/usr/include/osgEarth/MapFrame is in libosgearth-dev 2.4.0+dfsg-6.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_MAP_FRAME_H
#define OSGEARTH_MAP_FRAME_H 1
#include <osgEarth/Common>
#include <osgEarth/Containers>
#include <osgEarth/Map>
#include <osgEarth/MapInfo>
namespace osgEarth
{
/**
* A "snapshot in time" of a Map model revision. Use this class to get a safe "copy" of
* the map model lists that you can use without worrying about the model changing underneath
* you from another thread.
*/
class OSGEARTH_EXPORT MapFrame
{
public:
/**
* Constructs a new map frame.
*/
MapFrame( const Map* map, Map::ModelParts parts =Map::TERRAIN_LAYERS, const std::string& name ="" );
/**
* A copy constructor with a new name (no sync happens)
*/
MapFrame( const MapFrame& frame, const std::string& name ="" );
/** dtor */
virtual ~MapFrame() { }
/**
* Synchronizes this frame with the source map model (only if necessary). Returns
* true is new data was synced; false if nothing changed.
*/
bool sync();
/**
* True is a sync() would acquire new data.
*/
bool needsSync() const;
/** Accesses the profile/rendering info about the source map. */
const MapInfo& getMapInfo() const { return _mapInfo; }
/** Convenience method to access the map's profile */
const Profile* getProfile() const { return _mapInfo.getProfile(); }
/** The image layer stack snapshot */
const ImageLayerVector& imageLayers() const { return _imageLayers; }
ImageLayer* getImageLayerAt( int index ) const { return _imageLayers[index].get(); }
ImageLayer* getImageLayerByUID( UID uid ) const;
ImageLayer* getImageLayerByName( const std::string& name ) const;
/** The elevation layer stack snapshot */
const ElevationLayerVector& elevationLayers() const { return _elevationLayers; }
ElevationLayer* getElevationLayerAt( int index ) const { return _elevationLayers[index].get(); }
ElevationLayer* getElevationLayerByUID( UID uid ) const;
ElevationLayer* getElevationLayerByName( const std::string& name ) const;
/** The model layer set snapshot */
const ModelLayerVector& modelLayers() const { return _modelLayers; }
ModelLayer* getModelLayerAt(int index) const { return _modelLayers[index].get(); }
/** The mask layer set snapshot */
const MaskLayerVector& terrainMaskLayers() const { return _maskLayers; }
/** Gets the index of the layer in the layer stack snapshot. */
int indexOf( ImageLayer* layer ) const;
int indexOf( ElevationLayer* layer ) const;
int indexOf( ModelLayer* layer ) const;
/** Gets the map data model revision with which this frame is currently sync'd */
Revision getRevision() const { return _mapDataModelRevision; }
/** Checks whether all the data for the specified key is cached. */
bool isCached( const TileKey& key ) const;
/**
* Equivalent to the Map::createHeightField() method, but operates on the elevation stack
* snapshot in this MapFrame.
*/
bool getHeightField(
const TileKey& key,
bool fallback,
osg::ref_ptr<osg::HeightField>& out_hf,
bool* out_isFallback =0L,
bool convertToHAE =true,
ElevationSamplePolicy samplePolicy =SAMPLE_FIRST_VALID,
ProgressCallback* progress =0L ) const;
private:
bool _initialized;
osg::observer_ptr<const Map> _map;
std::string _name;
MapInfo _mapInfo;
Map::ModelParts _parts;
Revision _mapDataModelRevision;
ImageLayerVector _imageLayers;
ElevationLayerVector _elevationLayers;
ModelLayerVector _modelLayers;
MaskLayerVector _maskLayers;
friend class Map;
};
}
#endif // OSGEARTH_MAP_FRAME_H
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