/usr/lib/perl5/Ogre/ExampleApplication.pm is in libogre-perl 0.60-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 | package Ogre::ExampleApplication;
use strict;
use warnings;
use Ogre 0.27 qw(:SceneType);
use Ogre::ColourValue;
use Ogre::Root;
use Ogre::SceneManager;
use Ogre::ResourceGroupManager;
use Ogre::TextureManager;
use Ogre::ExampleFrameListener;
sub new {
my ($pkg) = @_;
my $self = bless {
mFrameListener => undef,
mRoot => undef,
mResourcePath => '',
mCamera => undef,
mSceneMgr => undef,
mWindow => undef,
}, $pkg;
# if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
# $self->mResourcePath = macBundlePath() + "/Contents/Resources/";
return $self;
}
sub DESTROY {
my ($self) = @_;
# not sure this is right..
if ($self->{mFrameListener}) {
delete $self->{mFrameListener};
}
if ($self->{mRoot}) {
delete $self->{mRoot};
}
}
# XXX:
# This function will locate the path to our application on OS X,
# unlike windows you can not rely on the curent working directory
# for locating your configuration files and resources.
# (note: this is a FUNCTION, not a method)
sub macBundlePath {
# xxx: ExampleApplication.h contains a function macBundlePath
# which gets the full path for mResourcePath (it says OS X must
# be given a full path, not relative). That needs to be implemented
# (presumably in Perl, though).
# I'm not sure if all platforms can take a full path;
# assuming so, it'll be easy enough, but otherwise I'll also
# have to get the OGRE_PLATFORM, OGRE_PLATFORM_APPLE #defines
return '';
}
sub go {
my ($self) = @_;
return unless $self->setup();
$self->{mRoot}->startRendering();
$self->destroyScene();
}
# These internal methods package up the stages in the startup process
# Sets up the application - returns false if the user chooses to abandon configuration.
sub setup {
my ($self) = @_;
$self->{mRoot} = Ogre::Root->new($self->{mResourcePath} . 'plugins.cfg',
$self->{mResourcePath} . 'ogre.cfg',
$self->{mResourcePath} . 'Ogre.log');
$self->setupResources();
return 0 unless $self->configure();
$self->chooseSceneManager();
$self->createCamera();
$self->createViewports();
# Set default mipmap level (NB some APIs ignore this)
Ogre::TextureManager->getSingletonPtr->setDefaultNumMipmaps(5);
# Create any resource listeners (for loading screens)
$self->createResourceListener();
$self->loadResources();
$self->createScene();
$self->createFrameListener();
return 1;
}
# Configures the application - returns false if the user chooses to abandon configuration.
sub configure {
my ($self) = @_;
# Show the configuration dialog and initialise the system
# You can skip this and use root.restoreConfig() to load configuration
# settings if you were sure there are valid ones saved in ogre.cfg
if ($self->{mRoot}->showConfigDialog()) {
# If returned true, user clicked OK so initialise
# Here we choose to let the system create a default rendering window by passing 'true'
$self->{mWindow} = $self->{mRoot}->initialise(1, "OGRE Render Window");
return 1;
}
else {
return 0;
}
}
sub chooseSceneManager {
my ($self) = @_;
# Create the SceneManager, in this case a generic one
$self->{mSceneMgr} = $self->{mRoot}->createSceneManager(ST_GENERIC,
"ExampleSMInstance");
}
sub createCamera {
my ($self) = @_;
# Create the camera
$self->{mCamera} = $self->{mSceneMgr}->createCamera("PlayerCam");
# Position it at 500 in Z direction
$self->{mCamera}->setPosition(0, 0, 500);
# Look back along -Z
$self->{mCamera}->lookAt(0, 0, -300);
$self->{mCamera}->setNearClipDistance(5);
}
sub createFrameListener {
my ($self) = @_;
$self->{mFrameListener} = Ogre::ExampleFrameListener->new($self->{mWindow},
$self->{mCamera});
$self->{mFrameListener}->showDebugOverlay(1);
$self->{mRoot}->addFrameListener($self->{mFrameListener});
}
sub createScene {
die "implement createScene!\n";
}
sub destroyScene { }
sub createViewports {
my ($self) = @_;
# Create one viewport, entire window
my $vp = $self->{mWindow}->addViewport($self->{mCamera});
$vp->setBackgroundColour(Ogre::ColourValue->new(0,0,0));
# Alter the camera aspect ratio to match the viewport
$self->{mCamera}->setAspectRatio($vp->getActualWidth() / $vp->getActualHeight());
}
# Method which will define the source of resources (other than current folder)
sub setupResources {
my ($self) = @_;
my $cf = Ogre::ConfigFile->new();
# resources.cfg and its required media files are included in this directory.
# You may want to change this, and use different media.
# Look in the source distribution for OGRE under Samples/Media/ .
$cf->load($self->{mResourcePath} . "resources.cfg");
# note: this is a Perlish replacement for iterators used in C++
my $secs = $cf->getSections();
# moved this outside the for loops
my $rgm = Ogre::ResourceGroupManager->getSingletonPtr();
foreach my $sec (@$secs) {
my $secName = $sec->{name};
my $settings = $sec->{settings};
foreach my $setting (@$settings) {
my ($typeName, $archName) = @$setting;
# XXX:
# if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
# OS X does not set the working directory relative to the app,
# In order to make things portable on OS X we need to provide
# the loading with it's own bundle path location
# $archName = macBundlePath() . "/" . $archName
$rgm->addResourceLocation($archName, $typeName, $secName);
}
}
}
# Optional override method where you can create resource listeners (e.g. for loading screens)
sub createResourceListener { }
# Optional override method where you can perform resource group loading
# Must at least do ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
sub loadResources {
# Initialise, parse scripts etc
Ogre::ResourceGroupManager->getSingletonPtr->initialiseAllResourceGroups();
}
1;
__END__
=head1 NAME
Ogre::ExampleApplication
=head1 SYNOPSIS
package MyApplication;
use Ogre::ExampleApplication;
@ISA = qw(Ogre::ExampleApplication);
# override methods...
=head1 DESCRIPTION
This is a port of OGRE's F<Samples/Common/include/ExampleApplication.h>.
As the name implies, it's an example of how to do things. You can subclass
it to customize it how you want. See the examples referred to in
F<examples/README.txt>.
=head1 AUTHOR
Scott Lanning E<lt>slanning@cpan.orgE<gt>
For licensing information, see README.txt .
=cut
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