This file is indexed.

/usr/include/OpenLayer/TextureInfo.hpp is in libopenlayer-dev 2.1-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
#ifndef OL_TEXTURE_INFO_HPP
#define OL_TEXTURE_INFO_HPP


#include "Includes.hpp"
#include "Vec2D.hpp"
#include "Rgba.hpp"
#include "OlRectangle.hpp"
#include "Declspec.hpp"


// INTERNAL TEXTURE CLASSES //


namespace ol {


// Internal rectangle class //

/*
class OlRect {
public:
   OlRect( float x = 0.0, float y = 0.0, float w = 0.0, float h = 0.0 )  : x( x ), y( y ), w( w ), h( h ) {}
   
   OlRect ClippedTo( const OlRect &rect ) const;
   
   float x, y, w, h;
};*/


typedef OL_LIB_DECLSPEC OlRectangle< float > OlRect;



// OpenLayer's internal texture information //

class OL_LIB_DECLSPEC OlTextureInfo {
public:
   OlTextureInfo( int textureWidth, int textureHeight, 
                  int imageWidth, int imageHeight,
                  GLenum format, GLuint index = 0 );
   
   OlTextureInfo();
   
   // Create a sub-texture //
   OlTextureInfo( const OlTextureInfo &other, OlRect clipRect );
   
   
   inline void SetIndex( GLuint index ) {
      this->index = index;
   }
   
   
   inline int GetIndex() const {
      return index;
   }
   
   
   inline static void StartRendering() {
      glBegin( GL_QUADS );
   }
   
   
   inline void OutputTexturedQuad() const {
      OutputTexturedQuad( imgWidth, imgHeight );
   }
   
   
   inline static void FinishRendering() {
      glEnd();
   }
   
   
   inline void OutputTexturedQuad( float x, float y, float w, float h ) const {
      glBegin( GL_TRIANGLE_FAN );
         OutputVertices( x, y, w, h );
      glEnd();
   }
   
   
   
   inline void OutputTexturedQuad( float w, float h ) const {
      OutputTexturedQuad( 0.0, 0.0, w, h );
   }
   
   
   
   inline void OutputTexturedQuadXY( float x, float y ) const {
      OutputTexturedQuad( x, y, imgWidth, imgHeight );
   }
   
   
   inline void OutputVertices( float x, float y, float w, float h ) const {
      glTexCoord2f( rect.x, rect.y );
      glVertex2f( x, y + h );
      
      glTexCoord2f( rect.x + rect.w, rect.y );
      glVertex2f( x + w, y + h );
      
      glTexCoord2f( rect.x + rect.w, rect.y + rect.h );
      glVertex2f( x + w, y );
      
      glTexCoord2f( rect.x, rect.y + rect.h );
      glVertex2f( x, y );
   }
   
   
   /*
   inline void OutputTexturedQuadSpecialWorkaround() const {
      float x = 0.0, y = 0.0, w = imgWidth, h = imgHeight;
      glBegin( GL_TRIANGLE_FAN );
         glTexCoord2f( rect.x, rect.y );
         glVertex2f( x, y + h+0.99 );
         
         glTexCoord2f( rect.x + rect.w, rect.y );
         glVertex2f( x + w+0.5, y + h+0.99 );
         
         glTexCoord2f( rect.x + rect.w, rect.y + rect.h );
         glVertex2f( x + w+0.5, y );
         
         glTexCoord2f( rect.x, rect.y + rect.h );
         glVertex2f( x, y );
      glEnd();
   }
   */
   
   inline void OutputVertices( float x, float y ) const {
      OutputVertices( x, y, imgWidth, imgHeight );
   }
   
   
   inline void OutputTexturedQuad( Vec2D topleft, Vec2D topright,
                                   Vec2D bottomright, Vec2D bottomleft ) const {
      glBegin( GL_TRIANGLE_FAN );
         glTexCoord2f( rect.x, rect.y );
         glVertex2f( bottomleft.x, bottomleft.y );
         
         glTexCoord2f( rect.x + rect.w, rect.y );
         glVertex2f( bottomright.x, bottomright.y );
         
         glTexCoord2f( rect.x + rect.w, rect.y + rect.h );
         glVertex2f( topright.x, topright.y );
         
         glTexCoord2f( rect.x, rect.y + rect.h );
         glVertex2f( topleft.x, topleft.y );
      glEnd();
   }
   
   
   inline void Select() const {
      glBindTexture( GL_TEXTURE_2D, index );
   }
   
   
   inline void GetReadyToRender() const {
      Select();
      glEnable( GL_TEXTURE_2D );
      Rgba::WHITE.Select();
   }
   
   
   int GetBytesPerPixel() const;
   bool HasAlphaChannel() const;
   
   friend class Bitmap;
   
   GLenum format;
   GLuint index;
   int texWidth, texHeight;
   int imgWidth, imgHeight;
   
   int fullImgWidth, fullImgHeight;
   
   float xMul, yMul;
   
   OlRect rect;
   
private:
   
   inline float ConvDimension( float imgSize, float texSize ) {
      return float( imgSize )/float( texSize );
   }
};


// Internal texture coordinate class //

class OL_LIB_DECLSPEC OlTexCoords {
public:
   OlTexCoords( const OlTextureInfo &texture )
      : texture( texture ),
        x1( 0.0 ), x2( texture.imgWidth ),
        y1( 0.0 ), y2( texture.imgHeight ),
        convx1( 0.0 ), convx2( 0.0 ), convy1( 0.0 ), convy2( 0.0 ),
        flipW( false ), flipH( false ), colors( 0 ) {}
   
   /*
   OlTexCoords( const OlTexCoords &orign, float x1 = 0.0, float y1 = 0.0, float x2 = 0.0, float y2 = 0.0 )
      : w( orign.w ), h( orign.h ), x1( x1 ), y1( y1 ), x2( x2 ), y2( y2 ),
        convx1( orign.convx1 ), convx2( orign.convx2 ), convy1( orign.convy1 ), convy2( orign.convy2 ),
        flipW( orign.flipW ), flipH( orign.flipH ) {}
   */
   
   
   inline void FlipHorizontal() { flipW = !flipW; }
   inline void FlipVertical() { flipH = !flipH; }
   
   inline float GetAreaW() const { return fabs( x1 - x2 ); }
   inline float GetAreaH() const { return fabs( y1 - y2 ); }
   
   void CalculateTextureCoords();
   
   OlTexCoords ClippedTo( const OlRect &rect ) const;
   
   inline bool ChangesColors() const {
      return colors != 0;
   }
   
   inline const Rgba &GetColor( int index ) const {
      return colors[index];
   }
   
   inline void SetColors( const Rgba *colors ) {
      this->colors = colors;
   }
   
   
   const OlTextureInfo &texture;
   float x1, x2, y1, y2;
   float convx1, convx2, convy1, convy2;
   bool flipW, flipH;
   
   const Rgba *colors;
};


}




#endif // OL_TEXTURE_INFO_HPP