/usr/include/oce/OpenGl_Structure.hxx is in liboce-visualization-dev 0.15-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Created by: Sergey ZERCHANINOV
// Copyright (c) 2011-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and / or modify it
// under the terms of the GNU Lesser General Public version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef OpenGl_Structure_Header
#define OpenGl_Structure_Header
#include <NCollection_List.hxx>
#include <InterfaceGraphic_Graphic3d.hxx>
#include <OpenGl_AspectLine.hxx>
#include <OpenGl_AspectFace.hxx>
#include <OpenGl_AspectMarker.hxx>
#include <OpenGl_AspectText.hxx>
#include <OpenGl_Group.hxx>
#include <OpenGl_Matrix.hxx>
#include <OpenGl_NamedStatus.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
class OpenGl_Structure;
typedef NCollection_List<const OpenGl_Structure* > OpenGl_ListOfStructure;
class OpenGl_Structure : public OpenGl_Element
{
friend class OpenGl_Group;
public:
OpenGl_Structure();
void SetTransformation (const float *AMatrix);
void SetTransformPersistence (const CALL_DEF_TRANSFORM_PERSISTENCE &ATransPers);
void SetAspectLine (const CALL_DEF_CONTEXTLINE &theAspect);
void SetAspectFace (const CALL_DEF_CONTEXTFILLAREA& theAspect);
void SetAspectMarker (const CALL_DEF_CONTEXTMARKER& theAspect);
void SetAspectText (const CALL_DEF_CONTEXTTEXT &theAspect);
void SetHighlightBox (const Handle(OpenGl_Context)& theGlCtx,
const CALL_DEF_BOUNDBOX& theBoundBox);
void ClearHighlightBox (const Handle(OpenGl_Context)& theGlCtx);
void SetHighlightColor (const Handle(OpenGl_Context)& theGlCtx,
const Standard_ShortReal R,
const Standard_ShortReal G,
const Standard_ShortReal B);
void ClearHighlightColor (const Handle(OpenGl_Context)& theGlCtx);
void SetNamedStatus (const Standard_Integer aStatus);
Standard_Boolean IsVisible() const { return !(myNamedStatus & OPENGL_NS_HIDE); }
void SetClipPlanes (const Graphic3d_SequenceOfHClipPlane& thePlanes) { myClipPlanes = thePlanes; }
void Connect (const OpenGl_Structure *astructure);
void Disconnect (const OpenGl_Structure *astructure);
OpenGl_Group* AddGroup();
void RemoveGroup (const Handle(OpenGl_Context)& theGlCtx,
const OpenGl_Group* theGroup);
void Clear (const Handle(OpenGl_Context)& theGlCtx);
//! Set z layer ID to display the structure in specified layer
void SetZLayer (const Standard_Integer theLayerIndex);
//! Get z layer ID
Standard_Integer GetZLayer () const;
virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
virtual void Release (const Handle(OpenGl_Context)& theGlCtx);
//! This method releases GL resources without actual elements destruction.
//! As result structure could be correctly destroyed layer without GL context
//! (after last window was closed for example).
//!
//! Notice however that reusage of this structure after calling this method is incorrect
//! and will lead to broken visualization due to loosed data.
void ReleaseGlResources (const Handle(OpenGl_Context)& theGlCtx);
//! Returns list of OpenGL groups.
const OpenGl_ListOfGroup& Groups() const { return myGroups; }
//! Returns list of connected OpenGL structures.
const OpenGl_ListOfStructure& ConnectedStructures() const { return myConnected; }
//! Returns OpenGL face aspect.
const OpenGl_AspectFace* AspectFace() const { return myAspectFace; }
//! Returns OpenGL transformation matrix.
const OpenGl_Matrix* Transformation() const { return myTransformation; }
//! Returns OpenGL persistent translation.
const TEL_TRANSFORM_PERSISTENCE* PersistentTranslation() const { return myTransPers; }
#ifdef HAVE_OPENCL
//! Returns structure modification state (for ray-tracing).
Standard_Size ModificationState() const { return myModificationState; }
//! Resets structure modification state (for ray-tracing)
void ResetModificationState() const { myModificationState = 0; }
//! Is the structure ray-tracable (contains ray-tracable elements)?
Standard_Boolean IsRaytracable() const { return myIsRaytracable; }
#endif
protected:
virtual ~OpenGl_Structure();
#ifdef HAVE_OPENCL
//! Registers ancestor connected structure (for updating ray-tracing state).
void RegisterAncestorStructure (const OpenGl_Structure* theStructure) const;
//! Unregisters ancestor connected structure (for updating ray-tracing state).
void UnregisterAncestorStructure (const OpenGl_Structure* theStructure) const;
//! Unregisters structure from ancestor structure (for updating ray-tracing state).
void UnregisterFromAncestorStructure() const;
//! Updates modification state for structure and its parents.
void UpdateStateWithAncestorStructures() const;
//! Updates ray-tracable status for structure and its parents.
void UpdateRaytracableWithAncestorStructures() const;
//! Sets ray-tracable status for structure and its parents.
void SetRaytracableWithAncestorStructures() const;
#endif
protected:
//Structure_LABBegin
OpenGl_Matrix* myTransformation;
TEL_TRANSFORM_PERSISTENCE* myTransPers;
OpenGl_AspectLine* myAspectLine;
OpenGl_AspectFace* myAspectFace;
OpenGl_AspectMarker* myAspectMarker;
OpenGl_AspectText* myAspectText;
//Structure_LABHighlight
OpenGl_Group* myHighlightBox;
TEL_COLOUR* myHighlightColor;
//Structure_LABVisibility
//Structure_LABPick
int myNamedStatus; //Structure_LABNameSet
int myZLayer;
OpenGl_ListOfStructure myConnected;
OpenGl_ListOfGroup myGroups;
Graphic3d_SequenceOfHClipPlane myClipPlanes;
#ifdef HAVE_OPENCL
mutable OpenGl_ListOfStructure myAncestorStructures;
mutable Standard_Boolean myIsRaytracable;
mutable Standard_Size myModificationState;
#endif
public:
DEFINE_STANDARD_ALLOC
};
#endif //OpenGl_Structure_Header
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