/usr/include/root/TEveGedEditor.h is in libroot-graf3d-eve-dev 5.34.14-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Authors: Matevz Tadel & Alja Mrak-Tadel: 2006, 2007
/*************************************************************************
* Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TEveGedEditor
#define ROOT_TEveGedEditor
#include "TGedEditor.h"
#include "TGedFrame.h"
#include "TGButton.h"
class TEveElement;
class TContextMenu;
//==============================================================================
// TEveGedEditor
//==============================================================================
class TEveGedEditor : public TGedEditor
{
TEveGedEditor(const TEveGedEditor&); // Not implemented
TEveGedEditor& operator=(const TEveGedEditor&); // Not implemented
public:
typedef TGedFrame* (*NameFrameCreator_t)(TEveGedEditor*, const TGWindow* parent, const char* tab_name);
protected:
TEveElement *fElement; // Cached eve-element pointer.
TObject *fObject; // Cached tobj pointer.
virtual TGedFrame* CreateNameFrame(const TGWindow* parent, const char* tab_name);
static Int_t fgMaxExtraEditors;
static TList *fgExtraEditors;
static TContextMenu *fgContextMenu;
public:
TEveGedEditor(TCanvas* canvas=0, UInt_t width=250, UInt_t height=400);
virtual ~TEveGedEditor();
virtual void CloseWindow();
virtual void DeleteWindow();
TEveElement* GetEveElement() const;
void DisplayElement(TEveElement* re);
void DisplayObject(TObject* obj);
virtual void SetModel(TVirtualPad* pad, TObject* obj, Int_t event);
virtual void Update(TGedFrame* gframe=0);
// --- Statics for extra editors. ---
static void SpawnNewEditor(TObject* obj);
static void ElementChanged(TEveElement* el);
static void ElementDeleted(TEveElement* el);
static void DestroyEditors();
static TContextMenu* GetContextMenu();
ClassDef(TEveGedEditor, 0); // Specialization of TGedEditor for proper update propagation to TEveManager.
};
//==============================================================================
// TEveGedNameFrame
//==============================================================================
class TEveGedNameFrame : public TGedFrame
{
private:
TEveGedNameFrame(const TEveGedNameFrame&); // Not implemented
TEveGedNameFrame& operator=(const TEveGedNameFrame&); // Not implemented
protected:
TGTextButton *fNCButton; // Name/Class button.
public:
TEveGedNameFrame(const TGWindow *p=0, Int_t width=140, Int_t height=30,
UInt_t options=kChildFrame | kHorizontalFrame);
virtual ~TEveGedNameFrame();
virtual void SetModel(TObject* obj);
void SpawnEditorClone();
ClassDef(TEveGedNameFrame, 0); // Top name-frame used in EVE.
};
//==============================================================================
// TEveGedNameTextButton
//==============================================================================
class TEveGedNameTextButton : public TGTextButton
{
private:
TEveGedNameTextButton(const TEveGedNameTextButton&); // Not implemented
TEveGedNameTextButton& operator=(const TEveGedNameTextButton&); // Not implemented
TEveGedNameFrame *fFrame;
public:
TEveGedNameTextButton(TEveGedNameFrame* p);
virtual ~TEveGedNameTextButton();
virtual Bool_t HandleButton(Event_t* event);
ClassDef(TEveGedNameTextButton, 0); // Button for GED name-frame.
};
#endif
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