/usr/include/osgEarthFeatures/Session is in libosgearth-dev 2.4.0+dfsg-6.
This file is owned by root:root, with mode 0o644.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_FEATURES_SESSION_H
#define OSGEARTH_FEATURES_SESSION_H 1
#include <osgEarthFeatures/Common>
#include <osgEarthFeatures/ScriptEngine>
#include <osgEarthSymbology/StyleSheet>
#include <osgEarth/StateSetCache>
#include <osgEarth/ThreadingUtils>
#include <osgEarth/MapInfo>
#include <osgEarth/MapFrame>
#include <osgEarth/Map>
namespace osgEarth { namespace Features
{
using namespace osgEarth;
using namespace osgEarth::Symbology;
class FeatureSource;
/**
* Session is a state object that exists throughout the life of one or more related
* feature compilations.
*
* A Session holds shared, re-usable data elements that can be accessed through a
* FilterContext.
*
* Whereas a FilterContext exists thoughout the life of a single compilation, a Session
* exists one level above this and governs any number of "related" compilations
* (e.g., the compilation of many grid cells comprising a single feature layer).
*
* Session implements the URIResolver interface to resolve relative URIs.
*/
class OSGEARTHFEATURES_EXPORT Session : public osg::Referenced
{
public:
/**
* Constructs a new Session that is tied to a map
*/
Session( const Map* map, StyleSheet* styles =0L, FeatureSource* source =0L, const osgDB::Options* dbOptions =0L );
virtual ~Session();
/**
* URI Context for relative path resolution.
*/
void setURIContext( const URIContext& value ) { _uriContext = value; }
const URIContext& uriContext() const { return _uriContext; }
/**
* Gets the underlying map (frame) interface in this session
*/
MapFrame createMapFrame( Map::ModelParts parts =Map::TERRAIN_LAYERS ) const;
/**
* Gets the map information backing up this session.
*/
const MapInfo& getMapInfo() const { return _mapInfo; }
/** Gets the SRS of the map behind this session */
const SpatialReference* getMapSRS() const { return _mapInfo.getSRS(); }
/**
* Gets the map related to this session. Be carefull, this is held by an osg::observer_ptr and may be NULL
*/
const Map* getMap() const { return _map.get(); }
/** The style sheet governing this session. */
void setStyles( StyleSheet* value );
StyleSheet* styles() const { return _styles.get(); }
/** Gets the current feature source */
FeatureSource* getFeatureSource() const;
/** The I/O options for operations within this session */
const osgDB::Options* getDBOptions() const;
public:
template<typename T>
struct CreateFunctor {
virtual T* operator()() const =0;
};
/**
* Stores an object in the shared Session cache.
*
* WARNING! Don't store things like nodes in here unless you plan
* to clone them. This is a multi-threaded store.
*
* Returns the object written, OR the already-existing object if overwrite = false
* and the key was already taken.
*/
template<typename T>
T* putObject( const std::string& key, T* object, bool overwrite =true ) {
//Threading::ScopedWriteLock lock( _objMapMutex );
Threading::ScopedMutexLock lock( _objMapMutex );
ObjectMap::iterator i = _objMap.find(key);
if ( i != _objMap.end() && !overwrite )
return dynamic_cast<T*>(i->second.get());
_objMap[key] = object;
return object;
}
/**
* Gets an object from the shared Session cache.
* (returns a ref_ptr so as not to lose its ref in a multi-threaded app)
*/
template<typename T>
osg::ref_ptr<T> getObject( const std::string& key ) {
//Threading::ScopedReadLock lock( _objMapMutex );
Threading::ScopedMutexLock lock( _objMapMutex );
ObjectMap::const_iterator i = _objMap.find(key);
return i != _objMap.end() ? dynamic_cast<T*>( i->second.get() ) : 0L;
}
template<typename T>
bool getOrCreateObject(const std::string& key, osg::ref_ptr<T>& output, const CreateFunctor<T>& create) {
Threading::ScopedMutexLock lock( _objMapMutex );
ObjectMap::const_iterator i = _objMap.find(key);
if ( i != _objMap.end() ) {
output = dynamic_cast<T*>( i->second.get() );
return true;
}
else {
T* object = create();
if ( object ) {
_objMap[key] = object;
output = object;
return true;
}
else {
return false;
}
}
}
void removeObject( const std::string& key );
public:
/**
* The cache for optimizing stateset sharing within a session
*/
StateSetCache* getStateSetCache() { return _stateSetCache.get(); }
public:
ScriptEngine* getScriptEngine() const;
private:
typedef std::map<std::string, osg::ref_ptr<osg::Referenced> > ObjectMap;
ObjectMap _objMap;
//Threading::ReadWriteMutex _objMapMutex;
Threading::Mutex _objMapMutex;
URIContext _uriContext;
osg::observer_ptr<const Map> _map;
MapInfo _mapInfo;
osg::ref_ptr<StyleSheet> _styles;
osg::ref_ptr<const osgDB::Options> _dbOptions;
osg::ref_ptr<ScriptEngine> _styleScriptEngine;
osg::ref_ptr<FeatureSource> _featureSource;
osg::ref_ptr<StateSetCache> _stateSetCache;
};
} }
#endif // OSGEARTH_FEATURES_SESSION_H
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