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//
// Copyright (c) 2012-2013 DreamWorks Animation LLC
//
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
//
// Redistributions of source code must retain the above copyright
// and license notice and the following restrictions and disclaimer.
//
// * Neither the name of DreamWorks Animation nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// IN NO EVENT SHALL THE COPYRIGHT HOLDERS' AND CONTRIBUTORS' AGGREGATE
// LIABILITY FOR ALL CLAIMS REGARDLESS OF THEIR BASIS EXCEED US$250.00.
//
///////////////////////////////////////////////////////////////////////////
#ifndef OPENVDB_MATH_HERMITE_HAS_BEEN_INCLUDED
#define OPENVDB_MATH_HERMITE_HAS_BEEN_INCLUDED
#include <openvdb/Platform.h>
#include <openvdb/version.h>
#include "QuantizedUnitVec.h"
#include "Math.h"
namespace openvdb {
OPENVDB_USE_VERSION_NAMESPACE
namespace OPENVDB_VERSION_NAME {
namespace math {
// Forward declaration
class Hermite;
////////////////////////////////////////
// Utility methods
//@{
/// min and max operations done directly on the compressed data.
OPENVDB_API Hermite min(const Hermite&, const Hermite&);
OPENVDB_API Hermite max(const Hermite&, const Hermite&);
//@}
////////////////////////////////////////
/// @brief Quantized Hermite data object that stores compressed intersection
/// information (offsets and normlas) for the up-wind edges of a voxel. (Size 10 bytes)
class OPENVDB_API Hermite
{
public:
Hermite();
Hermite(const Hermite&);
const Hermite& operator=(const Hermite&);
/// clears all intersection data
void clear();
/// @return true if this Hermite objet has any edge intersection data.
operator bool() const;
/// equality operator
inline bool operator==(const Hermite&) const;
/// inequality operator
bool operator!=(const Hermite& rhs) const { return !(*this == rhs); }
/// unary negation operator, flips inside/outside state and normals.
Hermite operator-() const;
//@{
/// @brief methods to compress and store edge data.
/// @note @c offset is expected to be in the [0 to 1) range.
template <typename T>
void setX(T offset, const Vec3<T>&);
template <typename T>
void setY(T offset, const Vec3<T>&);
template <typename T>
void setZ(T offset, const Vec3<T>&);
//@}
/// @return true if the current Hermite object is classified
// as being inside a contour.
bool isInside() const { return MASK_SIGN & mData; }
/// Set the inside/outside state to reflect if this Hermite object
/// is located at a point in space that is inside/outside a contour.
void setIsInside(bool);
//@{
/// @return true if this Hermite object has intersection data
/// for the corresponding edge.
bool hasOffsetX() const { return mXNormal; };
bool hasOffsetY() const { return mYNormal; }
bool hasOffsetZ() const { return MASK_ZFLAG & mData; }
//@}
//@{
/// Edge offset greater-than comparisson operators
/// @note is @c this offset > than @c other offset
bool isGreaterX(const Hermite& other) const;
bool isGreaterY(const Hermite& other) const;
bool isGreaterZ(const Hermite& other) const;
//@}
//@{
/// Edge offset less-than comparisson operators
/// @note is @c this offset < than @c other offset
bool isLessX(const Hermite& other) const;
bool isLessY(const Hermite& other) const;
bool isLessZ(const Hermite& other) const;
//@}
//@{
/// @return uncompressed edge intersection offsets
float getOffsetX() const;
float getOffsetY() const;
float getOffsetZ() const;
//@}
//@{
/// @return uncompressed edge intersection normals
Vec3s getNormalX() const { return QuantizedUnitVec::unpack(mXNormal); }
Vec3s getNormalY() const { return QuantizedUnitVec::unpack(mYNormal); }
Vec3s getNormalZ() const { return QuantizedUnitVec::unpack(mZNormal); }
//@}
//@{
/// copy edge data from other Hermite object
/// @note copies data in the compressed form
void setX(const Hermite&);
void setY(const Hermite&);
void setZ(const Hermite&);
//@}
/// String representation.
std::string str() const;
/// Unserialize this transform from the given stream.
void read(std::istream&);
/// Serialize this transform to the given stream.
void write(std::ostream&) const;
//@{
/// Operators required by OpenVDB.
/// @note These methods don't perform meaningful operations on Hermite data.
bool operator< (const Hermite&) const { return false; };
bool operator> (const Hermite&) const { return false; };
template<class T> Hermite operator+(const T&) const { return *this; }
template<class T> Hermite operator-(const T&) const { return *this; }
//@}
private:
/// Helper function that quantizes a [0, 1) offset using 10-bits.
template <typename T>
static uint32_t quantizeOffset(T offset);
/// Helper function that returns (signed) compressed-offsets,
/// used by comparisson operators.
static void getSignedOffsets(const Hermite& lhs, const Hermite& rhs,
const uint32_t bitmask, int& lhsV, int& rhsV);
// Bits masks
// 10000000000000000000000000000000
static const uint32_t MASK_SIGN = 0x80000000;
// 01000000000000000000000000000000
static const uint32_t MASK_ZFLAG = 0x40000000;
// 00111111111100000000000000000000
static const uint32_t MASK_XSLOT = 0x3FF00000;
// 00000000000011111111110000000000
static const uint32_t MASK_YSLOT = 0x000FFC00;
// 00000000000000000000001111111111
static const uint32_t MASK_ZSLOT = 0x000003FF;
// 00111111111111111111111111111111
static const uint32_t MASK_SLOTS = 0x3FFFFFFF;
uint16_t mXNormal, mYNormal, mZNormal;
uint32_t mData;
}; // class Hermite
////////////////////////////////////////
// output-stream insertion operator
inline std::ostream&
operator<<(std::ostream& ostr, const Hermite& rhs)
{
ostr << rhs.str();
return ostr;
}
////////////////////////////////////////
// construction and assignment
inline const Hermite&
Hermite::operator=(const Hermite& rhs)
{
mData = rhs.mData;
mXNormal = rhs.mXNormal;
mYNormal = rhs.mYNormal;
mZNormal = rhs.mZNormal;
return *this;
}
inline void
Hermite::clear()
{
mXNormal = 0;
mYNormal = 0;
mZNormal = 0;
mData = 0;
}
////////////////////////////////////////
// bool operator and equality
inline
Hermite::operator bool() const
{
if (0 != (mXNormal | mYNormal)) return true;
return hasOffsetZ();
}
inline bool
Hermite::operator==(const Hermite& rhs) const
{
if(mXNormal != rhs.mXNormal) return false;
if(mYNormal != rhs.mYNormal) return false;
if(mZNormal != rhs.mZNormal) return false;
return mData == rhs.mData;
}
////////////////////////////////////////
// unary negation operator
inline Hermite
Hermite::operator-() const
{
Hermite ret(*this);
QuantizedUnitVec::flipSignBits(ret.mXNormal);
QuantizedUnitVec::flipSignBits(ret.mYNormal);
QuantizedUnitVec::flipSignBits(ret.mZNormal);
ret.mData = (~MASK_SIGN & ret.mData) | (MASK_SIGN & ~ret.mData);
return ret;
}
////////////////////////////////////////
// Helper funcions
template <typename T>
inline uint32_t
Hermite::quantizeOffset(T offset)
{
// the offset is expected to be normalized [0 to 1)
assert(offset < 1.0);
assert(offset > -1.0e-8);
// quantize the offset using 10-bits. (higher bits are masked out)
return uint32_t(1023 * offset) & MASK_ZSLOT;
}
inline void
Hermite::getSignedOffsets(const Hermite& lhs, const Hermite& rhs,
const uint32_t bitmask, int& lhsV, int& rhsV)
{
lhsV = bitmask & lhs.mData;
rhsV = bitmask & rhs.mData;
if(lhs.isInside()) lhsV = -lhsV;
if(rhs.isInside()) rhsV = -rhsV;
}
////////////////////////////////////////
// compress and set edge data
template <typename T>
inline void
Hermite::setX(T offset, const Vec3<T>& n)
{
mData &= ~MASK_XSLOT; // clear xslot
mData |= quantizeOffset(offset) << 20;
mXNormal = QuantizedUnitVec::pack(n);
}
template <typename T>
inline void
Hermite::setY(T offset, const Vec3<T>& n)
{
mData &= ~MASK_YSLOT; // clear yslot
mData |= quantizeOffset(offset) << 10;
mYNormal = QuantizedUnitVec::pack(n);
}
template <typename T>
inline void
Hermite::setZ(T offset, const Vec3<T>& n)
{
mData &= ~MASK_ZSLOT; // clear zslot
mData |= MASK_ZFLAG | quantizeOffset(offset);
mZNormal = QuantizedUnitVec::pack(n);
}
////////////////////////////////////////
// change inside/outside state
inline void
Hermite::setIsInside(bool isInside)
{
mData &= ~MASK_SIGN; // clear sign-bit
mData |= uint32_t(isInside) * MASK_SIGN;
}
////////////////////////////////////////
// Uncompress and return the edge intersection-offsets
// 0.000977517 = 1.0 / 1023
inline float
Hermite::getOffsetX() const
{
return float((mData >> 20) & MASK_ZSLOT) * 0.000977517;
}
inline float
Hermite::getOffsetY() const
{
return float((mData >> 10) & MASK_ZSLOT) * 0.000977517;
}
inline float
Hermite::getOffsetZ() const
{
return float(mData & MASK_ZSLOT) * 0.000977517;
}
////////////////////////////////////////
// copy compressed edge data from other object
inline void
Hermite::setX(const Hermite& rhs)
{
mData &= ~MASK_XSLOT; // clear xslot
mData |= MASK_XSLOT & rhs.mData; // copy xbits from rhs
mXNormal = rhs.mXNormal; // copy compressed normal
// Flip the copied normal if the rhs object has
// a different inside/outside state.
if(hasOffsetX() && isInside() != rhs.isInside())
QuantizedUnitVec::flipSignBits(mXNormal);
}
inline void
Hermite::setY(const Hermite& rhs)
{
mData &= ~MASK_YSLOT;
mData |= MASK_YSLOT & rhs.mData;
mYNormal = rhs.mYNormal;
if(hasOffsetY() && isInside() != rhs.isInside())
QuantizedUnitVec::flipSignBits(mYNormal);
}
inline void
Hermite::setZ(const Hermite& rhs)
{
mData &= ~MASK_ZSLOT;
mData |= (MASK_ZFLAG | MASK_ZSLOT) & rhs.mData;
mZNormal = rhs.mZNormal;
if(hasOffsetZ() && isInside() != rhs.isInside())
QuantizedUnitVec::flipSignBits(mZNormal);
}
////////////////////////////////////////
// edge comparison operators
inline bool
Hermite::isGreaterX(const Hermite& rhs) const
{
int lhsV, rhsV;
getSignedOffsets(*this, rhs, MASK_XSLOT, lhsV, rhsV);
return lhsV > rhsV;
}
inline bool
Hermite::isGreaterY(const Hermite& rhs) const
{
int lhsV, rhsV;
getSignedOffsets(*this, rhs, MASK_YSLOT, lhsV, rhsV);
return lhsV > rhsV;
}
inline bool
Hermite::isGreaterZ(const Hermite& rhs) const
{
int lhsV, rhsV;
getSignedOffsets(*this, rhs, MASK_ZSLOT, lhsV, rhsV);
return lhsV > rhsV;
}
inline bool
Hermite::isLessX(const Hermite& rhs) const
{
int lhsV, rhsV;
getSignedOffsets(*this, rhs, MASK_XSLOT, lhsV, rhsV);
return lhsV < rhsV;
}
inline bool
Hermite::isLessY(const Hermite& rhs) const
{
int lhsV, rhsV;
getSignedOffsets(*this, rhs, MASK_YSLOT, lhsV, rhsV);
return lhsV < rhsV;
}
inline bool
Hermite::isLessZ(const Hermite& rhs) const
{
int lhsV, rhsV;
getSignedOffsets(*this, rhs, MASK_ZSLOT, lhsV, rhsV);
return lhsV < rhsV;
}
////////////////////////////////////////
inline bool
isApproxEqual(const Hermite& lhs, const Hermite& rhs) { return lhs == rhs; }
inline bool
isApproxEqual(const Hermite& lhs, const Hermite& rhs, const Hermite& /*tolerance*/)
{ return isApproxEqual(lhs, rhs); }
} // namespace math
////////////////////////////////////////
template<> inline math::Hermite zeroVal<math::Hermite>() { return math::Hermite(); }
} // namespace OPENVDB_VERSION_NAME
} // namespace openvdb
#endif // OPENVDB_MATH_HERMITE_HAS_BEEN_INCLUDED
// Copyright (c) 2012-2013 DreamWorks Animation LLC
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
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