/usr/include/oce/Voxel_FastConverter.hxx is in liboce-visualization-dev 0.15-4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Voxel_FastConverter_HeaderFile
#define _Voxel_FastConverter_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineAlloc_HeaderFile
#include <Standard_DefineAlloc.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _TopoDS_Shape_HeaderFile
#include <TopoDS_Shape.hxx>
#endif
#ifndef _Standard_Address_HeaderFile
#include <Standard_Address.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_Byte_HeaderFile
#include <Standard_Byte.hxx>
#endif
class TopoDS_Shape;
class Voxel_BoolDS;
class Voxel_ColorDS;
class Voxel_ROctBoolDS;
class gp_Pnt;
class gp_Pln;
//! Converts a shape to voxel representation. <br>
//! It does it fast, but with less precision. <br>
//! Also, it doesn't fill-in volumic part of the shape. <br>
class Voxel_FastConverter {
public:
DEFINE_STANDARD_ALLOC
//! A constructor for conversion of a shape into a cube of boolean voxels. <br>
//! It allocates the voxels in memory. <br>
//! "nbthreads" defines the number of threads used to convert the shape. <br>
Standard_EXPORT Voxel_FastConverter(const TopoDS_Shape& shape,Voxel_BoolDS& voxels,const Standard_Real deflection = 0.1,const Standard_Integer nbx = 10,const Standard_Integer nby = 10,const Standard_Integer nbz = 10,const Standard_Integer nbthreads = 1,const Standard_Boolean useExistingTriangulation = Standard_False);
//! A constructor for conversion of a shape into a cube of colored voxels. <br>
//! It allocates the voxels in memory. <br>
//! "nbthreads" defines the number of threads used to convert the shape. <br>
Standard_EXPORT Voxel_FastConverter(const TopoDS_Shape& shape,Voxel_ColorDS& voxels,const Standard_Real deflection = 0.1,const Standard_Integer nbx = 10,const Standard_Integer nby = 10,const Standard_Integer nbz = 10,const Standard_Integer nbthreads = 1,const Standard_Boolean useExistingTriangulation = Standard_False);
//! A constructor for conversion of a shape into a cube of boolean voxels <br>
//! split into 8 sub-voxels recursively. <br>
//! It allocates the voxels in memory. <br>
//! "nbthreads" defines the number of threads used to convert the shape. <br>
Standard_EXPORT Voxel_FastConverter(const TopoDS_Shape& shape,Voxel_ROctBoolDS& voxels,const Standard_Real deflection = 0.1,const Standard_Integer nbx = 10,const Standard_Integer nby = 10,const Standard_Integer nbz = 10,const Standard_Integer nbthreads = 1,const Standard_Boolean useExistingTriangulation = Standard_False);
//! Converts a shape into a voxel representation. <br>
//! It sets to 0 the outside volume of the shape and <br>
//! 1 for surfacic part of the shape. <br>
//! "ithread" is the index of the thread for current call of ::Convert(). <br>
//! Start numeration of "ithread" with 1, please. <br>
Standard_EXPORT Standard_Boolean Convert(Standard_Integer& progress,const Standard_Integer ithread = 1) ;
//! Converts a shape into a voxel representation using separating axis theorem. <br>
//! It sets to 0 the outside volume of the shape and <br>
//! 1 for surfacic part of the shape. <br>
//! "ithread" is the index of the thread for current call of ::Convert(). <br>
//! Start numeration of "ithread" with 1, please. <br>
Standard_EXPORT Standard_Boolean ConvertUsingSAT(Standard_Integer& progress,const Standard_Integer ithread = 1) ;
//! Fills-in volume of the shape by a value. <br>
Standard_EXPORT Standard_Boolean FillInVolume(const Standard_Byte inner,const Standard_Integer ithread = 1) ;
//! Fills-in volume of the shape by a value. <br>
//! Uses the topological information from the provided shape <br>
//! to judge whether points are inside the shape or not <br>
//! (only when processing vertical faces). <br>
//! The inner value has to be positive. <br>
Standard_EXPORT Standard_Boolean FillInVolume(const Standard_Byte inner,const TopoDS_Shape& shape,const Standard_Integer ithread = 1) ;
//! A destructor. <br>
Standard_EXPORT void Destroy() ;
~Voxel_FastConverter()
{
Destroy();
}
protected:
private:
Standard_EXPORT void Init() ;
Standard_EXPORT void GetBndBox(const gp_Pnt& p1,const gp_Pnt& p2,const gp_Pnt& p3,Standard_Real& xmin,Standard_Real& ymin,Standard_Real& zmin,Standard_Real& xmax,Standard_Real& ymax,Standard_Real& zmax) const;
Standard_EXPORT void ComputeVoxelsNearTriangle(const gp_Pln& plane,const gp_Pnt& p1,const gp_Pnt& p2,const gp_Pnt& p3,const Standard_Real hdiag,const Standard_Integer ixmin,const Standard_Integer iymin,const Standard_Integer izmin,const Standard_Integer ixmax,const Standard_Integer iymax,const Standard_Integer izmax) const;
Standard_EXPORT void ComputeVoxelsNearTriangle(const gp_Pnt& p1,const gp_Pnt& p2,const gp_Pnt& p3,const gp_Pnt& extents,const gp_Pnt& extents2,const gp_Pnt& extents4,const Standard_Integer ixmin,const Standard_Integer iymin,const Standard_Integer izmin,const Standard_Integer ixmax,const Standard_Integer iymax,const Standard_Integer izmax) const;
TopoDS_Shape myShape;
Standard_Address myVoxels;
Standard_Real myDeflection;
Standard_Integer myIsBool;
Standard_Integer myNbX;
Standard_Integer myNbY;
Standard_Integer myNbZ;
Standard_Integer myNbThreads;
Standard_Integer myNbTriangles;
Standard_Boolean myUseExistingTriangulation;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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