/usr/include/oce/OpenGl_SceneGeometry.hxx is in liboce-visualization-dev 0.15-4.
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// Created by: Denis BOGOLEPOV
// Copyright (c) 2013 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and / or modify it
// under the terms of the GNU Lesser General Public version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OpenGl_SceneGeometry_Header
#define _OpenGl_SceneGeometry_Header
#ifdef HAVE_OPENCL
#include <OpenGl_AABB.hxx>
#include <OpenGl_Structure.hxx>
#include <OpenGl_PrimitiveArray.hxx>
namespace OpenGl_Raytrace
{
//! Checks to see if the group contains ray-trace geometry.
Standard_Boolean IsRaytracedGroup (const OpenGl_Group* theGroup);
//! Checks to see if the element contains ray-trace geometry.
Standard_Boolean IsRaytracedElement (const OpenGl_ElementNode* theNode);
//! Checks to see if the structure contains ray-trace geometry.
Standard_Boolean IsRaytracedStructure (const OpenGl_Structure* theStructure);
}
//! Stores properties of surface material.
class OpenGl_RaytraceMaterial
{
public:
//! Ambient reflection coefficient.
OpenGl_RTVec4f Ambient;
//! Diffuse reflection coefficient.
OpenGl_RTVec4f Diffuse;
//! Glossy reflection coefficient.
OpenGl_RTVec4f Specular;
//! Material emission.
OpenGl_RTVec4f Emission;
//! Specular reflection coefficient.
OpenGl_RTVec4f Reflection;
//! Specular refraction coefficient.
OpenGl_RTVec4f Refraction;
//! Material transparency.
OpenGl_RTVec4f Transparency;
public:
//! Creates new default material.
OpenGl_RaytraceMaterial();
//! Creates new material with specified properties.
OpenGl_RaytraceMaterial (const OpenGl_RTVec4f& theAmbient,
const OpenGl_RTVec4f& theDiffuse,
const OpenGl_RTVec4f& theSpecular);
//! Creates new material with specified properties.
OpenGl_RaytraceMaterial (const OpenGl_RTVec4f& theAmbient,
const OpenGl_RTVec4f& theDiffuse,
const OpenGl_RTVec4f& theSpecular,
const OpenGl_RTVec4f& theEmission,
const OpenGl_RTVec4f& theTranspar);
//! Creates new material with specified properties.
OpenGl_RaytraceMaterial (const OpenGl_RTVec4f& theAmbient,
const OpenGl_RTVec4f& theDiffuse,
const OpenGl_RTVec4f& theSpecular,
const OpenGl_RTVec4f& theEmission,
const OpenGl_RTVec4f& theTranspar,
const OpenGl_RTVec4f& theReflection,
const OpenGl_RTVec4f& theRefraction);
//! Returns packed (serialized) representation of material.
const float* Packed() { return reinterpret_cast<float*> (this); }
};
//! Stores properties of OpenGL light source.
class OpenGl_RaytraceLight
{
public:
//! 'Ambient' intensity.
OpenGl_RTVec4f Ambient;
//! 'Diffuse' intensity.
OpenGl_RTVec4f Diffuse;
//! Position of light source (in terms of OpenGL).
OpenGl_RTVec4f Position;
public:
//! Creates new light source.
OpenGl_RaytraceLight (const OpenGl_RTVec4f& theAmbient);
//! Creates new light source.
OpenGl_RaytraceLight (const OpenGl_RTVec4f& theDiffuse,
const OpenGl_RTVec4f& thePosition);
//! Returns packed (serialized) representation of light source.
const float* Packed() { return reinterpret_cast<float*> (this); }
};
//! Stores scene geometry data.
struct OpenGl_RaytraceScene
{
//! AABB of 3D scene.
OpenGl_AABB AABB;
//! Array of vertex normals.
OpenGl_RTArray4f Normals;
//! Array of vertex coordinates.
OpenGl_RTArray4f Vertices;
//! Array of scene triangles.
OpenGl_RTArray4i Triangles;
//! Array of 'front' material properties.
std::vector<OpenGl_RaytraceMaterial,
NCollection_StdAllocator<OpenGl_RaytraceMaterial> > Materials;
//! Array of properties of light sources.
std::vector<OpenGl_RaytraceLight,
NCollection_StdAllocator<OpenGl_RaytraceLight> > LightSources;
//! Clears all scene geometry and material data.
void Clear();
//! Returns AABB of specified triangle.
OpenGl_AABB Box (const int theTriangle) const;
//! Returns centroid of specified triangle.
OpenGl_RTVec4f Center (const int theTriangle) const;
//! Returns centroid coordinate for specified axis.
float CenterAxis (const int theTriangle, const int theAxis) const;
};
//! Stores parameters of BVH tree node.
class OpenGl_BVHNode
{
friend class OpenGl_BVH;
public:
//! Creates new empty BVH node.
OpenGl_BVHNode();
//! Creates new BVH node with specified data.
OpenGl_BVHNode (const OpenGl_RTVec4f& theMinPoint,
const OpenGl_RTVec4f& theMaxPoint,
const OpenGl_RTVec4i& theDataRcrd);
//! Creates new leaf BVH node with specified data.
OpenGl_BVHNode (const OpenGl_RTVec4f& theMinPoint,
const OpenGl_RTVec4f& theMaxPoint,
const int theBegTriangle,
const int theEndTriangle);
//! Creates new leaf BVH node with specified data.
OpenGl_BVHNode (const OpenGl_AABB& theAABB,
const int theBegTriangle,
const int theEndTriangle);
//! Returns minimum point of node's AABB.
OpenGl_RTVec4f& MinPoint() { return myMinPoint; }
//! Returns maximum point of node's AABB.
OpenGl_RTVec4f& MaxPoint() { return myMaxPoint; }
//! Returns minimum point of node's AABB.
const OpenGl_RTVec4f& MinPoint() const { return myMinPoint; }
//! Returns maximum point of node's AABB.
const OpenGl_RTVec4f& MaxPoint() const { return myMaxPoint; }
//! Returns index of left child of inner node.
int LeftChild() const { return myDataRcrd.y(); }
//! Sets index of left child of inner node.
void SetLeftChild (int theChild) { myDataRcrd.y() = theChild; }
//! Returns index of right child of inner node.
int RightChild() const { return myDataRcrd.z(); }
//! Sets index of right child of inner node.
void SetRightChild (int theChild) { myDataRcrd.z() = theChild; }
//! Returns index of begin triangle of leaf node.
int BegTriangle() const { return myDataRcrd.y(); }
//! Sets index of begin triangle of leaf node.
void SetBegTriangle (int theIndex) { myDataRcrd.y() = theIndex; }
//! Returns index of end triangle of leaf node.
int EndTriangle() const { return myDataRcrd.z(); }
//! Sets index of end triangle of leaf node.
void SetEndTriangle (int theIndex) { myDataRcrd.z() = theIndex; }
//! Returns level of the node in BVH tree.
int Level() const { return myDataRcrd.w(); }
//! Sets level of the node in BVH tree.
void SetLevel (int theLevel) { myDataRcrd.w() = theLevel; }
//! Is node a leaf (outer)?
bool IsOuter() const { return myDataRcrd.x() == 1; }
//! Sets node type to 'outer'.
void SetOuter() { myDataRcrd.x() = 1; }
//! Sets node type to 'inner'.
void SetInner() { myDataRcrd.x() = 0; }
private:
//! Minimum point of node's bounding box.
OpenGl_RTVec4f myMinPoint;
//! Maximum point of node's bounding box.
OpenGl_RTVec4f myMaxPoint;
//! Data vector (stores data fields of the node).
OpenGl_RTVec4i myDataRcrd;
};
//! Stores parameters of BVH tree.
class OpenGl_BVH
{
public:
//! Removes all tree nodes.
void CleanUp();
//! Adds new node to the tree.
int PushNode (const OpenGl_BVHNode& theNode);
//! Returns node with specified index.
OpenGl_BVHNode Node (const int theIndex) const;
//! Replaces node with specified index by the new one.
void SetNode (const int theIndex, const OpenGl_BVHNode& theNode);
//! Returns array of node min points.
OpenGl_RTArray4f& MinPointBuffer() { return myMinPointBuffer; }
//! Returns array of node max points.
OpenGl_RTArray4f& MaxPointBuffer() { return myMaxPointBuffer; }
//! Returns array of node data records.
OpenGl_RTArray4i& DataRcrdBuffer() { return myDataRcrdBuffer; }
private:
//! Array of min points of BVH nodes.
OpenGl_RTArray4f myMinPointBuffer;
//! Array of max points of BVH nodes.
OpenGl_RTArray4f myMaxPointBuffer;
//! Array of data vectors of BVH nodes.
OpenGl_RTArray4i myDataRcrdBuffer;
};
//! Stores parameters of single node bin (slice of AABB).
struct OpenGl_BVHBin
{
//! Creates new node bin.
OpenGl_BVHBin(): Count (0) { }
//! Number of primitives in the bin.
int Count;
//! AABB of the bin.
OpenGl_AABB Volume;
};
//! Node building task.
struct OpenGl_BVHNodeTask
{
//! Creates new node building task.
OpenGl_BVHNodeTask();
//! Creates new node building task.
OpenGl_BVHNodeTask (const int theNodeToBuild,
const int theBegTriangle,
const int theEndTriangle);
//! Index of building tree node.
int NodeToBuild;
//! Index of start node triangle.
int BegTriangle;
//! Index of final node triangle.
int EndTriangle;
};
//! The array of bins of BVH tree node.
typedef std::vector<OpenGl_BVHBin,
NCollection_StdAllocator<OpenGl_BVHBin> > OpenGl_BinVector;
//! Binned SAH-based BVH builder.
class OpenGl_BinnedBVHBuilder
{
public:
//! Creates new binned BVH builder.
OpenGl_BinnedBVHBuilder();
//! Releases binned BVH builder.
~OpenGl_BinnedBVHBuilder();
//! Builds BVH tree using binned SAH algorithm.
void Build (OpenGl_RaytraceScene& theGeometry, const float theEpsilon = 1e-3f);
//! Sets maximum tree depth.
void SetMaxDepth (const int theMaxDepth);
//! Clears previously constructed BVH tree.
void CleanUp();
//! Return constructed BVH tree.
OpenGl_BVH& Tree() { return myTree; }
private:
//! Builds node using task info.
void BuildNode (OpenGl_RaytraceScene& theGeometry, const int theTask);
//! Arranges node triangles into bins.
void GetSubVolumes (OpenGl_RaytraceScene& theGeometry, const OpenGl_BVHNode& theNode,
OpenGl_BinVector& theBins, const int theAxis);
//! Splits node triangles into two intervals for child nodes.
int SplitTriangles (OpenGl_RaytraceScene& theGeometry, const int theFirst, const int theLast,
OpenGl_BVHNode& theNode, int theBin, const int theAxis);
private:
//! Queue of node building tasks.
std::vector<OpenGl_BVHNodeTask> myNodeTasksQueue;
//! Builded BVH tree.
OpenGl_BVH myTree;
//! Maximum depth of BVH tree.
int myMaxDepth;
};
#endif
#endif
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