/usr/include/osgFX/Registry is in libopenscenegraph-dev 3.2.0~rc1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgFX - Copyright (C) 2003 Marco Jez
#ifndef OSGFX_REGISTRY_
#define OSGFX_REGISTRY_
#include <osgFX/Export>
#include <osgFX/Effect>
#include <osg/ref_ptr>
#include <map>
#include <string>
namespace osgFX
{
class OSGFX_EXPORT Registry : public osg::Referenced
{
public:
struct Proxy {
Proxy(const Effect* effect): _effect(effect)
{
Registry::instance()->registerEffect(effect);
}
~Proxy()
{
Registry::instance()->removeEffect(_effect.get());
}
private:
osg::ref_ptr<const Effect> _effect;
};
typedef std::map<std::string, osg::ref_ptr<const Effect> > EffectMap;
static Registry* instance();
inline void registerEffect(const Effect* effect);
inline void removeEffect(const Effect* effect);
inline const EffectMap& getEffectMap() const;
protected:
// Registry is a singleton; constructor and destructor must be protected
Registry();
~Registry() {}
private:
EffectMap _effects;
};
// INLINE METHODS
inline const Registry::EffectMap& Registry::getEffectMap() const
{
return _effects;
}
inline void Registry::registerEffect(const Effect* effect)
{
_effects[effect->effectName()] = effect;
}
inline void Registry::removeEffect(const Effect* effect)
{
EffectMap::iterator itr = _effects.find(effect->effectName());
if (itr != _effects.end())
{
_effects.erase(itr);
}
}
}
#endif
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