/usr/include/Poco/Net/StreamSocket.h is in libpoco-dev 1.3.6p1-4.
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// StreamSocket.h
//
// $Id: //poco/1.3/Net/include/Poco/Net/StreamSocket.h#4 $
//
// Library: Net
// Package: Sockets
// Module: StreamSocket
//
// Definition of the StreamSocket class.
//
// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
#ifndef Net_StreamSocket_INCLUDED
#define Net_StreamSocket_INCLUDED
#include "Poco/Net/Net.h"
#include "Poco/Net/Socket.h"
namespace Poco {
namespace Net {
class StreamSocketImpl;
class Net_API StreamSocket: public Socket
/// This class provides an interface to a
/// TCP stream socket.
{
public:
StreamSocket();
/// Creates an unconnected stream socket.
///
/// Before sending or receiving data, the socket
/// must be connected with a call to connect().
explicit StreamSocket(const SocketAddress& address);
/// Creates a stream socket and connects it to
/// the socket specified by address.
explicit StreamSocket(IPAddress::Family family);
/// Creates an unconnected stream socket
/// for the given address family.
///
/// This is useful if certain socket options
/// (like send and receive buffer) sizes, that must
/// be set before connecting the socket, will be
/// set later on.
StreamSocket(const Socket& socket);
/// Creates the StreamSocket with the SocketImpl
/// from another socket. The SocketImpl must be
/// a StreamSocketImpl, otherwise an InvalidArgumentException
/// will be thrown.
virtual ~StreamSocket();
/// Destroys the StreamSocket.
StreamSocket& operator = (const Socket& socket);
/// Assignment operator.
///
/// Releases the socket's SocketImpl and
/// attaches the SocketImpl from the other socket and
/// increments the reference count of the SocketImpl.
void connect(const SocketAddress& address);
/// Initializes the socket and establishes a connection to
/// the TCP server at the given address.
///
/// Can also be used for UDP sockets. In this case, no
/// connection is established. Instead, incoming and outgoing
/// packets are restricted to the specified address.
void connect(const SocketAddress& address, const Poco::Timespan& timeout);
/// Initializes the socket, sets the socket timeout and
/// establishes a connection to the TCP server at the given address.
void connectNB(const SocketAddress& address);
/// Initializes the socket and establishes a connection to
/// the TCP server at the given address. Prior to opening the
/// connection the socket is set to nonblocking mode.
void shutdownReceive();
/// Shuts down the receiving part of the socket connection.
void shutdownSend();
/// Shuts down the sending part of the socket connection.
void shutdown();
/// Shuts down both the receiving and the sending part
/// of the socket connection.
int sendBytes(const void* buffer, int length, int flags = 0);
/// Sends the contents of the given buffer through
/// the socket.
///
/// Returns the number of bytes sent, which may be
/// less than the number of bytes specified.
///
/// Certain socket implementations may also return a negative
/// value denoting a certain condition.
int receiveBytes(void* buffer, int length, int flags = 0);
/// Receives data from the socket and stores it
/// in buffer. Up to length bytes are received.
///
/// Returns the number of bytes received.
/// A return value of 0 means a graceful shutdown
/// of the connection from the peer.
///
/// Throws a TimeoutException if a receive timeout has
/// been set and nothing is received within that interval.
/// Throws a NetException (or a subclass) in case of other errors.
void sendUrgent(unsigned char data);
/// Sends one byte of urgent data through
/// the socket.
///
/// The data is sent with the MSG_OOB flag.
///
/// The preferred way for a socket to receive urgent data
/// is by enabling the SO_OOBINLINE option.
public:
StreamSocket(SocketImpl* pImpl);
/// Creates the Socket and attaches the given SocketImpl.
/// The socket takes owership of the SocketImpl.
///
/// The SocketImpl must be a StreamSocketImpl, otherwise
/// an InvalidArgumentException will be thrown.
friend class ServerSocket;
friend class SocketIOS;
};
} } // namespace Poco::Net
#endif // Net_StreamSocket_INCLUDED
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