/usr/include/root/TGLManip.h is in libroot-graf3d-gl-dev 5.34.14-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 | // @(#)root/gl:$Id$
// Author: Richard Maunder 16/09/2005
/*************************************************************************
* Copyright (C) 1995-2005, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TGLManip
#define ROOT_TGLManip
#ifndef ROOT_TVirtualGL
#include "TVirtualGL.h"
#endif
#ifndef ROOT_TPoint
#include "TPoint.h"
#endif
#ifndef ROOT_GuiTypes
#include "GuiTypes.h"
#endif
#ifndef ROOT_TGLUtil
#include "TGLUtil.h"
#endif
class TGLPhysicalShape;
class TGLVertex3;
class TGLVector3;
class TGLCamera;
class TGLRect;
class TGLBoundingBox;
class TGLManip : public TVirtualGLManip
{
protected:
TGLPhysicalShape *fShape; //! manipulated shape
UInt_t fSelectedWidget; //! active width (axis) component
Bool_t fActive; //! manipulator is active?
// Mouse tracking - in WINDOW coords
TPoint fFirstMouse; //! first (start) mouse position (in WINDOW coords)
TPoint fLastMouse; //! last (latest) mouse position (in WINDOW coords)
TGLManip(const TGLManip&);
TGLManip& operator=(const TGLManip&);
void CalcDrawScale(const TGLBoundingBox& box, const TGLCamera& camera,
Double_t& base, TGLVector3 axis[3]) const;
const UChar_t* ColorFor(UInt_t widget) const;
public:
TGLManip();
TGLManip(TGLPhysicalShape* shape);
virtual ~TGLManip();
UInt_t GetSelectedWidget() const { return fSelectedWidget; }
void SetSelectedWidget(UInt_t s) { fSelectedWidget = s; }
Bool_t GetActive() const { return fActive; }
void SetActive(Bool_t a) { fActive = a; }
void Attach(TGLPhysicalShape* shape) { fShape = shape; }
TGLPhysicalShape * GetAttached() const { return fShape; }
virtual void Draw(const TGLCamera& camera) const = 0;
// CRAPPY TVirtualGLManip TTTT, just override it here
virtual Bool_t Select(const TGLCamera&, const TGLRect&, const TGLBoundingBox&) { return kFALSE; }
virtual Bool_t HandleButton(const Event_t& event, const TGLCamera& camera);
virtual Bool_t HandleMotion(const Event_t& event, const TGLCamera& camera);
ClassDef(TGLManip, 0); // abstract base GL manipulator widget
};
#endif
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