/usr/include/ode/odecpp.h is in libode-dev 2:0.11.1-4ubuntu1.
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* *
* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of EITHER: *
* (1) The GNU Lesser General Public License as published by the Free *
* Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. The text of the GNU Lesser *
* General Public License is included with this library in the *
* file LICENSE.TXT. *
* (2) The BSD-style license that is included with this library in *
* the file LICENSE-BSD.TXT. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
* *
*************************************************************************/
/* C++ interface for non-collision stuff */
#ifndef _ODE_ODECPP_H_
#define _ODE_ODECPP_H_
#ifdef __cplusplus
//namespace ode {
class dWorld {
dWorldID _id;
// intentionally undefined, don't use these
dWorld (const dWorld &);
void operator= (const dWorld &);
public:
dWorld()
{ _id = dWorldCreate(); }
~dWorld()
{ dWorldDestroy (_id); }
dWorldID id() const
{ return _id; }
operator dWorldID() const
{ return _id; }
void setGravity (dReal x, dReal y, dReal z)
{ dWorldSetGravity (_id,x,y,z); }
void setGravity (const dVector3 g)
{ setGravity (g[0], g[1], g[2]); }
void getGravity (dVector3 g) const
{ dWorldGetGravity (_id,g); }
void setERP (dReal erp)
{ dWorldSetERP(_id, erp); }
dReal getERP() const
{ return dWorldGetERP(_id); }
void setCFM (dReal cfm)
{ dWorldSetCFM(_id, cfm); }
dReal getCFM() const
{ return dWorldGetCFM(_id); }
void step (dReal stepsize)
{ dWorldStep (_id,stepsize); }
void stepFast1 (dReal stepsize, int maxiterations)
{ dWorldStepFast1 (_id,stepsize,maxiterations); }
void setAutoEnableDepthSF1(int depth)
{ dWorldSetAutoEnableDepthSF1 (_id, depth); }
int getAutoEnableDepthSF1() const
{ return dWorldGetAutoEnableDepthSF1 (_id); }
void quickStep(dReal stepsize)
{ dWorldQuickStep (_id, stepsize); }
void setQuickStepNumIterations(int num)
{ dWorldSetQuickStepNumIterations (_id, num); }
int getQuickStepNumIterations() const
{ return dWorldGetQuickStepNumIterations (_id); }
void setQuickStepW(dReal over_relaxation)
{ dWorldSetQuickStepW (_id, over_relaxation); }
dReal getQuickStepW() const
{ return dWorldGetQuickStepW (_id); }
void setAutoDisableLinearThreshold (dReal threshold)
{ dWorldSetAutoDisableLinearThreshold (_id,threshold); }
dReal getAutoDisableLinearThreshold() const
{ return dWorldGetAutoDisableLinearThreshold (_id); }
void setAutoDisableAngularThreshold (dReal threshold)
{ dWorldSetAutoDisableAngularThreshold (_id,threshold); }
dReal getAutoDisableAngularThreshold() const
{ return dWorldGetAutoDisableAngularThreshold (_id); }
void setAutoDisableSteps (int steps)
{ dWorldSetAutoDisableSteps (_id,steps); }
int getAutoDisableSteps() const
{ return dWorldGetAutoDisableSteps (_id); }
void setAutoDisableTime (dReal time)
{ dWorldSetAutoDisableTime (_id,time); }
dReal getAutoDisableTime() const
{ return dWorldGetAutoDisableTime (_id); }
void setAutoDisableFlag (int do_auto_disable)
{ dWorldSetAutoDisableFlag (_id,do_auto_disable); }
int getAutoDisableFlag() const
{ return dWorldGetAutoDisableFlag (_id); }
dReal getLinearDampingThreshold() const
{ return dWorldGetLinearDampingThreshold(_id); }
void setLinearDampingThreshold(dReal threshold)
{ dWorldSetLinearDampingThreshold(_id, threshold); }
dReal getAngularDampingThreshold() const
{ return dWorldGetAngularDampingThreshold(_id); }
void setAngularDampingThreshold(dReal threshold)
{ dWorldSetAngularDampingThreshold(_id, threshold); }
dReal getLinearDamping() const
{ return dWorldGetLinearDamping(_id); }
void setLinearDamping(dReal scale)
{ dWorldSetLinearDamping(_id, scale); }
dReal getAngularDamping() const
{ return dWorldGetAngularDamping(_id); }
void setAngularDamping(dReal scale)
{ dWorldSetAngularDamping(_id, scale); }
void setDamping(dReal linear_scale, dReal angular_scale)
{ dWorldSetDamping(_id, linear_scale, angular_scale); }
dReal getMaxAngularSpeed() const
{ return dWorldGetMaxAngularSpeed(_id); }
void setMaxAngularSpeed(dReal max_speed)
{ dWorldSetMaxAngularSpeed(_id, max_speed); }
void setContactSurfaceLayer(dReal depth)
{ dWorldSetContactSurfaceLayer (_id, depth); }
dReal getContactSurfaceLayer() const
{ return dWorldGetContactSurfaceLayer (_id); }
void impulseToForce (dReal stepsize, dReal ix, dReal iy, dReal iz,
dVector3 force)
{ dWorldImpulseToForce (_id,stepsize,ix,iy,iz,force); }
};
class dBody {
dBodyID _id;
// intentionally undefined, don't use these
dBody (const dBody &);
void operator= (const dBody &);
public:
dBody()
{ _id = 0; }
dBody (dWorldID world)
{ _id = dBodyCreate (world); }
dBody (dWorld& world)
{ _id = dBodyCreate (world.id()); }
~dBody()
{ if (_id) dBodyDestroy (_id); }
void create (dWorldID world) {
if (_id) dBodyDestroy (_id);
_id = dBodyCreate (world);
}
void create (dWorld& world) {
create(world.id());
}
dBodyID id() const
{ return _id; }
operator dBodyID() const
{ return _id; }
void setData (void *data)
{ dBodySetData (_id,data); }
void *getData() const
{ return dBodyGetData (_id); }
void setPosition (dReal x, dReal y, dReal z)
{ dBodySetPosition (_id,x,y,z); }
void setPosition (const dVector3 p)
{ setPosition(p[0], p[1], p[2]); }
void setRotation (const dMatrix3 R)
{ dBodySetRotation (_id,R); }
void setQuaternion (const dQuaternion q)
{ dBodySetQuaternion (_id,q); }
void setLinearVel (dReal x, dReal y, dReal z)
{ dBodySetLinearVel (_id,x,y,z); }
void setLinearVel (const dVector3 v)
{ setLinearVel(v[0], v[1], v[2]); }
void setAngularVel (dReal x, dReal y, dReal z)
{ dBodySetAngularVel (_id,x,y,z); }
void setAngularVel (const dVector3 v)
{ setAngularVel (v[0], v[1], v[2]); }
const dReal * getPosition() const
{ return dBodyGetPosition (_id); }
const dReal * getRotation() const
{ return dBodyGetRotation (_id); }
const dReal * getQuaternion() const
{ return dBodyGetQuaternion (_id); }
const dReal * getLinearVel() const
{ return dBodyGetLinearVel (_id); }
const dReal * getAngularVel() const
{ return dBodyGetAngularVel (_id); }
void setMass (const dMass *mass)
{ dBodySetMass (_id,mass); }
void setMass (const dMass &mass)
{ setMass (&mass); }
dMass getMass () const
{ dMass mass; dBodyGetMass (_id,&mass); return mass; }
void addForce (dReal fx, dReal fy, dReal fz)
{ dBodyAddForce (_id, fx, fy, fz); }
void addForce (const dVector3 f)
{ addForce (f[0], f[1], f[2]); }
void addTorque (dReal fx, dReal fy, dReal fz)
{ dBodyAddTorque (_id, fx, fy, fz); }
void addTorque (const dVector3 t)
{ addTorque(t[0], t[1], t[2]); }
void addRelForce (dReal fx, dReal fy, dReal fz)
{ dBodyAddRelForce (_id, fx, fy, fz); }
void addRelForce (const dVector3 f)
{ addRelForce (f[0], f[1], f[2]); }
void addRelTorque (dReal fx, dReal fy, dReal fz)
{ dBodyAddRelTorque (_id, fx, fy, fz); }
void addRelTorque (const dVector3 t)
{ addRelTorque (t[0], t[1], t[2]); }
void addForceAtPos (dReal fx, dReal fy, dReal fz,
dReal px, dReal py, dReal pz)
{ dBodyAddForceAtPos (_id, fx, fy, fz, px, py, pz); }
void addForceAtPos (const dVector3 f, const dVector3 p)
{ addForceAtPos (f[0], f[1], f[2], p[0], p[1], p[2]); }
void addForceAtRelPos (dReal fx, dReal fy, dReal fz,
dReal px, dReal py, dReal pz)
{ dBodyAddForceAtRelPos (_id, fx, fy, fz, px, py, pz); }
void addForceAtRelPos (const dVector3 f, const dVector3 p)
{ addForceAtRelPos (f[0], f[1], f[2], p[0], p[1], p[2]); }
void addRelForceAtPos (dReal fx, dReal fy, dReal fz,
dReal px, dReal py, dReal pz)
{ dBodyAddRelForceAtPos (_id, fx, fy, fz, px, py, pz); }
void addRelForceAtPos (const dVector3 f, const dVector3 p)
{ addRelForceAtPos (f[0], f[1], f[2], p[0], p[1], p[2]); }
void addRelForceAtRelPos (dReal fx, dReal fy, dReal fz,
dReal px, dReal py, dReal pz)
{ dBodyAddRelForceAtRelPos (_id, fx, fy, fz, px, py, pz); }
void addRelForceAtRelPos (const dVector3 f, const dVector3 p)
{ addRelForceAtRelPos (f[0], f[1], f[2], p[0], p[1], p[2]); }
const dReal * getForce() const
{ return dBodyGetForce(_id); }
const dReal * getTorque() const
{ return dBodyGetTorque(_id); }
void setForce (dReal x, dReal y, dReal z)
{ dBodySetForce (_id,x,y,z); }
void setForce (const dVector3 f)
{ setForce (f[0], f[1], f[2]); }
void setTorque (dReal x, dReal y, dReal z)
{ dBodySetTorque (_id,x,y,z); }
void setTorque (const dVector3 t)
{ setTorque (t[0], t[1], t[2]); }
void setDynamic()
{ dBodySetDynamic (_id); }
void setKinematic()
{ dBodySetKinematic (_id); }
bool isKinematic() const
{ return dBodyIsKinematic (_id) != 0; }
void enable()
{ dBodyEnable (_id); }
void disable()
{ dBodyDisable (_id); }
bool isEnabled() const
{ return dBodyIsEnabled (_id) != 0; }
void getRelPointPos (dReal px, dReal py, dReal pz, dVector3 result) const
{ dBodyGetRelPointPos (_id, px, py, pz, result); }
void getRelPointPos (const dVector3 p, dVector3 result) const
{ getRelPointPos (p[0], p[1], p[2], result); }
void getRelPointVel (dReal px, dReal py, dReal pz, dVector3 result) const
{ dBodyGetRelPointVel (_id, px, py, pz, result); }
void getRelPointVel (const dVector3 p, dVector3 result) const
{ getRelPointVel (p[0], p[1], p[2], result); }
void getPointVel (dReal px, dReal py, dReal pz, dVector3 result) const
{ dBodyGetPointVel (_id, px, py, pz, result); }
void getPointVel (const dVector3 p, dVector3 result) const
{ getPointVel (p[0], p[1], p[2], result); }
void getPosRelPoint (dReal px, dReal py, dReal pz, dVector3 result) const
{ dBodyGetPosRelPoint (_id, px, py, pz, result); }
void getPosRelPoint (const dVector3 p, dVector3 result) const
{ getPosRelPoint (p[0], p[1], p[2], result); }
void vectorToWorld (dReal px, dReal py, dReal pz, dVector3 result) const
{ dBodyVectorToWorld (_id, px, py, pz, result); }
void vectorToWorld (const dVector3 p, dVector3 result) const
{ vectorToWorld (p[0], p[1], p[2], result); }
void vectorFromWorld (dReal px, dReal py, dReal pz, dVector3 result) const
{ dBodyVectorFromWorld (_id,px,py,pz,result); }
void vectorFromWorld (const dVector3 p, dVector3 result) const
{ vectorFromWorld (p[0], p[1], p[2], result); }
void setFiniteRotationMode (bool mode)
{ dBodySetFiniteRotationMode (_id, mode); }
void setFiniteRotationAxis (dReal x, dReal y, dReal z)
{ dBodySetFiniteRotationAxis (_id, x, y, z); }
void setFiniteRotationAxis (const dVector3 a)
{ setFiniteRotationAxis (a[0], a[1], a[2]); }
bool getFiniteRotationMode() const
{ return dBodyGetFiniteRotationMode (_id) != 0; }
void getFiniteRotationAxis (dVector3 result) const
{ dBodyGetFiniteRotationAxis (_id, result); }
int getNumJoints() const
{ return dBodyGetNumJoints (_id); }
dJointID getJoint (int index) const
{ return dBodyGetJoint (_id, index); }
void setGravityMode (bool mode)
{ dBodySetGravityMode (_id,mode); }
bool getGravityMode() const
{ return dBodyGetGravityMode (_id) != 0; }
bool isConnectedTo (dBodyID body) const
{ return dAreConnected (_id, body) != 0; }
void setAutoDisableLinearThreshold (dReal threshold)
{ dBodySetAutoDisableLinearThreshold (_id,threshold); }
dReal getAutoDisableLinearThreshold() const
{ return dBodyGetAutoDisableLinearThreshold (_id); }
void setAutoDisableAngularThreshold (dReal threshold)
{ dBodySetAutoDisableAngularThreshold (_id,threshold); }
dReal getAutoDisableAngularThreshold() const
{ return dBodyGetAutoDisableAngularThreshold (_id); }
void setAutoDisableSteps (int steps)
{ dBodySetAutoDisableSteps (_id,steps); }
int getAutoDisableSteps() const
{ return dBodyGetAutoDisableSteps (_id); }
void setAutoDisableTime (dReal time)
{ dBodySetAutoDisableTime (_id,time); }
dReal getAutoDisableTime() const
{ return dBodyGetAutoDisableTime (_id); }
void setAutoDisableFlag (bool do_auto_disable)
{ dBodySetAutoDisableFlag (_id,do_auto_disable); }
bool getAutoDisableFlag() const
{ return dBodyGetAutoDisableFlag (_id) != 0; }
dReal getLinearDamping() const
{ return dBodyGetLinearDamping(_id); }
void setLinearDamping(dReal scale)
{ dBodySetLinearDamping(_id, scale); }
dReal getAngularDamping() const
{ return dBodyGetAngularDamping(_id); }
void setAngularDamping(dReal scale)
{ dBodySetAngularDamping(_id, scale); }
void setDamping(dReal linear_scale, dReal angular_scale)
{ dBodySetDamping(_id, linear_scale, angular_scale); }
dReal getLinearDampingThreshold() const
{ return dBodyGetLinearDampingThreshold(_id); }
void setLinearDampingThreshold(dReal threshold) const
{ dBodySetLinearDampingThreshold(_id, threshold); }
dReal getAngularDampingThreshold() const
{ return dBodyGetAngularDampingThreshold(_id); }
void setAngularDampingThreshold(dReal threshold)
{ dBodySetAngularDampingThreshold(_id, threshold); }
void setDampingDefaults()
{ dBodySetDampingDefaults(_id); }
dReal getMaxAngularSpeed() const
{ return dBodyGetMaxAngularSpeed(_id); }
void setMaxAngularSpeed(dReal max_speed)
{ dBodySetMaxAngularSpeed(_id, max_speed); }
bool getGyroscopicMode() const
{ return dBodyGetGyroscopicMode(_id) != 0; }
void setGyroscopicMode(bool mode)
{ dBodySetGyroscopicMode(_id, mode); }
};
class dJointGroup {
dJointGroupID _id;
// intentionally undefined, don't use these
dJointGroup (const dJointGroup &);
void operator= (const dJointGroup &);
public:
dJointGroup ()
{ _id = dJointGroupCreate (0); }
~dJointGroup()
{ dJointGroupDestroy (_id); }
void create () {
if (_id) dJointGroupDestroy (_id);
_id = dJointGroupCreate (0);
}
dJointGroupID id() const
{ return _id; }
operator dJointGroupID() const
{ return _id; }
void empty()
{ dJointGroupEmpty (_id); }
void clear()
{ empty(); }
};
class dJoint {
private:
// intentionally undefined, don't use these
dJoint (const dJoint &) ;
void operator= (const dJoint &);
protected:
dJointID _id;
dJoint() // don't let user construct pure dJoint objects
{ _id = 0; }
public:
virtual ~dJoint() // :( Destructor must be virtual to suppress compiler warning "class XXX has virtual functions but non-virtual destructor"
{ if (_id) dJointDestroy (_id); }
dJointID id() const
{ return _id; }
operator dJointID() const
{ return _id; }
int getNumBodies() const
{ return dJointGetNumBodies(_id); }
void attach (dBodyID body1, dBodyID body2)
{ dJointAttach (_id, body1, body2); }
void attach (dBody& body1, dBody& body2)
{ attach(body1.id(), body2.id()); }
void enable()
{ dJointEnable (_id); }
void disable()
{ dJointDisable (_id); }
bool isEnabled() const
{ return dJointIsEnabled (_id) != 0; }
void setData (void *data)
{ dJointSetData (_id, data); }
void *getData() const
{ return dJointGetData (_id); }
dJointType getType() const
{ return dJointGetType (_id); }
dBodyID getBody (int index) const
{ return dJointGetBody (_id, index); }
void setFeedback(dJointFeedback *fb)
{ dJointSetFeedback(_id, fb); }
dJointFeedback *getFeedback() const
{ return dJointGetFeedback(_id); }
// If not implemented it will do nothing as describe in the doc
virtual void setParam (int, dReal) {};
virtual dReal getParam (int) const { return 0; }
};
class dBallJoint : public dJoint {
private:
// intentionally undefined, don't use these
dBallJoint (const dBallJoint &);
void operator= (const dBallJoint &);
public:
dBallJoint() { }
dBallJoint (dWorldID world, dJointGroupID group=0)
{ _id = dJointCreateBall (world, group); }
dBallJoint (dWorld& world, dJointGroupID group=0)
{ _id = dJointCreateBall (world.id(), group); }
void create (dWorldID world, dJointGroupID group=0) {
if (_id) dJointDestroy (_id);
_id = dJointCreateBall (world, group);
}
void create (dWorld& world, dJointGroupID group=0)
{ create(world.id(), group); }
void setAnchor (dReal x, dReal y, dReal z)
{ dJointSetBallAnchor (_id, x, y, z); }
void setAnchor (const dVector3 a)
{ setAnchor (a[0], a[1], a[2]); }
void getAnchor (dVector3 result) const
{ dJointGetBallAnchor (_id, result); }
void getAnchor2 (dVector3 result) const
{ dJointGetBallAnchor2 (_id, result); }
virtual void setParam (int parameter, dReal value)
{ dJointSetBallParam (_id, parameter, value); }
virtual dReal getParam (int parameter) const
{ return dJointGetBallParam (_id, parameter); }
// TODO: expose params through methods
} ;
class dHingeJoint : public dJoint {
// intentionally undefined, don't use these
dHingeJoint (const dHingeJoint &);
void operator = (const dHingeJoint &);
public:
dHingeJoint() { }
dHingeJoint (dWorldID world, dJointGroupID group=0)
{ _id = dJointCreateHinge (world, group); }
dHingeJoint (dWorld& world, dJointGroupID group=0)
{ _id = dJointCreateHinge (world.id(), group); }
void create (dWorldID world, dJointGroupID group=0) {
if (_id) dJointDestroy (_id);
_id = dJointCreateHinge (world, group);
}
void create (dWorld& world, dJointGroupID group=0)
{ create(world.id(), group); }
void setAnchor (dReal x, dReal y, dReal z)
{ dJointSetHingeAnchor (_id, x, y, z); }
void setAnchor (const dVector3 a)
{ setAnchor (a[0], a[1], a[2]); }
void getAnchor (dVector3 result) const
{ dJointGetHingeAnchor (_id, result); }
void getAnchor2 (dVector3 result) const
{ dJointGetHingeAnchor2 (_id, result); }
void setAxis (dReal x, dReal y, dReal z)
{ dJointSetHingeAxis (_id, x, y, z); }
void setAxis (const dVector3 a)
{ setAxis(a[0], a[1], a[2]); }
void getAxis (dVector3 result) const
{ dJointGetHingeAxis (_id, result); }
dReal getAngle() const
{ return dJointGetHingeAngle (_id); }
dReal getAngleRate() const
{ return dJointGetHingeAngleRate (_id); }
virtual void setParam (int parameter, dReal value)
{ dJointSetHingeParam (_id, parameter, value); }
virtual dReal getParam (int parameter) const
{ return dJointGetHingeParam (_id, parameter); }
// TODO: expose params through methods
void addTorque (dReal torque)
{ dJointAddHingeTorque(_id, torque); }
};
class dSliderJoint : public dJoint {
// intentionally undefined, don't use these
dSliderJoint (const dSliderJoint &);
void operator = (const dSliderJoint &);
public:
dSliderJoint() { }
dSliderJoint (dWorldID world, dJointGroupID group=0)
{ _id = dJointCreateSlider (world, group); }
dSliderJoint (dWorld& world, dJointGroupID group=0)
{ _id = dJointCreateSlider (world.id(), group); }
void create (dWorldID world, dJointGroupID group=0) {
if (_id) dJointDestroy (_id);
_id = dJointCreateSlider (world, group);
}
void create (dWorld& world, dJointGroupID group=0)
{ create(world.id(), group); }
void setAxis (dReal x, dReal y, dReal z)
{ dJointSetSliderAxis (_id, x, y, z); }
void setAxis (const dVector3 a)
{ setAxis (a[0], a[1], a[2]); }
void getAxis (dVector3 result) const
{ dJointGetSliderAxis (_id, result); }
dReal getPosition() const
{ return dJointGetSliderPosition (_id); }
dReal getPositionRate() const
{ return dJointGetSliderPositionRate (_id); }
virtual void setParam (int parameter, dReal value)
{ dJointSetSliderParam (_id, parameter, value); }
virtual dReal getParam (int parameter) const
{ return dJointGetSliderParam (_id, parameter); }
// TODO: expose params through methods
void addForce (dReal force)
{ dJointAddSliderForce(_id, force); }
};
class dUniversalJoint : public dJoint {
// intentionally undefined, don't use these
dUniversalJoint (const dUniversalJoint &);
void operator = (const dUniversalJoint &);
public:
dUniversalJoint() { }
dUniversalJoint (dWorldID world, dJointGroupID group=0)
{ _id = dJointCreateUniversal (world, group); }
dUniversalJoint (dWorld& world, dJointGroupID group=0)
{ _id = dJointCreateUniversal (world.id(), group); }
void create (dWorldID world, dJointGroupID group=0) {
if (_id) dJointDestroy (_id);
_id = dJointCreateUniversal (world, group);
}
void create (dWorld& world, dJointGroupID group=0)
{ create(world.id(), group); }
void setAnchor (dReal x, dReal y, dReal z)
{ dJointSetUniversalAnchor (_id, x, y, z); }
void setAnchor (const dVector3 a)
{ setAnchor(a[0], a[1], a[2]); }
void setAxis1 (dReal x, dReal y, dReal z)
{ dJointSetUniversalAxis1 (_id, x, y, z); }
void setAxis1 (const dVector3 a)
{ setAxis1 (a[0], a[1], a[2]); }
void setAxis2 (dReal x, dReal y, dReal z)
{ dJointSetUniversalAxis2 (_id, x, y, z); }
void setAxis2 (const dVector3 a)
{ setAxis2 (a[0], a[1], a[2]); }
void getAnchor (dVector3 result) const
{ dJointGetUniversalAnchor (_id, result); }
void getAnchor2 (dVector3 result) const
{ dJointGetUniversalAnchor2 (_id, result); }
void getAxis1 (dVector3 result) const
{ dJointGetUniversalAxis1 (_id, result); }
void getAxis2 (dVector3 result) const
{ dJointGetUniversalAxis2 (_id, result); }
virtual void setParam (int parameter, dReal value)
{ dJointSetUniversalParam (_id, parameter, value); }
virtual dReal getParam (int parameter) const
{ return dJointGetUniversalParam (_id, parameter); }
// TODO: expose params through methods
void getAngles(dReal *angle1, dReal *angle2) const
{ dJointGetUniversalAngles (_id, angle1, angle2); }
dReal getAngle1() const
{ return dJointGetUniversalAngle1 (_id); }
dReal getAngle1Rate() const
{ return dJointGetUniversalAngle1Rate (_id); }
dReal getAngle2() const
{ return dJointGetUniversalAngle2 (_id); }
dReal getAngle2Rate() const
{ return dJointGetUniversalAngle2Rate (_id); }
void addTorques (dReal torque1, dReal torque2)
{ dJointAddUniversalTorques(_id, torque1, torque2); }
};
class dHinge2Joint : public dJoint {
// intentionally undefined, don't use these
dHinge2Joint (const dHinge2Joint &);
void operator = (const dHinge2Joint &);
public:
dHinge2Joint() { }
dHinge2Joint (dWorldID world, dJointGroupID group=0)
{ _id = dJointCreateHinge2 (world, group); }
dHinge2Joint (dWorld& world, dJointGroupID group=0)
{ _id = dJointCreateHinge2 (world.id(), group); }
void create (dWorldID world, dJointGroupID group=0) {
if (_id) dJointDestroy (_id);
_id = dJointCreateHinge2 (world, group);
}
void create (dWorld& world, dJointGroupID group=0)
{ create(world.id(), group); }
void setAnchor (dReal x, dReal y, dReal z)
{ dJointSetHinge2Anchor (_id, x, y, z); }
void setAnchor (const dVector3 a)
{ setAnchor(a[0], a[1], a[2]); }
void setAxis1 (dReal x, dReal y, dReal z)
{ dJointSetHinge2Axis1 (_id, x, y, z); }
void setAxis1 (const dVector3 a)
{ setAxis1 (a[0], a[1], a[2]); }
void setAxis2 (dReal x, dReal y, dReal z)
{ dJointSetHinge2Axis2 (_id, x, y, z); }
void setAxis2 (const dVector3 a)
{ setAxis2 (a[0], a[1], a[2]); }
void getAnchor (dVector3 result) const
{ dJointGetHinge2Anchor (_id, result); }
void getAnchor2 (dVector3 result) const
{ dJointGetHinge2Anchor2 (_id, result); }
void getAxis1 (dVector3 result) const
{ dJointGetHinge2Axis1 (_id, result); }
void getAxis2 (dVector3 result) const
{ dJointGetHinge2Axis2 (_id, result); }
dReal getAngle1() const
{ return dJointGetHinge2Angle1 (_id); }
dReal getAngle1Rate() const
{ return dJointGetHinge2Angle1Rate (_id); }
dReal getAngle2Rate() const
{ return dJointGetHinge2Angle2Rate (_id); }
virtual void setParam (int parameter, dReal value)
{ dJointSetHinge2Param (_id, parameter, value); }
virtual dReal getParam (int parameter) const
{ return dJointGetHinge2Param (_id, parameter); }
// TODO: expose params through methods
void addTorques(dReal torque1, dReal torque2)
{ dJointAddHinge2Torques(_id, torque1, torque2); }
};
class dPRJoint : public dJoint {
dPRJoint (const dPRJoint &);
void operator = (const dPRJoint &);
public:
dPRJoint() { }
dPRJoint (dWorldID world, dJointGroupID group=0)
{ _id = dJointCreatePR (world, group); }
dPRJoint (dWorld& world, dJointGroupID group=0)
{ _id = dJointCreatePR (world.id(), group); }
void create (dWorldID world, dJointGroupID group=0) {
if (_id) dJointDestroy (_id);
_id = dJointCreatePR (world, group);
}
void create (dWorld& world, dJointGroupID group=0)
{ create(world.id(), group); }
void setAnchor (dReal x, dReal y, dReal z)
{ dJointSetPRAnchor (_id, x, y, z); }
void setAnchor (const dVector3 a)
{ setAnchor (a[0], a[1], a[2]); }
void setAxis1 (dReal x, dReal y, dReal z)
{ dJointSetPRAxis1 (_id, x, y, z); }
void setAxis1 (const dVector3 a)
{ setAxis1(a[0], a[1], a[2]); }
void setAxis2 (dReal x, dReal y, dReal z)
{ dJointSetPRAxis2 (_id, x, y, z); }
void setAxis2 (const dVector3 a)
{ setAxis2(a[0], a[1], a[2]); }
void getAnchor (dVector3 result) const
{ dJointGetPRAnchor (_id, result); }
void getAxis1 (dVector3 result) const
{ dJointGetPRAxis1 (_id, result); }
void getAxis2 (dVector3 result) const
{ dJointGetPRAxis2 (_id, result); }
dReal getPosition() const
{ return dJointGetPRPosition (_id); }
dReal getPositionRate() const
{ return dJointGetPRPositionRate (_id); }
dReal getAngle() const
{ return dJointGetPRAngle (_id); }
dReal getAngleRate() const
{ return dJointGetPRAngleRate (_id); }
virtual void setParam (int parameter, dReal value)
{ dJointSetPRParam (_id, parameter, value); }
virtual dReal getParam (int parameter) const
{ return dJointGetPRParam (_id, parameter); }
};
class dPUJoint : public dJoint
{
dPUJoint (const dPUJoint &);
void operator = (const dPUJoint &);
public:
dPUJoint() { }
dPUJoint (dWorldID world, dJointGroupID group=0)
{ _id = dJointCreatePU (world, group); }
dPUJoint (dWorld& world, dJointGroupID group=0)
{ _id = dJointCreatePU (world.id(), group); }
void create (dWorldID world, dJointGroupID group=0)
{
if (_id) dJointDestroy (_id);
_id = dJointCreatePU (world, group);
}
void create (dWorld& world, dJointGroupID group=0)
{ create(world.id(), group); }
void setAnchor (dReal x, dReal y, dReal z)
{ dJointSetPUAnchor (_id, x, y, z); }
void setAnchor (const dVector3 a)
{ setAnchor (a[0], a[1], a[2]); }
void setAxis1 (dReal x, dReal y, dReal z)
{ dJointSetPUAxis1 (_id, x, y, z); }
void setAxis1 (const dVector3 a)
{ setAxis1(a[0], a[1], a[2]); }
void setAxis2 (dReal x, dReal y, dReal z)
{ dJointSetPUAxis2 (_id, x, y, z); }
void setAxis3 (dReal x, dReal y, dReal z)
{ dJointSetPUAxis3 (_id, x, y, z); }
void setAxis3 (const dVector3 a)
{ setAxis3(a[0], a[1], a[2]); }
void setAxisP (dReal x, dReal y, dReal z)
{ dJointSetPUAxis3 (_id, x, y, z); }
void setAxisP (const dVector3 a)
{ setAxisP(a[0], a[1], a[2]); }
virtual void getAnchor (dVector3 result) const
{ dJointGetPUAnchor (_id, result); }
void getAxis1 (dVector3 result) const
{ dJointGetPUAxis1 (_id, result); }
void getAxis2 (dVector3 result) const
{ dJointGetPUAxis2 (_id, result); }
void getAxis3 (dVector3 result) const
{ dJointGetPUAxis3 (_id, result); }
void getAxisP (dVector3 result) const
{ dJointGetPUAxis3 (_id, result); }
dReal getAngle1() const
{ return dJointGetPUAngle1 (_id); }
dReal getAngle1Rate() const
{ return dJointGetPUAngle1Rate (_id); }
dReal getAngle2() const
{ return dJointGetPUAngle2 (_id); }
dReal getAngle2Rate() const
{ return dJointGetPUAngle2Rate (_id); }
dReal getPosition() const
{ return dJointGetPUPosition (_id); }
dReal getPositionRate() const
{ return dJointGetPUPositionRate (_id); }
virtual void setParam (int parameter, dReal value)
{ dJointSetPUParam (_id, parameter, value); }
virtual dReal getParam (int parameter) const
{ return dJointGetPUParam (_id, parameter); }
// TODO: expose params through methods
};
class dPistonJoint : public dJoint
{
// intentionally undefined, don't use these
dPistonJoint (const dPistonJoint &);
void operator = (const dPistonJoint &);
public:
dPistonJoint() { }
dPistonJoint (dWorldID world, dJointGroupID group=0)
{ _id = dJointCreatePiston (world, group); }
dPistonJoint (dWorld& world, dJointGroupID group=0)
{ _id = dJointCreatePiston (world, group); }
void create (dWorldID world, dJointGroupID group=0)
{
if (_id) dJointDestroy (_id);
_id = dJointCreatePiston (world, group);
}
void create (dWorld& world, dJointGroupID group=0)
{ create(world.id(), group); }
void setAnchor (dReal x, dReal y, dReal z)
{ dJointSetPistonAnchor (_id, x, y, z); }
void setAnchor (const dVector3 a)
{ setAnchor (a[0], a[1], a[2]); }
void getAnchor (dVector3 result) const
{ dJointGetPistonAnchor (_id, result); }
void getAnchor2 (dVector3 result) const
{ dJointGetPistonAnchor2 (_id, result); }
void setAxis (dReal x, dReal y, dReal z)
{ dJointSetPistonAxis (_id, x, y, z); }
void setAxis (const dVector3 a)
{ setAxis(a[0], a[1], a[2]); }
void getAxis (dVector3 result) const
{ dJointGetPistonAxis (_id, result); }
dReal getPosition() const
{ return dJointGetPistonPosition (_id); }
dReal getPositionRate() const
{ return dJointGetPistonPositionRate (_id); }
virtual void setParam (int parameter, dReal value)
{ dJointSetPistonParam (_id, parameter, value); }
virtual dReal getParam (int parameter) const
{ return dJointGetPistonParam (_id, parameter); }
// TODO: expose params through methods
void addForce (dReal force)
{ dJointAddPistonForce (_id, force); }
};
class dFixedJoint : public dJoint
{
// intentionally undefined, don't use these
dFixedJoint (const dFixedJoint &);
void operator = (const dFixedJoint &);
public:
dFixedJoint() { }
dFixedJoint (dWorldID world, dJointGroupID group=0)
{ _id = dJointCreateFixed (world, group); }
dFixedJoint (dWorld& world, dJointGroupID group=0)
{ _id = dJointCreateFixed (world, group); }
void create (dWorldID world, dJointGroupID group=0) {
if (_id) dJointDestroy (_id);
_id = dJointCreateFixed (world, group);
}
void create (dWorld& world, dJointGroupID group=0)
{ create(world.id(), group); }
void set()
{ dJointSetFixed (_id); }
virtual void setParam (int parameter, dReal value)
{ dJointSetFixedParam (_id, parameter, value); }
virtual dReal getParam (int parameter) const
{ return dJointGetFixedParam (_id, parameter); }
// TODO: expose params through methods
};
class dContactJoint : public dJoint {
// intentionally undefined, don't use these
dContactJoint (const dContactJoint &);
void operator = (const dContactJoint &);
public:
dContactJoint() { }
dContactJoint (dWorldID world, dJointGroupID group, dContact *contact)
{ _id = dJointCreateContact (world, group, contact); }
dContactJoint (dWorld& world, dJointGroupID group, dContact *contact)
{ _id = dJointCreateContact (world.id(), group, contact); }
void create (dWorldID world, dJointGroupID group, dContact *contact) {
if (_id) dJointDestroy (_id);
_id = dJointCreateContact (world, group, contact);
}
void create (dWorld& world, dJointGroupID group, dContact *contact)
{ create(world.id(), group, contact); }
};
class dNullJoint : public dJoint {
// intentionally undefined, don't use these
dNullJoint (const dNullJoint &);
void operator = (const dNullJoint &);
public:
dNullJoint() { }
dNullJoint (dWorldID world, dJointGroupID group=0)
{ _id = dJointCreateNull (world, group); }
dNullJoint (dWorld& world, dJointGroupID group=0)
{ _id = dJointCreateNull (world.id(), group); }
void create (dWorldID world, dJointGroupID group=0) {
if (_id) dJointDestroy (_id);
_id = dJointCreateNull (world, group);
}
void create (dWorld& world, dJointGroupID group=0)
{ create(world.id(), group); }
};
class dAMotorJoint : public dJoint {
// intentionally undefined, don't use these
dAMotorJoint (const dAMotorJoint &);
void operator = (const dAMotorJoint &);
public:
dAMotorJoint() { }
dAMotorJoint (dWorldID world, dJointGroupID group=0)
{ _id = dJointCreateAMotor (world, group); }
dAMotorJoint (dWorld& world, dJointGroupID group=0)
{ _id = dJointCreateAMotor (world.id(), group); }
void create (dWorldID world, dJointGroupID group=0) {
if (_id) dJointDestroy (_id);
_id = dJointCreateAMotor (world, group);
}
void create (dWorld& world, dJointGroupID group=0)
{ create(world.id(), group); }
void setMode (int mode)
{ dJointSetAMotorMode (_id, mode); }
int getMode() const
{ return dJointGetAMotorMode (_id); }
void setNumAxes (int num)
{ dJointSetAMotorNumAxes (_id, num); }
int getNumAxes() const
{ return dJointGetAMotorNumAxes (_id); }
void setAxis (int anum, int rel, dReal x, dReal y, dReal z)
{ dJointSetAMotorAxis (_id, anum, rel, x, y, z); }
void setAxis (int anum, int rel, const dVector3 a)
{ setAxis(anum, rel, a[0], a[1], a[2]); }
void getAxis (int anum, dVector3 result) const
{ dJointGetAMotorAxis (_id, anum, result); }
int getAxisRel (int anum) const
{ return dJointGetAMotorAxisRel (_id, anum); }
void setAngle (int anum, dReal angle)
{ dJointSetAMotorAngle (_id, anum, angle); }
dReal getAngle (int anum) const
{ return dJointGetAMotorAngle (_id, anum); }
dReal getAngleRate (int anum)
{ return dJointGetAMotorAngleRate (_id,anum); }
void setParam (int parameter, dReal value)
{ dJointSetAMotorParam (_id, parameter, value); }
dReal getParam (int parameter) const
{ return dJointGetAMotorParam (_id, parameter); }
// TODO: expose params through methods
void addTorques(dReal torque1, dReal torque2, dReal torque3)
{ dJointAddAMotorTorques(_id, torque1, torque2, torque3); }
};
class dLMotorJoint : public dJoint {
// intentionally undefined, don't use these
dLMotorJoint (const dLMotorJoint &);
void operator = (const dLMotorJoint &);
public:
dLMotorJoint() { }
dLMotorJoint (dWorldID world, dJointGroupID group=0)
{ _id = dJointCreateLMotor (world, group); }
dLMotorJoint (dWorld& world, dJointGroupID group=0)
{ _id = dJointCreateLMotor (world.id(), group); }
void create (dWorldID world, dJointGroupID group=0) {
if (_id) dJointDestroy (_id);
_id = dJointCreateLMotor (world, group);
}
void create (dWorld& world, dJointGroupID group=0)
{ create(world.id(), group); }
void setNumAxes (int num)
{ dJointSetLMotorNumAxes (_id, num); }
int getNumAxes() const
{ return dJointGetLMotorNumAxes (_id); }
void setAxis (int anum, int rel, dReal x, dReal y, dReal z)
{ dJointSetLMotorAxis (_id, anum, rel, x, y, z); }
void setAxis (int anum, int rel, const dVector3 a)
{ setAxis(anum, rel, a[0], a[1], a[2]); }
void getAxis (int anum, dVector3 result) const
{ dJointGetLMotorAxis (_id, anum, result); }
void setParam (int parameter, dReal value)
{ dJointSetLMotorParam (_id, parameter, value); }
dReal getParam (int parameter) const
{ return dJointGetLMotorParam (_id, parameter); }
// TODO: expose params through methods
};
//}
#endif
#endif
// Local variables:
// mode:c++
// c-basic-offset:2
// End:
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