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#if !defined(Flow_hxx)
#define Flow_hxx

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include <map>
#include <rutil/TimeLimitFifo.hxx>
#include <rutil/Mutex.hxx>

#ifdef WIN32
#include <srtp.h>
#else
#include <srtp/srtp.h>
#endif
#include <boost/shared_ptr.hpp>

#include "reTurn/client/TurnAsyncUdpSocket.hxx"
#include "reTurn/client/TurnAsyncTcpSocket.hxx"
#include "reTurn/client/TurnAsyncTlsSocket.hxx"
#include "reTurn/client/TurnAsyncSocketHandler.hxx"
#include "reTurn/StunMessage.hxx"
#include "FakeSelectSocketDescriptor.hxx"
#include "dtls_wrapper/DtlsSocket.hxx"

using namespace reTurn;

namespace flowmanager
{

/**
  This class represents a Flow that is created by the Flow Manager.  A flow is a
  bi-directional stream of data for communicating with an endpoint, that may use
  UDP, TCP or TLS over TCP.  A flow may also use a Turn Allocation to transmit
  data to/from an endpoint.

  Author: Scott Godin (sgodin AT SipSpectrum DOT com)
*/
class MediaStream;
class Flow;

class Flow : public TurnAsyncSocketHandler
{
public:

   enum FlowState
   {
      Unconnected,
      ConnectingServer,
      Connecting,
      Binding,
      Allocating,
      Connected,
      Ready
   };

   Flow(asio::io_service& ioService,
        asio::ssl::context& sslContext,
        unsigned int componentId,
        const StunTuple& localBinding, 
        MediaStream& mediaStream);
   ~Flow();

   void activateFlow(UInt8 allocationProps = StunMessage::PropsNone);
   void activateFlow(UInt64 reservationToken);

   bool isReady() { return mFlowState == Ready; }

   /// Returns a socket descriptor that can be used in a select call
   /// WARNING - this descriptor should not be used for any other purpose
   ///         - do NOT set socket options, or send, receive from this descriptor,
   ///           instead use the Flow api's
   unsigned int getSelectSocketDescriptor();
   
   unsigned int getSocketDescriptor();  // returns the real socket descriptor - used to correlate callbacks

   /// Turn Send Methods
   /// WARNING - if using Secure media, then there must be room at the 
   ///           end of the passed in buffer for the SRTP HMAC code to be appended
   ///           ***It would be good to make this safer***
   void send(char* buffer, unsigned int size);
   void sendTo(const asio::ip::address& address, unsigned short port, char* buffer, unsigned int size);
   void rawSendTo(const asio::ip::address& address, unsigned short port, const char* buffer, unsigned int size);

   /// Receive Methods
   asio::error_code receive(char* buffer, unsigned int& size, unsigned int timeout, asio::ip::address* sourceAddress=0, unsigned short* sourcePort=0);
   asio::error_code receiveFrom(const asio::ip::address& address, unsigned short port, char* buffer, unsigned int& size, unsigned int timeout);

   /// Used to set where this flow should be sending to
   void setActiveDestination(const char* address, unsigned short port);

   /// Dtls-Srtp Methods

   /// Starts the dtls client handshake process - (must call setActiveDestination first)
   /// Call this method if this client has negotiated the "Active" role via SDP
   void startDtlsClient(const char* address, unsigned short port);

   /// This method should be called when remote fingerprint is discovered
   /// via SDP negotiation.  After this is called only dtls-srtp connections
   /// with a matching fingerprint will be maintained.
   void setRemoteSDPFingerprint(const resip::Data& fingerprint);

   /// Retrieves the stored remote SDP Fingerprint.
   const resip::Data getRemoteSDPFingerprint();

   const StunTuple& getLocalTuple();
   StunTuple getSessionTuple();  // returns either local, reflexive, or relay tuple depending on NatTraversalMode
   StunTuple getRelayTuple();
   StunTuple getReflexiveTuple();
   UInt64 getReservationToken();
   unsigned int getComponentId() { return mComponentId; }

private:
   asio::io_service& mIOService;
   asio::ssl::context& mSslContext;

   // Note: these member variables are set at creation time and never changed, thus
   //       they do not require mutex protection
   unsigned int mComponentId;
   StunTuple mLocalBinding;

   // MediaStream that this Flow belongs too
   MediaStream& mMediaStream;

   // mTurnSocket has it's own threading protection
   boost::shared_ptr<TurnAsyncSocket> mTurnSocket;

   // These are only set once, then accessed - thus they do not require mutex protection
   UInt8 mAllocationProps;
   UInt64 mReservationToken; 

   // Mutex to protect the following members that may be get/set from multiple threads
   resip::Mutex mMutex;
   StunTuple mReflexiveTuple;
   StunTuple mRelayTuple;
   resip::Data mRemoteSDPFingerprint;

   // Map to store all DtlsSockets - in forking cases there can be more than one
   std::map<reTurn::StunTuple, dtls::DtlsSocket*> mDtlsSockets;
   dtls::DtlsSocket* getDtlsSocket(const reTurn::StunTuple& endpoint);
   dtls::DtlsSocket* createDtlsSocketClient(const StunTuple& endpoint);
   dtls::DtlsSocket* createDtlsSocketServer(const StunTuple& endpoint);

   volatile FlowState mFlowState;
   void changeFlowState(FlowState newState);
   const char* flowStateToString(FlowState state);

   class ReceivedData
   {
   public:
      ReceivedData(const asio::ip::address& address, unsigned short port, boost::shared_ptr<DataBuffer>& data) :
         mAddress(address), mPort(port), mData(data) {}
      ~ReceivedData() {}

      asio::ip::address mAddress;
      unsigned short mPort;
      boost::shared_ptr<DataBuffer> mData;
   };
   // FIFO for received data
   typedef resip::TimeLimitFifo<ReceivedData> ReceivedDataFifo;
   ReceivedDataFifo mReceivedDataFifo; 

   // Helpers to perform SRTP protection/unprotection
   bool processSendData(char* buffer, unsigned int& size, const asio::ip::address& address, unsigned short port);
   asio::error_code processReceivedData(char* buffer, unsigned int& size, ReceivedData* receivedData, asio::ip::address* sourceAddress=0, unsigned short* sourcePort=0);
   FakeSelectSocketDescriptor mFakeSelectSocketDescriptor;

   virtual void onConnectSuccess(unsigned int socketDesc, const asio::ip::address& address, unsigned short port);
   virtual void onConnectFailure(unsigned int socketDesc, const asio::error_code& e);

   virtual void onSharedSecretSuccess(unsigned int socketDesc, const char* username, unsigned int usernameSize, const char* password, unsigned int passwordSize);
   virtual void onSharedSecretFailure(unsigned int socketDesc, const asio::error_code& e);

   virtual void onBindSuccess(unsigned int socketDesc, const StunTuple& reflexiveTuple, const StunTuple& stunServerTuple);
   virtual void onBindFailure(unsigned int socketDesc, const asio::error_code& e, const StunTuple& stunServerTuple);

   virtual void onAllocationSuccess(unsigned int socketDesc, const StunTuple& reflexiveTuple, const StunTuple& relayTuple, unsigned int lifetime, unsigned int bandwidth, UInt64 reservationToken);
   virtual void onAllocationFailure(unsigned int socketDesc, const asio::error_code& e);

   virtual void onRefreshSuccess(unsigned int socketDesc, unsigned int lifetime);
   virtual void onRefreshFailure(unsigned int socketDesc, const asio::error_code& e);

   virtual void onSetActiveDestinationSuccess(unsigned int socketDesc);
   virtual void onSetActiveDestinationFailure(unsigned int socketDesc, const asio::error_code &e);
   virtual void onClearActiveDestinationSuccess(unsigned int socketDesc);
   virtual void onClearActiveDestinationFailure(unsigned int socketDesc, const asio::error_code &e);

   virtual void onChannelBindRequestSent(unsigned int socketDesc, unsigned short channelNumber); 
   virtual void onChannelBindSuccess(unsigned int socketDesc, unsigned short channelNumber);
   virtual void onChannelBindFailure(unsigned int socketDesc, const asio::error_code& e);

   //virtual void onReceiveSuccess(unsigned int socketDesc, const asio::ip::address& address, unsigned short port, const char* buffer, unsigned int size);
   virtual void onReceiveSuccess(unsigned int socketDesc, const asio::ip::address& address, unsigned short port, boost::shared_ptr<DataBuffer>& data);
   virtual void onReceiveFailure(unsigned int socketDesc, const asio::error_code& e);

   virtual void onSendSuccess(unsigned int socketDesc);
   virtual void onSendFailure(unsigned int socketDesc, const asio::error_code& e);

   virtual void onIncomingBindRequestProcessed(unsigned int socketDesc, const StunTuple& sourceTuple);
};

}

#endif


/* ====================================================================

 Copyright (c) 2007-2008, Plantronics, Inc.
 All rights reserved.

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    documentation and/or other materials provided with the distribution. 

 3. Neither the name of Plantronics nor the names of its contributors 
    may be used to endorse or promote products derived from this 
    software without specific prior written permission. 

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 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
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