/usr/include/osgEarth/ModelSource is in libosgearth-dev 2.4.0+dfsg-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_MODEL_SOURCE_H
#define OSGEARTH_MODEL_SOURCE_H 1
#include <osgEarth/Common>
#include <osgEarth/Config>
#include <osgEarth/NodeUtils>
#include <osgEarth/Progress>
#include <osgEarth/Revisioning>
#include <osgEarth/ThreadingUtils>
#include <osg/Referenced>
namespace osgEarth
{
class Map;
/**
* Configuration options for a models source.
*/
class OSGEARTH_EXPORT ModelSourceOptions : public DriverConfigOptions
{
public:
ModelSourceOptions( const ConfigOptions& options =ConfigOptions() );
/** dtor */
virtual ~ModelSourceOptions() { }
public: // properties
/** minimum camera range at which the data is visible */
optional<float>& minRange() { return _minRange; }
const optional<float>& minRange() const { return _minRange; }
/** maximum camera range at which the data is visible */
optional<float>& maxRange() { return _maxRange; }
const optional<float>& maxRange() const { return _maxRange; }
/** render bin order */
optional<int>& renderOrder() { return _renderOrder; }
const optional<int>& renderOrder() const { return _renderOrder; }
/** whether to read the depth buffer when rendering */
optional<bool>& depthTestEnabled() { return _depthTestEnabled; }
const optional<bool>& depthTestEnabled() const { return _depthTestEnabled; }
public:
virtual Config getConfig() const;
protected:
virtual void mergeConfig( const Config& conf );
private:
void fromConfig( const Config& conf );
optional<float> _minRange, _maxRange;
optional<int> _renderOrder;
optional<bool> _depthTestEnabled;
optional<bool> _overlay;
};
/**
* A ModelSource is a plugin object that generates OSG nodes.
*/
class OSGEARTH_EXPORT ModelSource : public osg::Object, public Revisioned
{
public:
ModelSource( const ModelSourceOptions& options =ModelSourceOptions() );
/** dtor */
virtual ~ModelSource() { }
osg::Node* createNode(
const Map* map,
const osgDB::Options* dbOptions,
ProgressCallback* progress );
/**
* Subclass implements this method to create a scene graph within the
* context of the provided Map.
*/
virtual osg::Node* createNodeImplementation(
const Map* map,
const osgDB::Options* dbOptions,
ProgressCallback* progress ) =0;
/**
* Add a post processing opeation - this will be called on any node
* that enters the scene graph by the model source.
*/
void addPostProcessor( NodeOperation* cb );
/**
* Remove a post processing operation
*/
void removePostProcessor( NodeOperation* cb );
/**
* The vector of post processor callback operations
*/
const NodeOperationVector& postProcessors() const { return _postProcessors; }
public: // META_Object specialization
// these are neseccary to we can load ModelSource implementations as plugins
virtual osg::Object* cloneType() const { return 0; } // cloneType() not appropriate
virtual osg::Object* clone(const osg::CopyOp&) const { return 0; } // clone() not appropriate
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const ModelSource*>(obj)!=NULL; }
virtual const char* className() const { return "ModelSource"; }
virtual const char* libraryName() const { return "osgEarth"; }
public:
/** Perform any one-time initialization */
virtual void initialize( const osgDB::Options* dbOptions ) { }
/** Get the options used to create this model source */
const ModelSourceOptions& getOptions() const { return _options; }
protected:
/**
* Fire the callbacks. The implementation class should call this whenever it adds
* a new node.
*/
void firePostProcessors( osg::Node* node );
private:
const ModelSourceOptions _options;
optional<double> _minRange;
optional<double> _maxRange;
optional<int> _renderOrder;
NodeOperationVector _postProcessors;
mutable Threading::Mutex _postProcessorsMutex;
friend class Map;
friend class MapEngine;
friend class ModelSourceFactory;
};
//--------------------------------------------------------------------
class OSGEARTH_EXPORT ModelSourceDriver : public osgDB::ReaderWriter
{
protected:
const ModelSourceOptions& getModelSourceOptions( const osgDB::ReaderWriter::Options* rwOpt ) const;
};
//--------------------------------------------------------------------
/**
* Creates TileSource instances and chains them together to create
* tile source "pipelines" for data access and processing.
*/
class OSGEARTH_EXPORT ModelSourceFactory
{
public:
static ModelSource* create( const ModelSourceOptions& options );
};
}
#endif // OSGEARTH_MODEL_SOURCE_H
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