const TGLBoundingBox& BoundingBox() const
{ if (!fBoundingBoxValid) CalcBoundingBox(); return fBoundingBox; }
ClassDef(TGLSceneBase, 0) // Base-class for OpenGL scenes.
}; // endclass TGLSceneBase
#endif
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