/usr/include/osgPresentation/PropertyManager is in libopenscenegraph-dev 3.2.0~rc1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 | /* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield
*
* This software is open source and may be redistributed and/or modified under
* the terms of the GNU General Public License (GPL) version 2.0.
* The full license is in LICENSE.txt file included with this distribution,.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* include LICENSE.txt for more details.
*/
#ifndef PROPERTYMANAGER
#define PROPERTYMANAGER 1
#include <osg/UserDataContainer>
#include <osg/ValueObject>
#include <osg/NodeCallback>
#include <osg/ImageSequence>
#include <osgGA/GUIEventHandler>
#include <osgPresentation/Export>
#include <sstream>
namespace osgPresentation
{
class PropertyManager : protected osg::Object
{
public:
PropertyManager() {}
PropertyManager(const PropertyManager& pm, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
osg::Object(pm,copyop) {}
META_Object(osgPresentation, PropertyManager)
/** Convinience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value.
* To use this template method you need to include the osg/ValueObject header.*/
template<typename T>
bool getProperty(const std::string& name, T& value) const
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
return getUserValue(name, value);
}
/** Convinience method that creates the osg::TemplateValueObject<T> to store the
* specified value and adds it as a named UserObject.
* To use this template method you need to include the osg/ValueObject header. */
template<typename T>
void setProperty(const std::string& name, const T& value)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
return setUserValue(name, value);
}
int ref() const { return osg::Referenced::ref(); }
int unref() const { return osg::Referenced::unref(); }
protected:
mutable OpenThreads::Mutex _mutex;
};
extern OSGPRESENTATION_EXPORT const osg::Object* getUserObject(const osg::NodePath& nodepath, const std::string& name);
template<typename T>
bool getUserValue(const osg::NodePath& nodepath, const std::string& name, T& value)
{
typedef osg::TemplateValueObject<T> UserValueObject;
const osg::Object* object = getUserObject(nodepath, name);
const UserValueObject* uvo = dynamic_cast<const UserValueObject*>(object);
if (uvo)
{
value = uvo->getValue();
return true;
}
else
{
return false;
}
}
extern OSGPRESENTATION_EXPORT bool containsPropertyReference(const std::string& str);
struct PropertyReader
{
PropertyReader(const osg::NodePath& nodePath, const std::string& str):
_errorGenerated(false),
_nodePath(nodePath),
_sstream(str) {}
template<typename T>
bool read(T& value)
{
// skip white space.
while(!_sstream.fail() && _sstream.peek()==' ') _sstream.ignore();
// check to see if a &propertyName is used.
if (_sstream.peek()=='$')
{
std::string propertyName;
_sstream.ignore(1);
_sstream >> propertyName;
OSG_NOTICE<<"Reading propertyName="<<propertyName<<std::endl;
if (!_sstream.fail() && !propertyName.empty()) return getUserValue(_nodePath, propertyName, value);
else return false;
}
else
{
_sstream >> value;
OSG_NOTICE<<"Reading value="<<value<<std::endl;
return !_sstream.fail();
}
}
template<typename T>
PropertyReader& operator>>( T& value ) { if (!read(value)) _errorGenerated=true; return *this; }
bool ok() { return !_sstream.fail() && !_errorGenerated; }
bool fail() { return _sstream.fail() || _errorGenerated; }
bool _errorGenerated;
osg::NodePath _nodePath;
std::istringstream _sstream;
};
class OSGPRESENTATION_EXPORT PropertyAnimation : public osg::NodeCallback
{
public:
PropertyAnimation():
_firstTime(DBL_MAX),
_latestTime(0.0),
_pause(false),
_pauseTime(0.0) {}
void setPropertyManager(PropertyManager* pm) { _pm = pm; }
PropertyManager* getPropertyManager() const { return _pm.get(); }
typedef std::map<double, osg::ref_ptr<osg::UserDataContainer> > KeyFrameMap;
KeyFrameMap& getKeyFrameMap() { return _keyFrameMap; }
const KeyFrameMap& getKeyFrameMap() const { return _keyFrameMap; }
void addKeyFrame(double time, osg::UserDataContainer* udc)
{
_keyFrameMap[time] = udc;
}
virtual void reset();
void setPause(bool pause);
bool getPause() const { return _pause; }
double getAnimationTime() const;
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
virtual void update(osg::Node& node);
protected:
osg::ref_ptr<PropertyManager> _pm;
void assign(osg::UserDataContainer* destination, osg::UserDataContainer* source);
void assign(osg::UserDataContainer* udc, osg::Object* obj);
KeyFrameMap _keyFrameMap;
double _firstTime;
double _latestTime;
bool _pause;
double _pauseTime;
};
struct OSGPRESENTATION_EXPORT ImageSequenceUpdateCallback : public osg::NodeCallback
{
ImageSequenceUpdateCallback(osg::ImageSequence* is, PropertyManager* pm, const std::string& propertyName):
_imageSequence(is),
_propertyManager(pm),
_propertyName(propertyName) {}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
osg::ref_ptr<osg::ImageSequence> _imageSequence;
osg::ref_ptr<PropertyManager> _propertyManager;
std::string _propertyName;
};
struct OSGPRESENTATION_EXPORT PropertyEventCallback : public osgGA::GUIEventHandler
{
PropertyEventCallback(PropertyManager* pm):
_propertyManager(pm) {}
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&);
osg::ref_ptr<PropertyManager> _propertyManager;
};
}
#endif
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