This file is indexed.

/usr/include/osgEarth/Draggers is in libosgearth-dev 2.4.0+dfsg-6.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_DRAGGERS_H
#define OSGEARTH_DRAGGERS_H

#include <osgEarth/Common>
#include <osgEarth/GeoData>
#include <osgEarth/TileKey>
#include <osgEarth/MapNodeObserver>
#include <osg/MatrixTransform>
#include <osg/ShapeDrawable>
#include <osgGA/GUIEventHandler>
#include <osgManipulator/Projector>
#include <osgEarth/Terrain>

namespace osgEarth
{
    class MapNode;
    class Terrain;

    class OSGEARTH_EXPORT Dragger : public osg::MatrixTransform, public MapNodeObserver
    {
    public:
        /**
        * Callback that is fired when the position changes
        */
        struct PositionChangedCallback : public osg::Referenced
        {
        public:
            virtual void onPositionChanged(const Dragger* sender, const osgEarth::GeoPoint& position) {};
            virtual ~PositionChangedCallback() { }
        };

        typedef std::list< osg::ref_ptr<PositionChangedCallback> > PositionChangedCallbackList;

        enum DragMode
        {
          DRAGMODE_HORIZONTAL,
          DRAGMODE_VERTICAL
        };

        Dragger( MapNode* mapNode, int modKeyMask=0, const DragMode& defaultMode=DRAGMODE_HORIZONTAL );

        /** dtor */
        virtual ~Dragger();

        bool getDragging() const;

        bool getHovered() const;

        const osgEarth::GeoPoint& getPosition() const;

        void setPosition( const osgEarth::GeoPoint& position, bool fireEvents=true);

        void setModKeyMask(int mask) { _modKeyMask = mask; }

        int getModKeyMask() const { return _modKeyMask; }

        void setDefaultDragMode(const DragMode& mode) { _defaultMode = mode; }

        DragMode& getDefaultDragMode() { return _defaultMode; }

        void setVerticalMinimum(double min) { _verticalMinimum = min; }

        double getVerticalMinimim() const { return _verticalMinimum; }


        void updateTransform(osg::Node* patch = 0);

        virtual void enter();

        virtual void leave();

        virtual void setColor( const osg::Vec4f& color ) =0;

        virtual void setPickColor( const osg::Vec4f& color ) =0;

        void addPositionChangedCallback( PositionChangedCallback* callback );

        void removePositionChangedCallback( PositionChangedCallback* callback );

        virtual void traverse(osg::NodeVisitor& nv);        

        virtual void reclamp( const TileKey& key, osg::Node* tile, const Terrain* terrain );


    public: // MapNodeObserver

        virtual void setMapNode( MapNode* mapNode );

        virtual MapNode* getMapNode() { return _mapNode.get(); }


    protected:
        virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
        void setHover( bool hovered);
        void firePositionChanged();

        osg::ref_ptr< TerrainCallback > _autoClampCallback;

        osg::observer_ptr< MapNode > _mapNode;
        osgEarth::GeoPoint _position;
        bool _dragging;
        bool _hovered;
        PositionChangedCallbackList _callbacks;

        osg::ref_ptr<  osgManipulator::LineProjector >  _projector;
        osgManipulator::PointerInfo  _pointer;
        osg::Vec3d _startProjectedPoint;
        bool _elevationDragging;
        int _modKeyMask;
        DragMode _defaultMode;
        double _verticalMinimum;
    };

    /**********************************************************/
    class OSGEARTH_EXPORT SphereDragger : public Dragger
    {
    public:
        SphereDragger(MapNode* mapNode);

        /** dtor */
        virtual ~SphereDragger() { }

        const osg::Vec4f& getColor() const;

        void setColor(const osg::Vec4f& color);

        const osg::Vec4f& getPickColor() const;

        void setPickColor(const osg::Vec4f& pickColor);

        float getSize() const;
        void setSize(float size);

        virtual void enter();

        virtual void leave();

    protected:

        void updateColor();

        osg::MatrixTransform* _scaler;
        osg::ShapeDrawable* _shapeDrawable;
        osg::Vec4f _pickColor;
        osg::Vec4f _color;
        float _size;
    };


} // namespace osgEarth

#endif // OSGEARTH_DRAGGERS_H