/usr/include/oce/Vrml_Texture2.hxx is in liboce-visualization-dev 0.15-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_Texture2_HeaderFile
#define _Vrml_Texture2_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineAlloc_HeaderFile
#include <Standard_DefineAlloc.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _TCollection_AsciiString_HeaderFile
#include <TCollection_AsciiString.hxx>
#endif
#ifndef _Handle_Vrml_SFImage_HeaderFile
#include <Handle_Vrml_SFImage.hxx>
#endif
#ifndef _Vrml_Texture2Wrap_HeaderFile
#include <Vrml_Texture2Wrap.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class Vrml_SFImage;
class TCollection_AsciiString;
//! defines a Texture2 node of VRML specifying properties of geometry <br>
//! and its appearance. <br>
//! This property node defines a texture map and parameters for that map <br>
//! The texture can be read from the URL specified by the filename field. <br>
//! To turn off texturing, set the filename field to an empty string (""). <br>
//! Textures can alsobe specified inline by setting the image field <br>
//! to contain the texture data. <br>
//! By default : <br>
//! myFilename ("") <br>
//! myImage (0 0 0) <br>
//! myWrapS (Vrml_REPEAT) <br>
//! myWrapT (Vrml_REPEAT) <br>
class Vrml_Texture2 {
public:
DEFINE_STANDARD_ALLOC
Standard_EXPORT Vrml_Texture2();
Standard_EXPORT Vrml_Texture2(const TCollection_AsciiString& aFilename,const Handle(Vrml_SFImage)& aImage,const Vrml_Texture2Wrap aWrapS,const Vrml_Texture2Wrap aWrapT);
Standard_EXPORT void SetFilename(const TCollection_AsciiString& aFilename) ;
Standard_EXPORT TCollection_AsciiString Filename() const;
Standard_EXPORT void SetImage(const Handle(Vrml_SFImage)& aImage) ;
Standard_EXPORT Handle_Vrml_SFImage Image() const;
Standard_EXPORT void SetWrapS(const Vrml_Texture2Wrap aWrapS) ;
Standard_EXPORT Vrml_Texture2Wrap WrapS() const;
Standard_EXPORT void SetWrapT(const Vrml_Texture2Wrap aWrapT) ;
Standard_EXPORT Vrml_Texture2Wrap WrapT() const;
Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const;
protected:
private:
TCollection_AsciiString myFilename;
Handle_Vrml_SFImage myImage;
Vrml_Texture2Wrap myWrapS;
Vrml_Texture2Wrap myWrapT;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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