/usr/include/oce/Select3D_Projector.lxx is in liboce-visualization-dev 0.15-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 | // Created on: 1992-07-09
// Created by: Christophe MARION
// Copyright (c) 1992-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and / or modify it
// under the terms of the GNU Lesser General Public version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Standard_NoSuchObject.hxx>
#include <gp_Vec.hxx>
#include <gp_Pnt.hxx>
#include <gp_Lin.hxx>
#include <V3d_View.hxx>
#include <V3d.hxx>
//=======================================================================
//function : Perspective
//purpose :
//=======================================================================
inline Standard_Boolean Select3D_Projector::Perspective() const
{ return myPersp; }
//=======================================================================
//function : Transformation
//purpose :
//=======================================================================
inline const gp_GTrsf& Select3D_Projector::Transformation() const
{ return myGTrsf; }
//=======================================================================
//function : InvertedTransformation
//purpose :
//=======================================================================
inline const gp_GTrsf& Select3D_Projector::InvertedTransformation() const
{ return myInvTrsf; }
//=======================================================================
//function : FullTransformation
//purpose :
//=======================================================================
inline const gp_Trsf& Select3D_Projector::FullTransformation() const
{ return myScaledTrsf; }
//=======================================================================
//function : Focus
//purpose :
//=======================================================================
inline Standard_Real Select3D_Projector::Focus() const
{
Standard_NoSuchObject_Raise_if(!myPersp,
"Select3D_Projector::Not a Perpective");
return myFocus;
}
//=======================================================================
//function : Transform
//purpose :
//=======================================================================
inline void Select3D_Projector::Transform (gp_Vec& D) const
{
gp_XYZ coord = D.XYZ();
if (myGTrsf.Form() == gp_Identity || myGTrsf.Form() == gp_Translation) { }
else if (myGTrsf.Form() == gp_PntMirror) { coord.Reverse(); }
else { coord.Multiply (myGTrsf.VectorialPart()); }
D.SetXYZ(coord);
}
//=======================================================================
//function : Transform
//purpose :
//=======================================================================
inline void Select3D_Projector::Transform (gp_Pnt& Pnt) const
{
gp_XYZ xyz = Pnt.XYZ();
myGTrsf.Transforms(xyz);
Pnt = gp_Pnt(xyz);
}
inline const Handle(V3d_View)& Select3D_Projector::View() const
{return myView;}
inline void Select3D_Projector::Transform (gp_Lin& Lin, const gp_GTrsf& T) const
{
gp_Ax1 ax1 = Lin.Position();
gp_XYZ xyz = ax1.Location().XYZ();
T.Transforms(xyz);
ax1.SetLocation(gp_Pnt(xyz));
gp_Dir dir = ax1.Direction();
gp_XYZ coord = dir.XYZ();
if (T.Form() == gp_Identity || T.Form() == gp_Translation) { }
else if (T.Form() == gp_PntMirror) { coord.Reverse(); }
else {
coord.Multiply (T.VectorialPart());
Standard_Real D = coord.Modulus();
coord.Divide(D);
}
dir.SetXYZ(coord);
ax1.SetDirection(dir);
Lin.SetPosition(ax1);
}
inline void Select3D_Projector::Transform (gp_Pnt& Pnt, const gp_GTrsf& T) const
{
gp_XYZ xyz = Pnt.XYZ();
T.Transforms(xyz);
Pnt = gp_Pnt(xyz);
}
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