/usr/include/poker-eval/handval_low.h is in libpoker-eval-dev 138.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 | /*
* Copyright (C) 1999-2006
* Brian Goetz <brian@quiotix.com>
* Loic Dachary <loic@dachary.org>
*
* This program gives you software freedom; you can copy, convey,
* propagate, redistribute and/or modify this program under the terms of
* the GNU General Public License (GPL) as published by the Free Software
* Foundation (FSF), either version 3 of the License, or (at your option)
* any later version of the GPL published by the FSF.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program in a file in the toplevel directory called "GPLv3".
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __HANDVAL_LOW_H__
#define __HANDVAL_LOW_H__
#include "pokereval_export.h"
typedef uint32 LowHandVal;
#define LowHandVal_HANDTYPE_SHIFT HandVal_HANDTYPE_SHIFT
#define LowHandVal_HANDTYPE_MASK HandVal_HANDTYPE_MASK
#define LowHandVal_CARDS_SHIFT HandVal_CARDS_SHIFT
#define LowHandVal_CARDS_MASK HandVal_CARDS_MASK
#define LowHandVal_TOP_CARD_SHIFT HandVal_TOP_CARD_SHIFT
#define LowHandVal_TOP_CARD_MASK HandVal_TOP_CARD_MASK
#define LowHandVal_SECOND_CARD_SHIFT HandVal_SECOND_CARD_SHIFT
#define LowHandVal_SECOND_CARD_MASK HandVal_SECOND_CARD_MASK
#define LowHandVal_THIRD_CARD_SHIFT HandVal_THIRD_CARD_SHIFT
#define LowHandVal_THIRD_CARD_MASK HandVal_THIRD_CARD_MASK
#define LowHandVal_FOURTH_CARD_SHIFT HandVal_FOURTH_CARD_SHIFT
#define LowHandVal_FOURTH_CARD_MASK HandVal_FOURTH_CARD_MASK
#define LowHandVal_FIFTH_CARD_SHIFT HandVal_FIFTH_CARD_SHIFT
#define LowHandVal_FIFTH_CARD_MASK HandVal_FIFTH_CARD_MASK
#define LowHandVal_CARD_WIDTH HandVal_CARD_WIDTH
#define LowHandVal_CARD_MASK HandVal_CARD_MASK
#define LowHandVal_HANDTYPE HandVal_HANDTYPE
#define LowHandVal_CARDS HandVal_CARDS
#define LowHandVal_TOP_CARD HandVal_TOP_CARD
#define LowHandVal_SECOND_CARD HandVal_SECOND_CARD
#define LowHandVal_THIRD_CARD HandVal_THIRD_CARD
#define LowHandVal_FOURTH_CARD HandVal_FOURTH_CARD
#define LowHandVal_FIFTH_CARD HandVal_FIFTH_CARD
#define LowHandVal_HANDTYPE_VALUE HandVal_HANDTYPE_VALUE
#define LowHandVal_TOP_CARD_VALUE HandVal_TOP_CARD_VALUE
#define LowHandVal_SECOND_CARD_VALUE HandVal_SECOND_CARD_VALUE
#define LowHandVal_THIRD_CARD_VALUE HandVal_THIRD_CARD_VALUE
#define LowHandVal_FOURTH_CARD_VALUE HandVal_FOURTH_CARD_VALUE
#define LowHandVal_FIFTH_CARD_VALUE HandVal_FIFTH_CARD_VALUE
#define LowHandVal_NOTHING \
(LowHandVal_HANDTYPE_VALUE(StdRules_HandType_STFLUSH) \
+ LowHandVal_TOP_CARD_VALUE(StdDeck_Rank_ACE) + 1)
#define LowHandVal_WORST_EIGHT \
(LowHandVal_HANDTYPE_VALUE(StdRules_HandType_NOPAIR) \
+ LowHandVal_TOP_CARD_VALUE(StdDeck_Rank_8+1) \
+ LowHandVal_SECOND_CARD_VALUE(StdDeck_Rank_7+1) \
+ LowHandVal_THIRD_CARD_VALUE(StdDeck_Rank_6+1) \
+ LowHandVal_FOURTH_CARD_VALUE(StdDeck_Rank_5+1) \
+ LowHandVal_FIFTH_CARD_VALUE(StdDeck_Rank_4+1))
extern POKEREVAL_EXPORT int LowHandVal_toString(LowHandVal hv, char *outString);
extern POKEREVAL_EXPORT int LowHandVal_print(LowHandVal handval);
#define Lowball_ROTATE_RANKS(ranks) \
((((ranks) & ~(1 << StdDeck_Rank_ACE)) << 1) \
| (((ranks) >> StdDeck_Rank_ACE) & 0x01))
#define Lowball_JOKERFY_RANKS(ranks) \
do { int j; \
for (j=0; j < StdDeck_Rank_COUNT; j++) \
if (!(ranks) & (1 << j)) \
(ranks) |= (1 << j); \
} while (0)
#endif
|