This file is indexed.

/usr/include/OpenLayer/Line.hpp is in libopenlayer-dev 2.1-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
#ifndef OL_LINE_HPP
#define OL_LINE_HPP


#include "Shape.hpp"
#include "Vec2D.hpp"
#include "Settings.hpp"
#include "Declspec.hpp"


namespace ol {


class OL_LIB_DECLSPEC Line : public Shape {
public:
   Line()
      : Shape( 1.0 ) {}

   Line( float x1, float y1, float x2, float y2, float lineWidth = 1.0 )
      : Shape( lineWidth ), start( x1, y1 ), end( x2, y2 ) {}

   Line( Vec2D start, Vec2D end, float lineWidth = 1.0 )
      : Shape( lineWidth ), start( start ), end( end ) {}

   virtual ~Line() {}

   inline void Draw( const Rgba &color ) const {
   #ifdef OL_NO_STATE_CHANGE
      GLboolean texturesEnabled;
      glGetBooleanv( GL_TEXTURE_2D, &texturesEnabled );
   #endif
      glDisable( GL_TEXTURE_2D );
      color.Select();

      ExecDraw();

   #ifdef OL_NO_STATE_CHANGE
      if( texturesEnabled )
         glEnable( GL_TEXTURE_2D );
   #endif
   }

   void DrawOutline( const Rgba &color ) const {
   #ifdef OL_NO_STATE_CHANGE
      GLboolean texturesEnabled;
      glGetBooleanv( GL_TEXTURE_2D, &texturesEnabled );
   #endif
      glDisable( GL_TEXTURE_2D );
      color.Select();

      ExecDrawOutline();

   #ifdef OL_NO_STATE_CHANGE
      if( texturesEnabled )
         glEnable( GL_TEXTURE_2D );
   #endif
   }

   // Draws the line with the color smoothly changing from start of the line to the end //
   virtual void Draw( const Rgba &startColor, const Rgba &endColor ) const;

   // Moves the line by the specified amount //
   virtual void MoveBy( const Vec2D &amount ) {
      origin += amount;
   }
   
   virtual void MoveTo( const Vec2D &position ) {
		origin = position;
   }
   
   inline Placement GetPlacement() {
      return Placement( origin );
   }
   
   virtual void TransformBy( const Placement &placement ) {
      origin += placement.GetPosition();
      Matrix2D matrix = placement.Get2DMatrix();
      start = matrix.Transform( start );
      end = matrix.Transform( end );
   }
   
   virtual void RotateBy( float angle ) {
      TransformBy( Placement( Vec2D( 0.0f, 0.0f ), angle ));
   }

   // Returns the intersection point of two lines //
   Vec2D GetIntersectionPoint( const Line &other ) const;
   
   // Tests if the two line segments collide //
   inline bool Collides( const Line &other ) const {
      return Collides( start, end, other.origin, other.start, other.end );
   }

   Vec2D GetNormal() const {
      Vec2D s = end - start;
      Vec2D normal( -s.y, s.x );
      return normal.Normalized();
   }
   
   
   float GetShortestDistanceTo( const Vec2D &point );
   
   
   inline Placement GetPlacement() const {
      return Placement( origin );
   }
   
   
   inline Collision GetCollision( const Line &other ) const {
      if( Collides( other )) {
         return Collision( *this, other );
      }
      else {
         return Collision( false );
      }
   }
   
   
   bool Collides( const Line &other, const Placement &thisPlacement,
                  const Placement &otherPlacement ) const;
   
   
   inline Collision GetCollision( const Line &other, const Placement &thisPlacement,
                           const Placement &otherPlacement ) const {
      if( Collides( other, thisPlacement, otherPlacement )) {
         return Collision( *this, other );
      }
      else {
         return Collision( false );
      }
   }
   
   virtual std::string ToString() const;
   
   Vec2D start, end;
	Vec2D origin;
protected:
   bool Collides( const Vec2D &thisStart, const Vec2D &thisEnd, const Vec2D &otherOrigin,
                  const Vec2D &otherStart, const Vec2D &otherEnd ) const;
   
   // Draws the line with the specified color //
   void ExecDraw() const;

   // Draws the line with the specified color //
   void ExecDrawOutline() const {
      ExecDraw();
   }
};



}



#endif // OL_LINE_HPP