/usr/include/osgFX/Validator is in libopenscenegraph-dev 3.2.0~rc1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgFX - Copyright (C) 2003 Marco Jez
#ifndef OSGFX_VALIDATOR_
#define OSGFX_VALIDATOR_
#include <osgFX/Effect>
#include <osg/ref_ptr>
#include <osg/StateAttribute>
#include <vector>
namespace osgFX
{
/**
This class is used internally by osgFX::Effect to choose between different
techniques dynamically. The apply() method will call each technique's
validate() method and store the results in a buffered array. The Effect
class will then choose the first technique that could be validated in all
active rendering contexts.
*/
class OSGFX_EXPORT Validator: public osg::StateAttribute {
public:
Validator();
Validator(Effect* effect);
Validator(const Validator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_StateAttribute(osgFX, Validator, VALIDATOR);
void apply(osg::State& state) const;
void compileGLObjects(osg::State& state) const;
inline int compare(const osg::StateAttribute& sa) const;
inline void disable() { _effect = 0; }
protected:
virtual ~Validator() {}
Validator& operator=(const Validator&) { return *this; }
private:
mutable Effect* _effect;
};
// INLINE METHODS
inline int Validator::compare(const osg::StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
//used by the COMPARE_StateAttribute_Parameter macros below.
COMPARE_StateAttribute_Types(Validator,sa)
// compare parameters
COMPARE_StateAttribute_Parameter(_effect)
return 0;
}
}
#endif
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