/usr/include/oce/Vrml_SpotLight.hxx is in liboce-visualization-dev 0.15-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_SpotLight_HeaderFile
#define _Vrml_SpotLight_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineAlloc_HeaderFile
#include <Standard_DefineAlloc.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Quantity_Color_HeaderFile
#include <Quantity_Color.hxx>
#endif
#ifndef _gp_Vec_HeaderFile
#include <gp_Vec.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class Quantity_Color;
class gp_Vec;
//! specifies a spot light node of VRML nodes specifying <br>
//! properties of lights. <br>
//! This node defines a spotlight light source. <br>
//! A spotlight is placed at a fixed location in 3D-space <br>
//! and illuminates in a cone along a particular direction. <br>
//! The intensity of the illumination drops off exponentially <br>
//! as a ray of light diverges from this direction toward <br>
//! the edges of cone. <br>
//! The rate of drop-off and agle of the cone are controlled <br>
//! by the dropOfRate and cutOffAngle <br>
//! Color is written as an RGB triple. <br>
//! Light intensity must be in the range 0.0 to 1.0, inclusive. <br>
class Vrml_SpotLight {
public:
DEFINE_STANDARD_ALLOC
Standard_EXPORT Vrml_SpotLight();
Standard_EXPORT Vrml_SpotLight(const Standard_Boolean aOnOff,const Standard_Real aIntensity,const Quantity_Color& aColor,const gp_Vec& aLocation,const gp_Vec& aDirection,const Standard_Real aDropOffRate,const Standard_Real aCutOffAngle);
Standard_EXPORT void SetOnOff(const Standard_Boolean anOnOff) ;
Standard_EXPORT Standard_Boolean OnOff() const;
Standard_EXPORT void SetIntensity(const Standard_Real aIntensity) ;
Standard_EXPORT Standard_Real Intensity() const;
Standard_EXPORT void SetColor(const Quantity_Color& aColor) ;
Standard_EXPORT Quantity_Color Color() const;
Standard_EXPORT void SetLocation(const gp_Vec& aLocation) ;
Standard_EXPORT gp_Vec Location() const;
Standard_EXPORT void SetDirection(const gp_Vec& aDirection) ;
Standard_EXPORT gp_Vec Direction() const;
Standard_EXPORT void SetDropOffRate(const Standard_Real aDropOffRate) ;
Standard_EXPORT Standard_Real DropOffRate() const;
Standard_EXPORT void SetCutOffAngle(const Standard_Real aCutOffAngle) ;
Standard_EXPORT Standard_Real CutOffAngle() const;
Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const;
protected:
private:
Standard_Boolean myOnOff;
Standard_Real myIntensity;
Quantity_Color myColor;
gp_Vec myLocation;
gp_Vec myDirection;
Standard_Real myDropOffRate;
Standard_Real myCutOffAngle;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
|