/usr/include/player-3.0/libplayertcp/playerudp.h is in libplayertcp3.0-dev 3.0.2+dfsg-4.1ubuntu3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Player - One Hell of a Robot Server
* Copyright (C) 2005 -
* Brian Gerkey
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/********************************************************************
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
********************************************************************/
/*
* Interface to libplayerudp
*
* $Id: playerudp.h 7305 2009-01-27 01:18:55Z gbiggs $
*/
/** @defgroup libplayerudp libplayerudp
* @brief Player UDP library
This library moves messages between Player message queues and UDP sockets.
@todo
- More verbose documentation on this library, including the protocol
*/
/** @ingroup libplayerudp
@{ */
#ifndef _PLAYERUDP_H_
#define _PLAYERUDP_H_
#if defined (WIN32)
#if defined (PLAYER_STATIC)
#define PLAYERUDP_EXPORT
#elif defined (playerudp_EXPORTS)
#define PLAYERUDP_EXPORT __declspec (dllexport)
#else
#define PLAYERUDP_EXPORT __declspec (dllimport)
#endif
#else
#define PLAYERUDP_EXPORT
#endif
#if defined (WIN32)
#include <winsock2.h>
#include <ws2tcpip.h>
#else
#include <sys/socket.h>
#include <netinet/in.h>
#endif
#include <sys/types.h>
#include <pthread.h>
#include <libplayercore/playercore.h>
/** Default UDP port */
#define PLAYERUDP_DEFAULT_PORT 6665
/** We try to read() incoming messages in chunks of this size. We also
calloc() and realloc() read buffers in multiples of this size. */
#define PLAYERUDP_READBUFFER_SIZE 65536
/** We try to write() outgoing messages in chunks of this size. We also
calloc() and realloc() write buffers in multiples of this size. */
#define PLAYERUDP_WRITEBUFFER_SIZE 65536
// Forward declarations
struct pollfd;
struct playerudp_listener;
struct playerudp_conn;
class PLAYERUDP_EXPORT PlayerUDP
{
private:
uint32_t host;
int num_listeners;
playerudp_listener* listeners;
struct pollfd* listen_ufds;
pthread_mutex_t clients_mutex;
int size_clients;
int num_clients;
playerudp_conn* clients;
//struct pollfd* client_ufds;
/** Buffer in which to store decoded incoming messages. Also used to
* store encoded datagrams before copying them to the appropriate
* client-specific buffer. */
char* decode_readbuffer;
/** Total size of @p decode_readbuffer */
int decode_readbuffersize;
/** Currently-used length of @p decode_readbuffersize */
int decode_readbufferlen;
public:
PlayerUDP();
~PlayerUDP();
pthread_t thread;
int Listen(int* ports, int num_ports);
QueuePointer AddClient(struct sockaddr_in* cliaddr,
unsigned int local_host,
unsigned int local_port,
int sock,
bool send_banner,
int* kill_flag);
void Close(int cli);
int Read(int timeout);
int Write();
int WriteClient(int cli);
void DeleteClients();
void ParseBuffer(int cli);
int HandlePlayerMessage(int cli, Message* msg);
void DeleteClient(MessageQueue* q);
bool Listening(int port);
uint32_t GetHost() {return host;};
};
/** @} */
#endif
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