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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2011 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_DRAPEABLE_NODE_H
#define OSGEARTH_DRAPEABLE_NODE_H 1
#include <osgEarth/Common>
#include <osgEarth/OverlayNode>
#include <osg/Group>
namespace osgEarth
{
class MapNode;
/**
* Base class for a graph that can be "draped" on the MapNode terrain
* using the overlay decorator.
*
* Usage: Create this node and put it anywhere in the scene graph. The
* subgraph of this node will be draped on the MapNode's terrain.
*/
class OSGEARTH_EXPORT DrapeableNode : public OverlayNode
{
public:
/**
* Constructs a new drapeable node.
*/
DrapeableNode( MapNode* mapNode, bool active =true );
/** Backwards compatibility */
void setDraped( bool value ) { setActive(value); }
bool getDraped() const { return getActive(); }
protected:
/** dtor */
virtual ~DrapeableNode() { }
};
} // namespace osgEarth
#endif // OSGEARTH_DRAPEABLE_NODE_H
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