/usr/include/oce/Vrml_IndexedLineSet.hxx is in liboce-visualization-dev 0.15-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_IndexedLineSet_HeaderFile
#define _Vrml_IndexedLineSet_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Vrml_IndexedLineSet_HeaderFile
#include <Handle_Vrml_IndexedLineSet.hxx>
#endif
#ifndef _Handle_TColStd_HArray1OfInteger_HeaderFile
#include <Handle_TColStd_HArray1OfInteger.hxx>
#endif
#ifndef _MMgt_TShared_HeaderFile
#include <MMgt_TShared.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class TColStd_HArray1OfInteger;
//! defines a IndexedLineSet node of VRML specifying geometry shapes. <br>
//! This node represents a 3D shape formed by constructing polylines from vertices <br>
//! located at the current coordinates. IndexedLineSet uses the indices in its coordIndex <br>
//! field to specify the polylines. An index of -1 separates one polyline from the next <br>
//! (thus, a final -1 is optional). the current polyline has ended and the next one begins. <br>
//! Treatment of the current material and normal binding is as follows: The PER_PART binding <br>
//! specifies a material or normal for each segment of the line. The PER_FACE binding <br>
//! specifies a material or normal for each polyline. PER_VERTEX specifies a material or <br>
//! normal for each vertex. The corresponding _INDEXED bindings are the same, but use <br>
//! the materialIndex or normalIndex indices. The DEFAULT material binding is equal <br>
//! to OVERALL. The DEFAULT normal binding is equal to PER_VERTEX_INDEXED; <br>
//! if insufficient normals exist in the state, the lines will be drawn unlit. The same <br>
//! rules for texture coordinate generation as IndexedFaceSet are used. <br>
class Vrml_IndexedLineSet : public MMgt_TShared {
public:
Standard_EXPORT Vrml_IndexedLineSet(const Handle(TColStd_HArray1OfInteger)& aCoordIndex,const Handle(TColStd_HArray1OfInteger)& aMaterialIndex,const Handle(TColStd_HArray1OfInteger)& aNormalIndex,const Handle(TColStd_HArray1OfInteger)& aTextureCoordIndex);
Standard_EXPORT Vrml_IndexedLineSet();
Standard_EXPORT void SetCoordIndex(const Handle(TColStd_HArray1OfInteger)& aCoordIndex) ;
Standard_EXPORT Handle_TColStd_HArray1OfInteger CoordIndex() const;
Standard_EXPORT void SetMaterialIndex(const Handle(TColStd_HArray1OfInteger)& aMaterialIndex) ;
Standard_EXPORT Handle_TColStd_HArray1OfInteger MaterialIndex() const;
Standard_EXPORT void SetNormalIndex(const Handle(TColStd_HArray1OfInteger)& aNormalIndex) ;
Standard_EXPORT Handle_TColStd_HArray1OfInteger NormalIndex() const;
Standard_EXPORT void SetTextureCoordIndex(const Handle(TColStd_HArray1OfInteger)& aTextureCoordIndex) ;
Standard_EXPORT Handle_TColStd_HArray1OfInteger TextureCoordIndex() const;
Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const;
DEFINE_STANDARD_RTTI(Vrml_IndexedLineSet)
protected:
private:
Handle_TColStd_HArray1OfInteger myCoordIndex;
Handle_TColStd_HArray1OfInteger myMaterialIndex;
Handle_TColStd_HArray1OfInteger myNormalIndex;
Handle_TColStd_HArray1OfInteger myTextureCoordIndex;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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